I do not know if Blizzard has anybody who reads through these forum posts. But, I stumbled upon the old fan-made WoW Table Top RPG and found it extremely unfinished. So, as a COVID project, I started working on my own that updated the specializations to be more in line with how the specs feel in Dragonflight. I also added a Tinkerer and Alchemist class because they are ingrained in the lore. There is no easy way to reach out to Blizzard to see if they are even interested in trying to adapt WoW to a Table Top RPG, so I hope that some Blizzard people so this.
I prefer RPGs where the Planes are individually Infinitely Vast in size.
Imagine an endless Bastion, an endless Maldraxxus, an endless Ardenweald, an endless Revendreth, an endless Deepholm, an endless Firelands, an endless Skywall, an endless Abyssal Maw, etc…
D&D’s Planes work that way.
D&D has a Heaven Plane with 7 Infinitely Vast Heavens for the Lawful Good spoke of the Great Wheel. It also has on the Chaotic Evil side of the Great Wheel an Abyssal Plane with at least 666 Infinitely Vast Abyssal Realms one of which are the gates of a series of Infinitely Vast Heavens.
That’s right the 7 Infinitely Vast Heavens of Mount Celestia aren’t the only Infinitely Vast Heavens in D&D there are more beyond the Gates of Heaven in the Abyss.
Journeys to certain destinations take as long as you expect them to in the Planes outside of Hades. Since the Planes are Infinite in size and since “Belief Shapes the Planes” that means if you expect something to catch your interest on the way to your destination you will find something for you to add to your personal map.
Of course it is always recommended to look at the map while walking in one random direction expecting to arrive at the intended destination the moment you look up from the map because that is exactly what happens in the Planes so technically the Map’s sole purpose isn’t to provide direction but to show what places are known to exist in the Plane.