How do you know?
lol.
What? In my experience with github it will show how many changes have been made. A commit can be anything from changing 50000 lines of code to changing the color of text. What they’ll do is have a “master” which is like the orginal and people will pull the master to work on the game then they save and can “commit” to merge their changes with the master map. I have no experience with SVN but I assume it would also show the total amount of commits like Github.
Also things bug very easily you can change the model for something and that can completely mess it up due to hitboxs and animations or you could change the color of something and that could stop it from doing something because you changed the ID and the code relied on that ID to do the action.
It appears the post i originally quoted was deleted and the forum bugged out and quoted someone else. Someone posted saying someone should make a list of all the changes that have been made. There’s no way for PLAYERS to know. I don’t care about some in-house number they won’t divulge because it’s corporate info.
The second part was just me poking fun at Blizzard’s decade long track record of under performing development when they were originally hailed for their “Blizzard polish”.
I wonder what the first code does
My bad I misunderstood, I thought you were talking about from a developer perspective not a player perspective.
Blizzard said it a long time ago, I believe in response to players asking for the ability to change the backpack to another bag.
Since we STILL can’t change it I would assume the spaghetti code is still alive and strong.
Hello World Zug Zug World
It must be something like
Set.horde.value+1
I don’t know how this stuff works, don’t @ me IT nerds
Just for posterity, I was your 100th like, add that to the metrics plz – “We’ve had 1million commits and Mythicor was our 100th like that day”, something like that.
Well let’s hope that can be change 1 million…and 1.
Because we know for a fact the game is from 2004? And that WoW runs on the WC III engine?
Think of how rickety a MMO that uses the Warcraft 3 engine in 2020 must be. Even though it was “heavily modified”. I can’t even imagine.
With a project of this magnitude, there must be some great stories. I would love to hear a story about one of your most memorable innovations, problem that you solved or simply something you love about the code.