Where is the regular flying players were told was coming and when are the other glitch tamed pets like the mammoths and dire horns being removed since my vorquin foals were stolen from me and many hunters.
Except where noted, all changes will be offset so that they do not apply to PvP.
Death Knight
Unholy
Epidemic damage increased by 8%.
Bursting Sores damage increased by 12%.
Druid
Guardian
Thrash damage reduced by 8%. This change will also affect PvP combat.
Raze damage reduced by 8%. This change will also affect PvP combat.
Evoker
Augmentation
Developers’ notes: Augmentation Evoker is adding a significant amount of damage to their party while also providing strong utility and survivability. For this week, we’d like to reduce some of the damage contributions from their buffs to help bring them more in line with other classes.
Breath of Eons accumulates 10% of damage done by allies with your Ebon Might (was 15%).
Fate Mirror’s chance to proc has been reduced to 10% (was 15%).
Hunter
Marksmanship
Multi-Shot damage increased 8%.
Explosive Shot damage increased 10%.
Trick Shots increases the damage of your next Aimed Shot or Rapid Fire by 70% (was 65%).
Mage
Fire
Flamestrike damage decreased by 10%.
Flame Patch damage decreased by 10%.
Conflagration damage decreased by 10%.
Meteor damage decreased by 10%.
Phoenix Flames damage decreased by 10%.
Living Bomb damage decreased by 10%.
Frost
Comet Storm damage decreased by 6%.
Blizzard damage decreased by 8%.
Frozen Orb damage decreased by 8%.
Paladin
Holy
All healing reduced by 5%.
Light’s Protection now reduces damage taken by 10% (was 16%).
Overflowing Light now creates an absorb shield for 30% of Glimmer of Light’s overhealing (was 50%).
Tyr’s Deliverance now increases healing taken from Holy Light, Flash of Light, and Holy Shock by 15% (was 25%).
Blessing of Summer now causes attacks to deal 25% additional damage as Holy (was 30%).
Fading Light now creates an absorb shield for 3% of the healing or damage done from Holy Power generators (was 10%).
Righteous Judgment now has a 30% chance to activate Consecration (was 50%). This change will also affect PvP combat.
Consecration damage reduced by 25%. This change will also affect PvP combat.
Retribution
Divine Storm damage increased by 8%.
Wake of Ashes damage increased 10%.
Consecration damage increased 12%.
Priest
Vampiric Embrace now heals a nearby ally for 40% of any single-target Shadow spell damage dealt (was 50%). This change will also affect PvP combat.
San’layn now reduces the cooldown of Vampiric Embrace by 30 seconds (was 45 seconds). This change will also affect PvP combat.
Discipline
Developers’ notes: Discipline Priest is not performing as well as we’d like, so for this week we’re increasing their Atonement healing. In a future patch, we are working on redesigning some of their talent options and making tuning adjustments there as well.
Atonement heals for 40% of damage done (was 36%). This change will also affect PvP combat.
Holy
Rhapsody now stacks every 1 second (was 2 seconds) and causes Holy Nova to deal 20% increased damage per stack (was 10%). This change will also affect PvP combat.
Rhapsody now highlights Holy Nova while at 20 stacks. This change will also affect PvP combat.
Shadow
Vampiric Touch damage reduced by 20%.
Shadow Word: Pain damage reduced by 15%.
Shadowy Apparition damage reduced by 15%.
Healing from Vampiric Embrace is no longer reduced by 20% in PvP combat.
Rogue
Outlaw
All ability damage increased by 5%. This change will also affect PvP combat.
Auto attack damage increased by 5%. This change will also affect PvP combat.
Warrior
Ravager damage increased 8%.
Thunderous Roar damage increased 8%.
Fury
Improved Whirlwind increases your next single target abilities by 55% (was 50%).
Dragonriding
Fixed an issue where the Renewed Proto-Drake first granted to new accounts learning dragonriding didn’t appear to be usable after learning.
