Meanwhile the druids who came out first together with the dks: “it’s fine”
and then there’s DH…
You guys are not out yet lol
Here’s today’s hotfixes to Lower and Upper Karazhan:
AUGUST 23, 2022
Dungeons and Raids
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Mythic+
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Return to Karazhan: Lower
- Developers’ note: We wanted to give players time to re-learn mechanics in returning dungeons before making large nerfs, however, Lower Karazhan continues to stand out as an outlier in difficulty so we are making larger changes to bring it in line with the difficulty of the other dungeons in Season 4.
- Several Skeletal Ushers are taking a break from protecting the Opera Hall.
- Several Skeletal Ushers have relocated to account for their partners taking a break.
- Arcane Warden and Skeletal Usher now contribute more credit to Enemy Forces.
- Spectral Valet’s Demoralizing Shout cast time increased to 3 seconds (was 2 seconds).
- Coldmist Widow’s Caustic Venom damage over time damage reduced by 50%.
- Phantom Guardsman will no longer cast Shield Smash.
- Ghostly Chef will no longer cast Cleave.
- Ghostly Baker will no longer cast Rolling Pin.
- The following abilities will no longer be cast on a nearby target if their current target is out of range:
- Forlorn Spirit’s Shadow Rend
- Ghostly Chef’s Roast
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The Opera Hall: Westfall Story
- Gang Ruffian’s Poisonous Shank initial damage reduced by 20%.
- Gang Ruffians and Shoreline Tidespeakers will no longer trigger Storming or Explosives after being defeated.
- Toe Knee’s Dashing Flame Gale initial damage and damage over time reduced by 30%.
- Mrrgria’s Thunder Ritual damage reduced by 30%.
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Moroes
- Garrote damage reduced by 15%.
- Garrote will now correctly display its duration.
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Attumen the Huntsman
- Mounted Strike will no longer be cast on a nearby target if his current target is out of range.
- Resolved an issue where Attumen the Huntsman would resume casting Intangible Presence.
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Maiden of Virtue
- Sacred Ground damage reduced by 20%.
- Holy Bulwark absorb reduced by 15%.
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Return to Karazhan: Upper
- The following abilities will no longer be cast on a nearby target if their current target is out of range:
- Forlorn Spirit’s Shadow Rend
- Rat’s Poison Fang
- Resolved an issue that would cause Chess pieces to regenerate health while in combat.
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The Curator
- Power Discharge’s visual effect now more correctly reflects where it will impact.
- The following abilities will no longer be cast on a nearby target if their current target is out of range:
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Return to Karazhan: Lower
Huge nerfs. Thank you.
yay! agreed! nice nerfs!
Big thank you. I won’t be as inclined to avoid this dungeon as much!
Ty. It’s like getting an extra dungeon now since mostly everyone had this one blacklisted
sounds good. i thought upper was fine but lower was on my “do not pug” list
As a Retribution Paladin, I’d like to thank you on behalf of my brothers and sisters of the light for this change.
Sincerely,
Legend of the Alliance
I didn’t see it listed, but did Junkyard trash % get nerfed at some point? I ran an 11 yesterday and it felt like I hadn’t cleared enough trash but when I looked at the counter we were good.
The real hotfix news: The three ‘ghost’ auctions of Progenitor Essentia preventing purchases of it are gone.
FINALLY.
But yes, the nerfs to both wings of Kara are good too.
Here are today’s hotfixes in Shadowlands:
AUGUST 24, 2022
Classes
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Mage
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Arcane
- Fixed an issue causing Touch of the Magi to do less damage than intended in Fated raids.
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Arcane
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Monk
- Fixed an issue causing Bonedust Brew (Necrolord Ability) to do less damage than intended in Fated raids.
Dungeons and Raids
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Mythic+
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Return to Karazhan: Lower
- Phantom Guests no longer have a random set of abilities.
- Ghost Trap cooldown reduced to 60 seconds (was 90 seconds).
- Resolved an issue that could cause tanks to lose threat after being hit by the Storming affix.
-
Maiden of Virtue
- Resolved an issue that could unfairly kill non-tank players after Mass Repentance is cast.
