Hey everybody,
Just wanted to let you all know that this is still on our radar. For a little peek behind the curtain, what we did to help track this down was add some more code to track what’s actually happening when the crashes happen. This is giving our engineers a bit more info on what your GPU is doing and why the shader cache is triggering this problem.
We’ll keep providing relevant updates as we can, and thanks for all the reports and the information thus far.