WoW Hotfixes - Updated November 30

Prot Paladin Feedback

A good portion of our talents are still buggy / dont work, please see:

Bulwark of Righteous Fury appears not to increase range as tool tip states.
Bulwark of Order doesn’t provide shielding from avengers shied damage and instead provides % of auto attack damage.

Is healing being looked at with the recent update to HP and Incoming Dmg at lv 70 that will be live next week, as this was a huge nerf to our healing?

Lastly please bring our Heal, Steed, and Eye of Tyr off GCD please, and avengers shield could use its holy power again please and thanks.

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It was too early for this, used to still use these to swap soulbinds in raid.

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Wait. Wut?


had a GM tell me they have a fix planned for it but, it required a server restart… That has came and gone. Guess it will be a feature in the new dragon flight for Shadowlands enchanting to be working.

And you are still ignoring fishing. Great. So glad I let you waste my time.

Wait, shouldn’t this be applied to BFA raids by now? Why is this just now happening to Legion raids? I thought this was supposed to happen for raids that were current two expacs in the past. Or am I confused?


Hey FYI, the pre-patch broke the 9.1.5 adjustment to Mythic Aggrammar and he boots you completely off the platform again


legion raids have zero changes


they didnt do anything dmg pre hotfix and post hotfix exactly the same


This absolutely did not happen and is a flat out lie, i just tested this “fix” and im still taking over a minutes and a half to kill Goroth on mythic when it took me at most 23 seconds in 9.3

Why is it so hard for you people to add a legacy buff like all the other old raids like ICC?


Seriously? With all the bugs you got to work on, this was a thing? I farmed the Legion end raid for transmog last month and everything melted already. BfA raid was still challenging, but Legion was nothing.

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So you want our damage to come more from AS and Judgment instead of SotR…
Any clues as to why? What’s the vision here?

All they needed to do was increase the existing legacy power buff (hidden), but they can’t seem to even do that right as nothing appears to have changed.

Also, farming normal mode last month in S4 gear with SL power systems in place is not the same as farming mythic in pre-patch phase 2 as they removed SL power systems (tier / lego / covenant ability / conduit) in P1, then increased enemy HP and damage in P2.


Was this legion thing supposed to do anything? I just went in nothing changed, still takes a while to kill Mythic bosses in Tomb of Sargeras.

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Hey all! Here are today’s hotfixes.

NOVEMBER 22, 2022


  • Druid
    • Balance
      • Fixed an issue where Wild Mushroom’s damage would sometimes be delayed.
      • Fixed an issue where Lunar Eclipse increased the damage of Wild Mushroom.
      • Fixed an issue where Balance of All Things (Arcane) increased the crit of Wild Mushroom.
  • Evoker
    • Soar can no longer be cast while rooted.
  • Monk
    • Brewmaster
      • Gift of the Ox healing increased by 60%.
      • Celestial Brew healing increased by 40%.
      • Pretense of Instability duration increased to 5 seconds (was 3 seconds) and Dodge bonus increased to 15% (was 10%).
  • Priest
    • Discipline, Shadow
      • Fixed an issue causing Surge of Light to not reduce the mana cost of Flash Heal for Discipline and Shadow.
    • Discipline
      • Harsh Discipline now triggers every 8 / 4 casts of Smite (was every 10 / 5 casts).
  • Rogue
    • Assassination
      • Fixed an issue that unintentionally allowed a Rogue to consume Amplifying Poison stacks applied by another Rogue.
    • Outlaw
      • Fixed an issue that prevented some offensive abilities with energy costs from being correctly affected by Adrenaline Rush’s reduced global cooldown modifier. Affected abilities were: Ambush, Blade Flurry, Echoing Reprimand, Sepsis, and Shiv.
  • Shaman
    • Resolved an issue causing Elemental Orbit to double the mana cost of Earth Shield when cast on the Shaman.
    • Restoration
      • Fixed an issue causing Recall Cloudburst Totem to be immediately usable after summoning a Cloudburst Totem.

Is Mind Spike going to get an animation before launch?

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When will enchanting vellums get fixed?


It seems like it could be a decent change… we’ll need to see some overall numbers to decide. Remembering that AS got nerfed by removal of HP, so less likely to hit it to trigger the Bulwark of the Righteous talent node. This change adds more damage up front to single target but does nerf our already weakening AoE damage since the AS HP nerf.

While I am happy they increased the drop chance, I do feel that they may have been heavy handed as I suspect it is now sitting somewhere between a 5-10% chance.

The better solution for these rare mounts IMO is have RNG coupled with a “counter” ie. 0.05% to drop, but after 1000 kills is 100%.
1000 kills is monumental. If you maintained 10 characters (which is a lot for most people) it would take you 100 weeks of never missing a kill. That a 2 year consistent commitment for a mount. I feel that would have been a better solution. That way people can work towards it. Lucky people might get it on kill 10 or 50 or 2. But committed people at least have a clear goal.

As you mentioned the main issue is they could take people thousands of kills. and amount of alts and time needed when there is never anything but chance, is what the issue was.


Why would it increase?

Is this a typo?

What am I missing here?

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