GEAR GRIND END GAME
The gear structure no matter how many systems they implement will always be the same
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the highest ilvl gear you can get will come from mythic 20 man raiding
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the next highest will be from mythic +15 (or m+10 early xpac) 5 man dungeons
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then mythic +12/13s and heroic raiding drop 5 ilvl under that
your goal will always be, get max level
do worldquests / professions to get entry level ilvl
use that ilvl to grind dungeons for better ilvl gear
use that ilvl gear to get into raids to get better ilvl gear
then either cap out as a heroic raid pugger or look to join a scheduled guild mythic raid
MYTHIC PLUS “LADDER” GRIND ENDGAME
the alternatives are if you’d like to climb the timed dungeon ladder (raider.io) 90% of players use this addon/website
it scores your character based on your completed mythic + dungeons and times
some people get addicted to making their score bigger and some people dont care at all
but it’s repeatable content
for example my mains io https://raider.io/characters/us/tichondrius/trash
DPS/HPS PARSE END GAME
tons of players actually only enjoy ‘parsing’ which is the recorded dps you do in each encounter
the website ‘warcraft logs’ which is widely used by just about anyone and everyone who raids at all beyond an ultra casual level
it requires only one person in the run to be running the logging client in the backround (super easy to set up and someone else will likely be doing it) and then uploads the information recorded to the website
here you can see things like every single interaction that took place in the encounter
extremely useful for identifying problems causing you wipes ect
however it also has a ‘ranking’ and percentile feature
tons of players are just addicted to trying to 1 up all the other people logging that play their class
it’s actually pretty competitive
back in SoO i played almost exclusively for parses and got most of the r1 enhancement parses
at this point i’m more of a casual heroic raider focusing on pvp but i still like to try and keep my percentiles high
example : https://www.warcraftlogs.com/character/us/tichondrius/trash#difficulty=4
RATED PVPstrong text
then on the other side of the game you have PvP
as someone who raided super sweaty in the past i particularly enjoy rated arena far more than anything the pve side of the game has offered in a long time
2v2 and 3v3 both have competitive ladders with unique time limited rewards that make you feel rewarded unlike raiding current content / grinding m+
the game feels so much more dynamic when pvping vs raiding/doing m+
CASUAL PVP there are a surprising amount of people that play wow to exclusively do random battle grounds
these are 10v10 solo q no mmr no points pvp brawls with objectives that’re kinda like jumping into a random call of duty lobby or league of legends game with no strings or anything
it honestly could stand alone as it’s own game and for a ton of people it does
i don’t really enjoy them much lately myself because the amount of people with literally 0 gear that q often create very one sided games
rated is alot more player controlled which is just more for me
these are all the competitive end game paths for the most part
there’s tons of other things from m+ ‘boosting’ where you get paid gold to carry players through m+ that people get addicted to doing
or auctionhouse flipping/sniping/pricefixing
or even more casual stuff like mog farming mount farming reputation grinding collectionist stuff
there’s tons to do but these are the consistent structures of end game and the goals that you’ll want to set for yourself