I’m gonna start this off by saying that I really think Blizzard needs to see this. Gosh where do I even begin. Well in the beginning of WoW’s life, it took the world by storm and there is a very good explanation for that. It was really the first ever game or application to truly utilize the early days of the internet. People loved to be able to communicate with one an other from the comfort of their bedroom. I do understand that this factor that contributed to wow’s success is no longer applicable to people this day in age as the internet is practically an everyday sight. There were other things that made the game great though. It took time to really level your character up but it was extremely rewarding as well as it wasn’t as “hand-holdy” as present WoW is. My main reason for this message is to put into perspective what wow needs to do in order for it to succeed for another 20 years. I really think wow needs to slowly revery back to the grindy aspect that classic wow was and include things like increasing the level at which you can get your first mount, slowing down leveling drastically, or just making it so you have to go to your class specific trainer to buy your spells. Its the little things like this that truly made WoW flourish back in the day and I think it could be what could make it flourish in today’s day in age. I understand that people want the game to be easy but you have to understand that when you make the game easy it isn’t nearly as rewarding and really makes you question if the game is even worth it to continue playing. I’m not making this message to bash Blizzard, I just really want to see WoW succeed for another 20 sum years and I really hope that every single one of you will share this message in one way or another and get this to Blizzard. Thank You.
You know you can just play Classic, right?
yes I do understand that this is an alternative but with classic you don’t have the graphics that retail has and i think for a truly good MMO it needs the best of both worlds
I disagree, a lot of what you discribe is good when it’s populated and healthy in a first few play throughs. Spending a whole night to lose a gold to clear Mechagon once and getting a quarter of a level isn’t fun. It’s why classic servers quickly turn into carry runs which helps kill the pug community.
I do think that for some, classic wow was very grindy, but I just wish wow would find a middle ground, it seems that retail is just to easy
I think retail could have a better Chromie time where it sets the world more like the time period you select. Put aura buffs on players and mobs like ‘Spells cost 300% more’ ‘mobs do 80% more damage’ ‘health regen is 10%’ for like classic Chromie time
I 100% agree with that, i do feel that Blizzard is very bad at balancing their game
Your ideas have been considered and rejected. Blizz rightly develops retail along its modern line which is why it has more players playing it than classic, which while, well, classic, is dated.
You are correct, classic is dated, which is why they need to combine the best of both worlds and create the best version of wow it can be
Retail is already plenty grindy. The grind is in the endgame. Leveling is easy to get players to where others players are (max lvl). Retail has more content than classic ever did, and the content it does have is more replayable. The more modern design has won out. When they tried to reintroduce rigid rpg elements into the game (shadowlands covenant) it was considered a failure.
i understand where your coming from but taking away aspects such as having to buy your spells from the class specific trainer just gets rid of a certain aspect of the game
Very broad stroke dont you think?
OP’s username reminds me of ChadTheGreat.
By making the leveling process super long and grindy you will turn off far more people than you attract. The only way this has any chance of becoming a reality is with MAJOR changes to the entire game to make your actions during the leveling process be meaningful even at endgame.
There also needs to be a way for people to be able to make a new character and quickly be able to play their preferred endgame competitive content whether that is m plus, raid, or PvP. While this might seem contradictory, I think you could manage both, but like I said it would require major changes and new systems.
This especially seems to be missed - with the way XP works, it takes almost as much time to go from 70 to 80 as getting a new alt up to 70. There is a journey, it just happens to be heavily focused on the current expansion.
Besides if you really want to do the old school journey, the game doesn’t delete those low level quests (and there’s a few questing glams that are worth playing through)
By helping me be able to read it via paragraphs, so my eyes don’t go all wonky trying to read small wall of text.
Wait what.
WoW’s entire thing was “we are very easy and much more hand-holdy than anything else out there”
Being the most casual and easiest MMO was absolutely a huge draw.
The game is only easy if you intentionally ignore the hard parts.
They really don’t. They’ve already seen a multitude of these threads from other classic Andys that all the say the same thing. I’m sure they’re tired of them. I know I am. It’s really annoying because we were told that these kinds of threads would stop if Blizzard would just give you all Classic WoW. They did, and yet, here you are, still rehashing this.
Man, I miss downvotes.
Grok, summarize this wall of text, unhinged mode.
You do understand that we’ve probably already played hundreds of hours of classic, right?