WoW Hotfixes - Updated October 25

Today’s update:

July 24, 2023

Classes [With weekly maintenance in each region]

  • Death Knight
    • Blood
      • All ability damage increased by 10%.
  • Druid
    • Guardian
      • Ursoc’s Fury absorb shield reduced to 50% of damage dealt by Thrash and Maul (was 60%).
  • Evoker
    • Augmentation
    • Developers’ notes: Augmentation is overperforming in dungeons and is doing less direct damage than intended relative to the power of their buffing effects. These adjustments will increase their personal damage in all situations and moderately reduce the effectiveness of their buffs in dungeon content.
      • Close as Clutchmates now causes Ebon Might and Breath of Eons to be 20% more effective when not in a raid (was 40%).
      • Fixed a bug where Close as Clutchmates would not increase the Evoker’s damage done via Ebon Might for periodic effects such as Fire Breath.
      • Ebon Might now increases the Evoker’s damage done by 20% (was 10%).
      • Eruption damage increased by 40%.
      • Fate Mirror’s chance to occur reduced to 15% (was 20%).
      • Aspects’ Favor amplifies Black Attunement to 7%/10% maximum health (was 10%/16%).
      • The Advanced Combat Log now more accurately attributes support events for Pet/Guardian/Summons damage, accumulator, delayed damage effects (e.g. Execution Sentence, Ignite), and damage against armored targets.
  • Hunter
    • Beast Mastery
      • Barbed Shot damage increased by 15%.
      • Cobra Shot damage increased by 15%.
      • Kill Shot damage increased by 15%.
    • Marksmanship
      • Trick Shot, Aimed Shot, and Rapid Fire ricochets now deal 65% of their normal damage (was 55%).
    • Survival
      • Mongoose Bite damage increased by 5%.
      • Raptor Strike damage increased by 5%.
      • Flanking Strike damage increased by 10%.
      • Kill Command damage increased by 10%.
  • Monk
    • Brewmaster
      • Damage of Spinning Crane Kick reduced by 20%.
      • Damage of Keg Smash reduced by 5%.
    • Windwalker
      • Rising Sun Kick damage increased by 10%.
      • Fists of Fury damage increased by 10%. Does not apply to PvP Combat.
      • Blackout Kick damage increased by 10%.
      • Tiger Palm damage increased by 15%.
  • Paladin
    • Protection
      • All ability damage increased by 8%
  • Priest
    • Discipline
      • Luminous Barrier absorption increased by 30%.
    • Shadow
      • Psychic Link now causes direct damage spells to inflict 15% of their damage on all targets afflicted by your Vampiric Touch within 40 yards (was 25%).
      • Void Spike damage to enemies within 10 yards of the target reduced by 30%.
      • Devouring Plague damage increased by 12%. Does not apply to PvP Combat.
      • Mind Blast damage increased by 12%. Does not apply to PvP Combat.
      • Void Bolt damage increased by 12%. Does not apply to PvP Combat.
      • Mind Flay damage increased by 12%. Does not apply to PvP Combat.
      • Mind Flay: Insanity damage increased by 12%. Does not apply to PvP Combat.
      • Mind Spike damage increased by 12%. Does not apply to PvP Combat.
      • Mind Spike: Insanity damage increased by 12%. Does not apply to PvP Combat.
      • Shadow Word: Death damage increased by 12%. Does not apply to PvP Combat.
      • Prayer of Mending now costs 10% of base mana (was 4%).
      • Power Word: Life now costs 10% of base mana (was 4%).
      • Renew now costs 8% of base mana (was 4%).
  • Shaman
    • Elemental and Enhancement
      • Fixed an issue where Primordial Wave would not cause Lightning Bolt or Lava Burst to cleave to targets affected by crowd control.
    • Enhancement
      • Healing Surge now costs 8% of base mana (was 10%).
    • Restoration
      • All healing increased by 5%.
      • The range of Restorative Mists heals from Ascendance is now 40 yards (was 20 yards). The initial burst healing from Ascendance remains at 20 yards.
  • Warrior
    • Protection
      • All ability damage increased by 7%.

Dungeons and Raids

  • Fixed an issue where players’ keystones could fail to upgrade by +3 when completing Neltharus with at least 40% left on the timer.
  • Algeth’ar Academy
    • Fixed an issue where Vexamus could sometimes turn unexpectedly while casting Arcane Expulsion.
  • Aberrus, the Shadowed Crucible
    • Scalecommander Sarkareth
      • Increased the sound effect of being near Mind Fragments while a player is in the Emptiness Between Stars.

Events

  • Time Rifts
    • Resolved some visual issues in the sky during Time Rifts.

