WOW needs these things from Guild Wars 2

You’ve got a point

No thanks. I don’t like when WoW adopts things from other games and they do it constantly now.

If the alliance ever got a plant race, it would be bye bye horde! Forever! :wave:

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Sometimes I think WoW needs a “flavor invasion”. We’ve had the same 9 core classes for 16 years. We’ve gained 3 new classes and don’t get me wrong 2 of the 3 are awesome but they’re kind of the same flavor we’ve always had. Monk is the first “flavor invasion” we’ve ever heard before and while it was a flop because it was a flavor invasion of EASTERN aesthetic into a predominantly WESTERN game, I think a flavor invasion of more Western elements could be awesome.

I think Covenants are kind of there, but they’re also kind of not. The way I think of it, you’ve got 12 tubs of ice cream to take a scoop from, and then you’ve got 4 flavored cones, but the 3 out of the 4 flavors of cones are already flavors we have - you can get a vanilla cone with a chocolate scoop or a chocolate cone with a vanilla scoop, but they’re not that alien.


To get to the actual point, imagine if one of the Covenants was like… Mesmers. Like, that was the Covenant, they’re a bunch of illusionists with weird pink magical illusions and what-not. That would be really strange and exotic. Right now the Covenants are Paladins, Death Knights, Druids, and Vampires. The Vampire Covenant is really the most exotic thing there.


Just some random thoughts. WoW has been really self-referential and that’s fun at times, but it’s also kind of tired. I really hope I’m wrong about the Covenant flavor - there are some things there unique, like the Kyrian Covenant having a dark-side we’ve never seen in the Light, or the Night Fae similarly having a dark-side. Time will tell.

I left horde to follow a guild who wanted the alliance pool of mythic raiders to recruit from at the end of legion - i hate alliance, dont play my warrior of 15 years because i cant stand it.

Worst thing i ever did was faction xfer.

Boy I bet they’re really regretting that right about now.

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One of the things that made wow less fun recently was its attempts to be like other games. I would rather they go back to WOW as it was in Wrath than to another MMO.

There is a reason I don’t play any other MMO for more than a week, but I’ve played WOW for 15 years. It’s not because I want WOW to be like other MMOs. I would, however, like other MMOs to be more like WOW.

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…?

I would ask, but I feel like the end result of this is some niche opinion and “I’m entitled to feel however way I please” even though this is stated as if it is a fact. I can’t really think of any modern feature of WoW pulled from another game that has widespread negative reception however.

Seriously. What would it be pulling from other games? I can’t think of another one on the market that’s just flooded with borrowed power and RNG.

Oh I guess they took Torghast, technically. It’s basically a deep dungeon.

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Sounds like you want to play Guild Wars 2.

Wrath scale and size with most of the decent QoL changes up until now. Meaningful professions.
A game designed with flight in mind - as in unlocking flight allowed access into end level zones - keep pathfinder grind but dont time gate it (no buyable flight pass)
I could go on and on but whats the point.

Eh, I suppose.

This I’m actually on board with - making furnishings and decorations a new type of aesthetic to collect could drive a lot of content.

Nope. This isn’t an action RPG - that has no place in WoW.

Unnecessary.

Absolutely not. You want a “skill” based PvP game, WoW is not it. WoW is 100% progression and gear driven.

I suppose? That description could take many forms.

Veggies are for eating, not for being.

Not likely. You can tell when Blizzard doesn’t want to make a race playable when they festoon their areas with massive piles of feces.

Yes, it’s disgusting.

WoW’s graphics are fine.

Not likely - Blizzard has this obtuse obsession with making sure the obnoxious “pester” mobs have an edge, and always get in one final hit.

I’d be happy with just having mounting not get canceled by some suicidal trash mob blundering into range.

lol, no

Playstyle is always going to be more than just that - it’s spec. and talents and gear. Yes, they are bringing back weapon options for some specs, but it’s not going to be like going from Arms to Fury just because you go with a different wacking stick.

I believe the prune was a result of trying to simplify too much. I was terrified they were going to prune it down to FF levels, and that would have broken my heart. Glad they came to their senses before that happened.

I think the massive RNG came from other types of games that are not necessarily MMO.

They also tried (poorly) to template in PVP in Legion.

Just a couple things that bugged me about wow recently. I’m sure other people have opinions too.

Sorry I stated it as a fact. It is, indeed, just an opinion.

Huh? FF has probably two to three times as many abilities as WoW has, and they’re all used.

But was that a result of other MMOs? I don’t think so. It was a result of the idea that WoW needed to remain “more casual than its competitors”. For a long time the narrative was that WoW succeeded because t was the most casual MMO on the market. It is true that it did well because it was more approachable, but this mentality of being more and more casual I don’t think came from another game.

Sure. There’s some Diablo-like aspects to Loot+. Not pulled from other MMOs though, just a seemingly good idea (it works for Diablo, but WoW and Diablo are different games so it doesn’t fit).

What PvP MMO did templates the way Legion did? Even pure PvP MMOs typically allow you to customize your character.

No thanks. There’s a reason I come back to WoW and not GW2.

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Mass RNG didnt come from other games, it came from marketing masterminds and was implemented into most games of today.

Lets say a boss loot table in wow had 30 items that could drop, and dropped 3-4 items at a time. The chances of recieving that perfect loot you need are high meaning once you get it that chances of you replaying that content are lower. Then take a Diablo style loot system where a single item can roll with 1000 versions of itself, and that boss can drop the same 30 items. This means the chance to get that specific loot you want that would cause the same behaviour (of not playing that content again) are essentially infinite.

This is a system thats been creeping into wow in various forms and in other games there is usually real money payment to beat the odds (loot boxes for example)

EDIT: This created a system of trivial content and the rewards being the driving factor instead of enjoyable content as a driving factor and the reward being minimal.

I often wondered why they continued to allow gear to sway the outcome of pvp.

They could have stat profiles for different gear score ranges that allows for competition among comparable characters, and allow for itemization to create the delta it should at higher levels.

for example classes in the 440-450 range would have say a variability in stat values favoring the 450, but not so much that it creates a massive imbalance. maybe the 450 wins 6 or 7 out of 10 times head to head, but the 4 would be balanced around the lower characters skill set.

Just seems like something might help.

Because item power is supposed to be a meaningful part of wow otherwise gear upgrades no longer matter so what is the point - this removes motivation to play for a majority of people and hurts things like pvp queue times, having a negative effect on enjoyment.

The had this - pvp templates that were directly effected by ilvl - remember when equipping a white item in pvp game you better potential pvp power than pvp rewards? It was a poorly designed system.

Players have been seperated by rating but all that does is promote avenues for high level players to sell carries again reducing the fun factor.

I really enjoyed the pvp gearing system of TBC in regards to pvp specific bonus sets, but intoducing arenas actually hurt battleground participation and arenas were dominated by certain classes. Arms mace spec warrior and resto druid as the leading example.

If there was a return to TBC type gearing rewards with todays choice of arena and rated bg, i think it would be extremly popular.

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I don’t disagree. There would still be incentive to gear, you would still have a higher chance of favorable outcome. It would also give someone who plays the class extremely well, a punchers chance against someone who just has better gear.

Right and but i wouldn’t try to bring very low geared people up to higher level.

Someone at 420 should almost always lose to someone at 440 or 460. im not looking to give 420 a better shot at winning those battles. Im looking to close the gap between 420 and 430 and so on.

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