-
Tazavesh: Streets of Wonder
- Cartel Wiseguy’s Lightshard Retreat will no longer cause tanks to lose threat.
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Return to Karazhan: Lower
Items and Rewards
- Fixed an issue preventing players from being able to earn Vicious Saddles.
- The achievement Mythic: Fates of the Shadowlands Raids now correctly awards raid teleports to the character that earned it.
huh what were they doing? and also can we PLEASE have tyrant walk through divide, like my imps at some point. on sozami
Today we adjusted the Fated Power, Creation Spark:
AUGUST 25, 2022
Dungeons and Raids
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Fated Raids
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Fated Powers
- Creation Spark’s raid wide damage-over-time effect reduced by 30%.
- Developers’ note: This change should reduce the negative impact of missing a Creation Spark impact location.
- Initial stacks of Creation Spark reduced to 2 (was 3).
- Number of Creation Spark impact locations reduced to 2 (was 3).
- Creation Spark’s raid wide damage-over-time effect reduced by 30%.
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Fated Powers
Hello! Here are today’s hotfixes for Shadowlands:
AUGUST 26, 2022
Dungeons and Raids
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Fated Raids
- Reduced the minimum Item Level to queue for all Fated Raid Finder wings to 230 (was 240).
- Developers’ note: This restriction was too punishing given Fated LFR’s importance in providing new and returning players with an intermediary step to engage in Season 4’s endgame activities. We believe the power increases afforded from the Fated Powers themselves more than make up for this item level gap, so groups shouldn’t have a vastly more difficult time completing encounters.
- Reduced the minimum Item Level to queue for all Fated Raid Finder wings to 230 (was 240).
Items and Rewards
- Reduced the damage increase on Jeweled Signet of Malendrus by 74%.
- Developers’ note: The spell effect changes made to Jeweled Signet of Malendrus for the release of Legion Timewalking inadvertently also caused it to increase the damage of abilities that scale with weapon damage. In some cases, the overall power gains were far beyond what was intended. This hotfix retains the current functionality but adjusts the tuning accordingly.
- Fixed an issue where a Cosmic or Sacred Creation Impetus could be used directly on Fated tier modules from Sepulcher of the First Ones; the Fated tier armor created by the modules can still be upgraded.
The 298 version is still BIS ring for Feral with these nerfs (spec who gained the most benefit, due to fast cat autos) and still a several hundred DPS gain. Yet, its unobtainable on US right now, but obtainable on EU.
Consider opening up Legion Timewalking twice per season if you’re going to do this. Ideally the next round sooner than later. Or some way to access the ring.
Slightly frustrating we can’t obtain in this region, while EU players have been farming them. I think its good Feral has literally anything that helps make us more viable, and don’t want that taken away from EU Cats. But, this spec is sucking in M+, and now even doing very poorly in Fated raid statistics - the one form of content PVE we sort of had going for us (raids), now we are basically bottom 3~ on 90 percentile statistics for every raid this season.
Ring was a gift from god, even just using 272 the last day felt like the spec was finally ok-ish in M+ (but still average) for the first time in a long time. Would like to obtain the 298 one.
Why has Iron Docks not been nerfed further?
Nerf the wolves on Oshir. Add like 2-3 minutes to the timer. This dungeon is unreasonable.
Y’all cannot be serious with this, you had all of last season to see this happening and now the week after i spent every waking moment from Tuesday to Sunday through 54 runs, why can’t y’all schedule this change for the end of the season.
Thanks for ruining the game slowly
Okay… Let me understand this. After a week that most players that are melee based farmed this ring, some dropped, some didn’t but we made an effort to get a good item. You found out its bugged. Instead of fixing the wrong interactions you just nail the item down to the ground rendering it useless for specs that didn’t have said interaction? Really? And why did you wait until most players wasted a week farming this ring to nerf it to the ground? From what I’ve searched it’s been like this for basically a year. And you nerf it now? I feel like i wasted my time getting this ring because it’s now useless to me and i wasn’t even bugged for my spec before. So gratz for making me waste a week of my life on this instead of FIXING THE ISSUE WHEN ARRIVED OR FIXING THE INTERACTION WITH IT INSTEAD OF EVERYONE ELSE AS WELL.