Player versus Player [With weekly maintenance in each region]

  • Fixed an issue allowing Turnip Punching Bag to be usable in battlegrounds.
  • Druid
    • Balance
      • New Moon, Half Moon, Full Moon no longer deal increased damage in PvP (was 20%).
      • Owlkin Adept (PvP Talent) now reduces cast time by 10% (was 15%).
      • High Winds (PvP Talent) now reduces the targets healing and damage by 15% for 3 seconds (was 30% for 6 seconds).
      • Umbral Embrace now increases damage of Wrath or Starfire by 15% in PvP (was 20%).
      • Eclipse (Solar) gained from Celestial Alignment and Incarnation: Chosen of Elune increases Nature damage dealt in PvP by 10% (was 15%).
      • Eclipse (Lunar) gained from Celestial Alignment and Incarnation: Chosen of Elune increases Arcane damage dealt in PvP by 10% (was 15%).
      • Balance of All Things grants 50% reduced Critical Strike chance in PvP.
  • Evoker
    • Augmentation
      • Ebon Might’s increase to the Evoker’s damage is no longer 40% more effective in PvP Combat.
      • Eruption damage is now increased by 25% in PvP Combat (was 50%).
      • Upheaval damage is now increased by 25% in PvP Combat (was 15%)
      • The damage bonus from Tectonic Locus is now reduced by 70% in PvP Combat.
      • All healing done is now reduced by 10% in PvP Combat.
      • Dream Projection healing is now reduced by 25% in PvP Combat.
      • The absorption effect from Molten Blood is now reduced by 30% in PvP Combat.
      • Born in Flame now lasts 3 seconds (was 6 seconds).
      • Burnout from Born in Flame is no longer dispellable.
      • Fate Mirror now triggers 67% more often in PvP combat.
    • Devastation
      • Fire Breath’s damage over time damage increased by 20% in PvP combat (was reduced by 10%).
  • Mage
    • Master Shepherd increases Versatility by 12% (was 6%).
    • Arcane
    • Developers’ notes: The high-end burst damage of Arcane Mage was reduced with the release of Fractures in Time, so we’re increasing the damage of Arcanosphere, as we’d like it to be a more threatening piece of Arcane’s toolkit. We’re also increasing the baseline damage of a few rotational spells, as Arcane’s overall damage has been lower than we would like, and Nether Tempest has not felt like a competitive spell in PvP.
      • Arcanosphere damage increased by 25%.
      • Arcane Missiles damage increased by 12% in PvP Combat (was 5%).
      • Arcane Orb damage increased by 30% in PvP Combat.
      • Nether Tempest damage increased by 150% in PvP Combat.
    • Fire
    • Developers’ notes: We’re offsetting a few recent damage reduction adjustments and greatly increasing the damage of Living Bomb, with the goal of making it a viable talent option in PvP.
      • Pyroblast damage increased by 18% in PvP Combat (was 12%).
      • Fire Blast damage reduced by 3% in PvP Combat (was 8%).
      • Phoenix Flames damage increased by 22% in PvP Combat (was 16%).
      • Living Bomb damage increased by 300% in PvP Combat.
    • Frost
    • Developers’ notes: We would like Ray of Frost to remain a threatening cast, but still feel it’s slightly more lethal than we’d like. Frostbolt’s damage has fallen behind other options, so we’re increasing its damage to reward casting. Snowdrift’s activation has felt a little too difficult for the amount of risk involved, so we’re reducing the time to trigger the stun effect.
      • Cryopathy is now 50% effective in PvP Combat (was 60%).
      • Frostbolt damage increased by 150% in PvP Combat (was 100%).
      • Snowdrift now has a 2 second activation time (was 3 seconds).
  • Priest
    • Angel’s Mercy’s cooldown reduction is now 25% effective in PvP Combat.
    • Discipline
      • Penance damage and healing increased by 15% in PvP combat.
    • Shadow
      • Mind Trauma now steals 2% haste (was 4%) and stacks up to 9 times (was 6).
      • From Darkness Comes Light now stacks up to 25 times in PvP Combat (was 50).
  • Monk
    • Yu’lon’s Grace effectiveness reduced by 50% in PvP combat.
    • Windwalker
    • Developers’ notes: Windwalker Monk’s damage profile is more bursty than we would like, so we are moving more of its damage into base rotational spells.
      • Rising Star critical strike damage bonus is now 50% effective in PvP Combat.
      • Serenity now increases damage and healing by 10% in PvP Combat (was 15%).
      • Whirling Dragon Punch damage is now increased by 120% in PvP Combat (was 80%).
  • Shaman
    • Elemental
    • Developers’ notes: We feel the backlash damage from Flame Shock has not been sufficiently high as to make the decision to dispel it compelling.
      • Control of Lava damage increased by 40%.
      • When gaining the Ascendance effect, Lava Burst will no longer automatically be cast on a player target affected by crowd control that breaks from damage.
    • Enhancement
    • Developers’ notes: We feel the backlash damage from Flame Shock has not been sufficiently high as to make the decision to dispel it compelling.
      • Control of Lava damage increased by 40%.
    • Restoration
      • Now regenerates 700 mana per second at max level in PvP Combat (was 800).
  • Warlock
    • Abyss Walker is now 100% more effective in PvP combat.
    • Impish Instincts now reduces the cooldown of Demonic Circle by 3 seconds when triggered (was 2 seconds).
    • Affliction
      • Haunt now deals 230% increased damage in PvP combat.
  • Warrior
    • Slam damage is now increased by 85% in PvP Combat (was 48%).
    • Arms
    • Developers’ notes: We’re increasing the damage of Bladestorm baseline and removing some power from the Unhinged talent, as its damage could be unpredictable for both the Warrior and their enemies. We’re also increasing the damage of Overpower to increase Arm Warrior’s consistent pressure.
      • Overpower damage is now increased by 30% in PvP Combat (was 20%).
      • Bladestorm damage increased by 40% in PvP Combat.
      • Mortal Strike damage increased by 10% in PvP Combat.
      • Mortal Strikes from the Unhinged talent are now cast at 60% effectiveness.
    • Fury
    • Developers’ notes: We’re increasing the damage of a few Fury Warrior spells we feel are not impactful enough in PvP.
      • Execute damage is now increased by 25% in PvP Combat (was 10%).
      • Onslaught damage increased by 15% in PvP Combat.
      • Ravager damage increased by 30% in PvP Combat.

