WoW in quest design philosophy is just bad
Yes there is a lot of content but 80% of it is just outdated and poorly written.
I like reading quest text in games when it actually engages my mind and makes me think, but in Wow; The “get 5 rat tails” meme is no joke, there are lots and lots of stupid & unimaginative quests that will make your brain bleed even in recent content.
WoW has the some of the worst quests I have ever seen in AAA computer gaming. This is very important for a game that is supposed to be an MMO RPG. The Stories the player experiences along their journey is very important and if you can’t regularly create a somewhat engaging story design then people are going to hate questing in your game.
Questing loses its novelty really fast in WoW, you’re just clicking to get to the next one to level as quickly as possible.
I would equate Blizzard with a Bad Dungeon Master. Their philosophy seems to be;
-have Great set pieces for the beginning so then players have good first impressions
-have Great set pieces for the end for a great & epic pay-off
BUT don’t put any effort into the journey itself and fill it with meaningless tasks that are designed to extend played time instead of - consistently making engaging content and a fun experience.
It’s no wonder Blizzard offers a level boost to new players because even they know that leveling is awful. Blizzard focuses on the end instead of the journey and it shows because, overall, questing feels like a Chore instead of a Fun experience.
Leveling is a brain-dead ride while you have Netflix or a podcast on in the background and the fun doesn’t start until endgame.
Maybe if the Developers focused on quality quest design instead of time consuming tasks they could actually have quests that are voice acted.
This four part video series makes it easy to understand why WoW questing is bad and what makes a quest “engaging”.
another tid bit as an after thought on how Blizz artificially extends player time which makes the experience less enjoyable
The video points out how there is too much filler grind time sink to make player stick around rather than focusing on making engaging content.