Dungeons and Raids
Aberrus, the Shadowed Crucible
The Forgotten Experiments
Fixed an issue causing the periodic damage of Unstable Essence to not apply correctly.
Neltharus
Fixed an issue where Burning Chains could sometimes fail to damage enemies.
Fixed an issue where a single Burning Chain could sometimes damage enemies multiple times.
Magmatusk
Fixed an issue where Magmatusk could sometimes turn unexpectedly while casting Lava Spray.
Items
Fixed an issue where the Prophetic Stonescale was preventing death from any amount of lethal damage taken. It now only prevents death from damage less than or equal to the highest amount it can restore.
The drop rate of catch-up Splintered Sparks of Shadowflame has been greatly increased for PvP content.
Fixed an issue that caused catch-up Splintered Sparks of Shadowflame to not drop as often as intended from certain Rated PvP activities.
When can we expect a catch-up for Trophies of Strife from the Sparks of Life weekly WPvP quest? With Conquest being uncapped and with this recent Splintered Sparks of Shadowflame catch-up buff, Trophies of Strife are still the only thing that is capped out at obtaining 8 per week.
Could we maybe see turning the Sparks of Life quest into a repeatable quest until one catches up? I feel like it would be very beneficial to WPvP if a catch up like this was introduced! Thanks
I know yall don’t really care about pvp, but can you do something about MM hunters taking 75% of your HP away with aimed shot? I sit around 800k health and it’s ridiculous.
my suggestion for Aimed Shot is it actually require Aiming to justify its damage. it should be a skill shot with a very small telegraph outlining the path.
Not that I disagree, but I would prefer that they just give MM hunters single target damage literally anywhere else
The death chakrams are cute, maybe buff those. Maybe arcane shot doesn’t have to be so weak without multiple talent points buffing it!
Unrelated but MM should not be capped at any amount of targets, this is making it very unenjoyable in mythic+, it should have the same target scaling that specs like fire mage get access to.
Fixed an issue that caused Lifebloom to be castable in Moonkin Form when talented into Undergrowth.
Fixed an issue that caused multiple stacks of Clearcasting to be consumed at once when talented into the Rampant Growth and Undergrowth and when talented into the Rampant Growth and Power of the Archdruid.
Mage
Frost
Fixed an issue that caused Ice Floes to be consumed by Flurry and Frost Bomb’s detonation.
Monk
Mistweaver
Fixed an issue that caused the Burst of Life talent to not function.
Paladin
Holy
Fixed an issue that caused Light of Dawn to consume both Divine Purpose and Shining Righteousness if active at the same time.
Dungeons and Raids
Brackenhide Hollow
Fixed an issue where Wilted Oak’s Stomp ability could stun pets.
Grimrail Depot
Nitrogg Thundertower
Fixed an issue where Blackrock Mortar could do excessive damage.
Neltharus
Chargath
Fixed an issue that would cause Chargath’s Dragon Strike to fail.
Chargath will no longer cast Fiery Focus if exceptionally fast players Fetter him before he would begin casting the ability.
Uldaman: Legacy of Tyr
Emberon
Fixed an issue where Emberon’s abilities were immediately available to cast after Purging Flames, rather than having an initial cooldown time.
Mythic+
Fixed an issue where Priests in Spirit of Redemption form when a Mythic+ dungeon is completed would not be eligible to trade their Keystone, even if they met all other eligibility requirements.
Player versus Player
Mage
Arcane
Fixed an issue that caused Touch of the Magi to not benefit from the damage dealt by Ring of Fire.
Priest
Shadow
Fixed an issue causing this week’s Shadow Word: Pain damage adjustment to apply to PvP combat.
Wrath of the Lich King Classic
Shaman
Fixed an issue where Greater Fire Elemental was not casting Fire Nova on targets of a certain size.
Rift Boss health now scales down to more appropriate amounts when confronted by fewer than 5 players.
The Lich King
Remorseless Winter and Defile damage reduced by 50%.
Remorseless Winter slow effect reduced by 40%.
