I think it’s healthy to set “expectations” low while still dreaming and giving feedback about your wish list. With this early tease the devs have given themselves some time to try to react to what they see is important to people, but they are still working within the limitations of the engine they have.
The main problem I see is that no matter what they do with housing a bunch of people won’t like it. Like, say they give you a brownstone in a city; then a bunch of people will say “But I wanted A cabin on a mountain” And a bunch of other people will say “I wanted a villa on the coast” .
Then, when the expansion is over, they’ll want to be able to move their doorway to the new expansion. Etc.
The way to keep Housing persistent is to not tie it to any particular expansion. No gathering nodes, no expansion specific portals, not located in a particular expansion’s zones, etc. Nothing that makes it feel like it was part of something that isn’t current anymore. Garrisons suffer from that.
It needs to be a personal space that is part of WoW overall and will feel the same no matter which expansion comes out.
I would be okay with some fixed displays that we can place certain item types instead of 100% customizable. But I think theming needs to be a thing. To be able to change the decor. Not much point having a house if you can’t decorate for holidays or with Orc, Night Elf, etc. themes. Maybe go the route of SWTOR and have hook points that can be altered slightly, one big item or four medium items, etc. I think if they try to make it like Skyrim houses where you painstakingly manipulate each item into the perfect spot it’s going to cause problems. Talk about extended maintenance.
Yeah, we’re pretty insistent on NOTHING garrison related.
Mostly that objects in WoW are almost never placeable (and if the are, it’s in avery specific area or pre-defined spot for a quest). On top of that, no object in WoW that isn’t pre-placed by the dev team as part of the world is permanent.
Buildings in WoW are templates pasted onto the terrain; they then become part of said terrain. You cant remove a board from the wall of a house, or shingles off the roof. Every permanent thing in WoW is literally part of the terrain. I just don’t see how modular building can exist in a game engine where objects have very fixed, almost binary states of being.
Who says that? You can always extend the source code and build new features. You already can throw things at spots through quests.
Hey, I’d love to be proven wrong but per my post above I’m skeptical that it’ll be anything but picking items out of lists and those items appearing in pre-determined locations. House layouts will be pre-determined as well.
I have a feeling it’s going to be a combination of the Garrison’s and the class order halls. It would have to be instanced because the engine is so old.
It’s like they come up with these really great ideas and then the implementation of it isn’t fantastic. Like the 20th anniversary event.
Druids are gonna have a field day redecorating… watches as Malfurion makes an Orc part of the terrain
It’s my house, nowhere is safe…
I hope Blizzard also makes it so people can’t do weird things with their houses, like putting them under water or in a weird place that if you port to them you DC.
Same thing with things like tables and chairs. It would be so easy for someone to put a chair too close to a table or a table to close to a wall and suddenly you can’t jump out or get stuck.
I want lots of custom stuff but I also want a measure of protection to not get stuck or chain DC due to item placement.