Quests

  • Fixed an issue that could cause a player in the New Player Experience to become permanently, unintentionally unable to resume the tutorials.

Wrath of the Lich King Classic

  • Fixed some issues around the general interactions of Death Knight’s Desecration with its targets.

Still no fix to glyph of stars bug… 6 months later lmfao…

DHs left to drop to the bottom again… Disappointment. The gift that keeps on giving

Prot pally beating equally geared dps, you sure it was just 8%?

Hello. Here are the latest:

July 26, 2023

Dungeons and Raids

  • Dawn of the Infinite
    • Fixed an issue where where players protected by Cloak of Shadows or Aspect of the Turtle could still be hit by Displacement and expelled from the Bronze Temple.
  • Neltharus
    • Resolved an issue that would sometimes cause Chargath to take no actions after casting Fiery Focus.
    • Fixed a bug that allowed Qalashi Warden’s Volcanic Guard to sometimes change direction.

Player versus Player

  • Items
    • Paracausal Fragment of Doomhammer damage reduced by 60% in PvP combat.
    • Paracausal Fragment of Shalamayne damage reduced by 60% in PvP combat.
    • Paracausal Fragment of Frostmourne Pillar of Frost damage reduced by 70% in PvP combat.
  • Death Knight
    • Resolved an issue causing Festermight to not gain its full benefit when bursting Festering Wounds with Doomburst talented.
    • Resolved an issue causing Death Coils from Improved Death Coil to not burst Festering Wounds on secondary targets with Doomburst talented.

Toys

  • After completing the Daycare Derby achievement, players can take the toy reward from their mail and use it to add to their toy box as expected.
1 Like

Sorry rogues. Your Assassination 2-piece tier set is still broken.

But hey, look at those buffs everyone else got.

2 Likes

July 27, 2023

Classes

  • Evoker
    • Augmentation
      • Oppressing Roar no longer increases the duration of Breath of Eons while talented into Perilous Fate.

Dungeons and Raids

  • Neltharus
    • Burning Chains no longer affect creatures outside of the Smoldering Barracks.

Professions

  • Blacksmithing
    • Fixed an issue where the Shadowed Impact Buckler had a higher crafting difficulty than intended.

Quests

  • The turn-in for “Hochenblume Harvest” should now only take the expected 5 Hochenblume.
1 Like

Can blizzard do a hotfix on those Sealed Scroll in forbidden reach? Their drop rates is horrible even after using the Azure Scrying Crystal.

Hello everyone. Here are today’s hotfixes:

JULY 28, 2023

Achievements

  • Embers of Neltharion should now properly display all required criteria.

Classes

  • Hunter
    • Beast Mastery and Survival
      • Fixed an issue where Ebon Might from an Augmentation Evoker did not properly increase the damage of Kill Command.