Player versus Player
Solo Shuffle
Runes of the Cinderwolf 2-piece bonus now resets properly in-between Solo Shuffle rounds.
Stormkeeper gained by the Elemental Shaman 2-piece set Runes of the Cinderwolf bonus now properly resets between Solo Shuffle rounds.
The shared cooldown between Gladiator’s Medallion, Will to Survive, Stormform, Fireblood, and Will of the Forsaken now resets properly in-between Solo Shuffle rounds.
Professions
Jewelcrafting
Fixed a bug that sometimes caused an extra Quality 3 Tiered Medallion Setting to be consumed when adding a socket.
Absorb granted by Ursoc’s Fury reduced to 45% of damage dealt (was 50%).
Innate Resolve’s bonus to Frenzied Regeneration reduced to 120% (was 150%).
Demon Hunter
Havoc
Eye Beam is no longer interrupted by school lockout effects.
Vengeance
Fel Devastation is no longer interrupted by school lockout effects.
Druid
Fixed an issue where Sunfire and Moonfire were not updating quick enough after receiving a Mastery increase from an external source.
Mage
Fixed an issue that caused Mass Invisibility to cancel inconsistently, with no direct actions taken.
Developers’ notes: This change also adjusts the timing of when Mass Invisibility is removed from spell casts. Mass Invisibility now cancels when beginning a cast, instead of when it ends, which is consistent with other invisibility effects.
Fire
Flamestrike damage reduced by 6%.
Flame Patch damage reduced by 8%.
Incendiary Flames can now only proc once every 10 seconds (was 8 seconds).
Conflagration damage reduced by 10%.
Developers’ notes: Fire Mage damage in heavy AoE scenarios is still higher than we’re comfortable with. We intend these adjustments to further rein it in.
Monk
Mistweaver
Ancient Teachings now transfers 150% of damage done (was 135%). Does not apply in PvP combat.
Yu’lon’s Grace can now stack up to 15% of maximum health (was 10%) and stacks 3% per second (was 2%).
Chi Cocoon’s absorb is increased by 100%.
Enveloping Breath’s healing decreased by 12%.
Developers’ notes: We’re shifting more of Celestial Harmony’s throughput into Chi Cocoon, with the intent of keeping the talent’s power level similar in raid, and increased in dungeon content.
Paladin
Holy
All damage decreased by 10%.
Blessing of Summer now causes attacks to deal 20% additional damage as Holy (was 25%). Blessing of Summer remains at 30% in PvP c
Developers’ notes: Holy Paladin damage output has been higher than we would like, considering their toolkit as a whole.
Rogue
Assassination
All ability damage increased by 5%.
Auto-attack damage increased by 5%.
Warrior
Protection
Defensive Stance’s reduction to damage dealt reduced to 5% (was 10%).
Spell Reflection’s damage reduction increased to 25% (was 20%).
Vanguard’s increase to stamina increased to 35% (was 30%).
Dungeons and Raids [With weekly realm maintenance]
M+ Dungeons
Above keystone level 20, each additional keystone level will now increase enemy health and damage by 8% (was 10%).
Developers’ notes: We’ve recently made and are currently making a number of adjustments to specs that were particularly powerful in Mythic+, and while we feel these changes will have the desired effect, we’ve also heard concerns that it may now be much more difficult to complete very high keys and achieve ratings that were previously within reach. We think this is a fair concern, so we’re making a temporary adjustment to the scaling of key levels above 20 in the hope that it provides players some space to continue competing for Mythic+ rating before the end of Season 2.
Halls of Infusion
Glacial Proto-Dragon’s Deep Chill now damages affected players every 2 seconds (was every 1 seconds). This reduces the damage over time portion of the spell by 50%.
Uldaman: Legacy of Tyr
Infinite Timereaver’s Stolen Time cooldown increased to 8 seconds (was 4 seconds).
Developers’ notes: We’ve heard feedback that certain dungeon creature abilities can feel oppressive for groups without access to Mass Dispel, and we’re hoping these abilities will now feel more manageable for those groups.