Dungeons and Raids

  • Aberrus, the Shadowed Crucible
    • Improved the visibility on Whisper in the Dark’s Umbral Torrent to better match its area of effect.
    • Echo of Neltharion
      • The Normal and Heroic difficulty encounter should no longer respawn if players have previously cleared the encounter and skip defeating Magmorax.
  • Dawn of the Infinite
    • Fixed an issue that could cause some enemies’ damage and heal absorb effects to be much weaker than intended.
      • Developers’ note: An issue was recently introduced that caused certain absorb effects in Dawn of the Infinite to be weaker than expected. This change restores these values to roughly what they were just before the patch. We don’t anticipate any significant issues with dungeon difficulty as a result, but we’ll keep a close eye on it.

That’s cute. Hardly going to bridge the gap between Fire/Shadow though. Good thing I bring group utility to make up for the damage discrepancy /s

1 Like

Can you make base Rejuvenation 5 seconds longer please! : )

1 Like

In addition to doing a rework to the druid class tree (we have asked for it like more than 100 times and they give us minor changes for the worse)

Here’s the latest update:

July 31, 2023

Events

  • Time Rifts
    • The Ragged Mantid Sword now has a chance to drop from any Klaxxi during a Time Rift event, rather than specifically blade wielding Klaxxi.

Items and Rewards

  • Fixed an issue preventing collectibles from being dropped by the Temporal Investi-gator.

Player versus Player [With Weekly Maintenance]

  • Death Knight
    • Frost
      • Fixed an issue that caused Pillar of Frost’s stacking Strength to not be properly reduced in PvP combat.
      • Frost Strike damage is now increased by 67% in PvP combat (was 45%).
      • Obliterate damage is now increased by 20% in PvP combat (was 15%).
      • Obliterate damage is now increased by 75% when Killing Machine is not active in PvP combat (was 60%).
    • Unholy
      • Developers’ notes: We have been monitoring our changes to Unholy this season and feel the damage they bring is slightly higher than our intent. The primary adjustment here is through Festermight which can cause high variance in burst at high stacks. This is consistent with our original goal of reducing burst and focusing the spec on sustained DPS in PvP.
      • Festermight is now 50% effective in PvP combat.
      • Festering Wound damage is now increased by 230% in PvP combat (was 250%).
    • Druid
      • Fixed a bug that made it possible to parry, block, or dodged Incapacitating Roar.
      • Restoration
        • Fixed an issue that caused Reactive Resin to not Silence targets when multiple heal over time effects were purged at once.
    • Monk
      • Windwalker
        • Rising Sun Kick damage reduced by 9% in PvP combat.
    • Warrior
      • Fury
        • Rampage deals 30% increased damage in PvP combat (was 15%).

Wrath of the Lich King Classic

  • Fixed a bug allowing Divine Shield, Divine Protection, Hand of Protection, or Lay on Hands to be cast while Avenging Wrath was still active.

Where TF are rogue buffs. How does my 435 ilvl arms warrior do more damage than my 443 rogue (that i know how to play much better)? Why so incompetent?

2 Likes

Well didnt take you as a company long to put Trader Post items in the cash shop after you said you wouldn’t do it. Did it already with some items and did it again. My god, Blizzard USED to the be the standard that every company should model after. Really can’t get out of your own way and of greed can you?

3 Likes

They said they would as part of bundles, but no plans to sell them as stand alone.

Speaking with GameSpot, Hazzikostas cleared up some of the confusion surrounding the datamine. He said definitively that there are no plans to sell Trader’s Tender as a standalone product. However, the team does think it makes sense to offer various amounts of Trader’s Tender as parts of various bundles, such as expansion deluxe editions.

Personally I’m really disappointed. Part of a larger bundle, like an expansion, is one thing. A constant (which I suspect) barrage of little transactions tho, not so much.

3 Likes

they are literally selling them standalone, the 2 wrist accessories are “bonus”. $5 for 200, $50 for 2k or $45 if you apply discounts.

and people said I was crazy to think the trading post was a battle pass. there we go. We pay $20 for the sub + $60-$70 for expansions and now we also have to pay for battle pass coins because, brace yourselves, Blizzard has already started making difficult tasks or reducing the amount of battle pass coins you obtain from common tasks.

all this to support Bobby’s lawyers so he doesn’t get sent to jail because he respects women /s

“We’ll never trader’s tokens for $4.99. That being said, we created this $5 bundle that has 200 tendies and two corsages lol haha lmao xd”

But let’s be honest. This $5 for 200 tenders is just a price anchor so blizzard can say “Why cancel your $15 a month sub when you get $25 a month worth of tendies just to keep your sub active lol please dont quit wow we’re trying to make it better we promise

2 Likes

Did we get shadowlands timewalking today?

Castle nathria is up in lfr finder.

I find the entire thing funny. All these people clamoring for some regurgitated relics from years ago. Instead of actually developing new content ,I guess when you are starving anything is better than nothing right?