Aberrus, the Shadowed Crucible
Echo of Neltharion
Neltharion’s health reduced by 5% on mythic difficulty.
Voice from Beyond’s health reduced by 5% on Mythic difficulty.
Ebon Destruction’s periodic damage reduced by 10% on Mythic difficulty.
Shatter’s periodic damage reduced by 10% on Mythic difficulty.
Fixed an issue where Neltharion may fail to apply Corruption on players during phase 2 of the encounter on Heroic and Mythic difficulties.
Scalecommander Sarkareth
Sarkareth’s berserk time increased 8 minutes (was 7:30) on Mythic difficulty.
Echoing Howl damage per tick reduced by 20% on Mythic difficulty.
Empty Recollection health reduced by 17% on Mythic difficulty.
Blasting Scream cast time increased by 25%.
Scaling changes in Normal and Heroic difficulties:
Astral Flare duration increased to 33 seconds (was 30 seconds) for 10-player groups.
Oblivion damage per tick reduced by 10% for 10-player groups.
Void Surge damage per tick reduced by 20% for 10-player groups.
Astral Eruption damage reduced by 60% for 10-player groups.
Events
The Kalimdor Cup is now open to all players level 30 and above. NPCs have been added to Orgrimmar and Stormwind to start the quest and spend your winnings.
Items
The Neltharion’s Call to Dominance primary stat buff is now removed upon starting an encounter or Mythic+ dungeon.
Player versus Player [With weekly realm maintenance]
Death Knight
Necrotic Aura now increases magic damage taken by 4% (was 8%).
Frost
Dead of Winter now increases the cooldown of Remorseless Winter by 10 seconds (was 25 seconds).
Frost Fever damage increased by 30% in PvP c
Frost Strike now deals 75% increased damage in PvP combat (was 67%).
Remorseless Winter now deals 100% increased damage in PvP combat (was 80%).
Demon Hunter
Havoc
Chaos Strike/Annihilation damage is now increased by 10% in PvP combat.
Eye Beam damage is no longer increased in PvP combat (was increased by 16%).
Isolated Prey (Talent) no longer has reduced duration bonus for Chaos Nova in PvP combat (was reduced by 50%).
Soulrend (Talent) damage is now reduced by 8% in PvP combat (was reduced by 17%).
Essence Break (Talent) damage is now reduced by 10% in PvP combat (was reduced by 20%).
Essence Break (Talent) bonus damage for Chaos Strike and Blade Dance is now reduced by 19% in PvP combat (was reduced by 38%).
Druid
Balance
Moon and Stars now reduces interrupts and silences by 50% for 6 seconds (was 70% for 10 seconds).
Evoker
Augmentation
Verdant Embrace healing decreased by 25% in PvP combat.
Molten Blood is now 50% effective in PvP combat (was 70%).
Panacea healing decreased by 20% in PvP combat.
Ebon Might is now 80% effective on allies.
Ebon Might now increases the Augmentation’s damage by 30% in PvP combat (was 20%).
Prescience now grants 6% critical strike chance in PvP combat (was 3%).
Developers’ notes: The Augmentation Evoker ability to extend game length has been more effective than we would like, so we’re decreasing the effectiveness of some healing spells. Additionally, we’re shifting more of Ebon Might’s output into the Evoker themselves.
Master Marksman talent effectiveness in PvP increased to 12/25% (was 7/15%).
Rapid Fire damage is increased by 40% in PvP (was 25%).
Monk
Dampen Harm’s minimum damage reduction is now 25% in PvP combat (was 30%).
Priest
Discipline
Power Word: Shield is no longer reduced by 15% in PvP combat.
Aegis of Wrath increases Power Word: Shield by 20% (was 30%) and decays by 2% (was 3%) every second in PvP combat.
Developers’ notes: Aegis of Wrath was too impactful in PvP due to its ability to deal with burst damage, so we’re reducing Discipline’s reliance on the talent and baking in some of its power to Power Word: Shield baseline. This should encourage more build diversity and give Discipline a small bump up in PvP.
Shaman
Elemental
Lava Burst damage is now increased by 12% in PvP combat.
Lightning Bolt damage is now increased by 45% in PvP combat (was 31%).
Volcanic Surge now increases the damage of Lightning Bolt and Chain Lightning by 35% (was 25%) and increases the damage of Lava Burst by 55% (was 45%).
Skybreaker’s Fiery Demise now increases the critical strike chance of Flame Shock by 25% in PvP Combat (was 50%).
Fire Elemental now causes Flame Shock to deal damage 15% faster in PvP Combat (was 33%).
Developers’ notes: We’re adjusting some of Elemental’s damage away from Flame Shock and into instant damage spells to improve the spec’s finishing power, which has been lacking this season.
Enhancement
Ascendance’s immediate damage is reduced by 50% in PvP combat.
Windstrike now deals 25% additional damage in PvP combat (was 45%).
Stormstrike’s damage is increased by 60% in PvP combat (was 45%).
Ice Strike’s damage increased by 45% in PvP combat.
Developers’ notes: We’re evening out the rate at which Enhancement Shaman deals its damage, as it is more reliant on inconsistent procs than we would like.
Warlock
Corruption now deals 25% increased damage in PvP combat (was 10%).
Shadow Bolt now deals 60% increased damage in PvP combat (was 30%).
Affliction
Agony now deals 25% increased damage in PvP combat (was 10%).
Drain Soul now deals 15% increased damage in PvP combat.
Oblivion’s damage increased by 40%.
Demonology
Demonbolt’s damage increased by 20% in PvP combat.
Dreadbite damage increased by 10% in PvP combat.
Destruction
Chaos Bolt’s damage increased by 75% in PvP combat (was 60%).
Warrior
Avatar increases damage by 15% in PvP (was 20%).
Arms
Warbreaker and Colossus Smash increase damage taken by the target by 20% in PvP (was 30%).
Deep Wounds damage is no longer reduced in PvP combat (was 28% reduced).
Mortal Strike damage increased by 35% in PvP combat (was 10%).
Bladestorm damage increased by 70% in PvP combat (was 40%).
Fatal Mark may stack up to a maximum of 5 times in PvP combat (was 8 times).
Execute damage increased by 15% in PvP combat.
Fury
Onslaught damage is increased by 35% in PvP (was 15%).
Execute (Fury) damage is increased by 40% in PvP (was 25%).
Protection
Execute damage increased by 15% in PvP combat.
Professions
Cooking
Empty Kettle of Stone Soup and Hoard of Draconic Delicacies should now correctly transform into their completed feasts when enough ingredients have been contributed.
nerfs boomy leaves sub rouge WW fire / arcane alone 100k FoF ticks 230k rsk fire mage doing doubles peoples damage with 10 seconds of immune to death if you dont have a purge and or not playing mm hunter to 1 shot the mage
buffing rapid fire for almost no reason?
chaos bolt can do 200k with 1 cast with infernal combustion and pet sac proc after buffs
aug is still in the game???
This isn’t going to fix the main issue with assassination rogues. We need actual work done on the class or a full rework like other specs because rogues are feeling the pain. 3 damage specs and only 1 is actually usable to get into groups or be effective.
Was your nephew not content getting 34 KBs every BG? There’s no other way you can justify this absurdity.
Stop buffing damage which only improves their position in BGs where they are already gods, and start improving their defenses so they can compete in arena.
Fixed an issue that caused Haunted Soul to remain when untalented.
Dungeons
Creatures that detect stealth and invisibility are now immune to the effects of Mind Soothe.
Player versus Player
Solo Shuffle
Stormkeeper gained by the Elemental Shaman 2-piece set Runes of the Cinderwolf bonus now properly resets between Solo Shuffle rounds.
The shared cooldown between Gladiator’s Medallion, Will To Survive, Stormform, Fireblood, and Will of the Forsaken now properly resets between Solo Shuffle rounds.