WoW Hotfixes - Updated July 13

Seconding the All Terrain Snail comment. It’s been a known issue for almost a week, and now this is the second time it’s shown up and been completely broken.

If it can’t be fixed please remove it from the rotation.

2 Likes

Exactly, just remove it from rotation…I was waiting for today´s hotfix just like 4 days ago when a Blue responded to EU forums and nothing…

2 Likes

Can we please fix the entangling issue on the last boss, where you get stunned for 5 seconds because we can’t move at all when being placed in the gauntlet

Wait wait wait… no mention in hotfixes of the 376/379 gear req changing from 60 to 70?

ignite needs to be hotfixed immediately

Hey all! Here are today’s hotfixes.

May 17, 2023

Achievements

  • The achievement Slow and Steady Wins the Race now correctly checks to see if you actually purchased treats for the racer that won before awarding credit.
  • Fixed an issue where Obsidian Aspectral Earthstone would not be rewarded upon completing Dragonflight Season 2 Hero.

Classes

  • Evoker
    • Devastation
      • Fixed an issue causing Pyre to fail to deal damage if the target moved out of line of sight after the spell was cast.
  • Paladin
    • Protection
      • Fixed an issue where Gift of the Golden Val’kyr would not correctly extend the duration of Guardian of Ancient Kings when overridden by Glyph of the Queen.
      • Removed the increase to auto-attack range from Crusader’s Reprieve for Protection only.
        • Developers’ notes: This was causing clarity issues with stationary bosses, where a player might be able to attack the boss while the boss thought the player was out of range.
  • Warlock
    • Demonology
      • Fixed an issue where Imp Gang Bosses would not spawn on Magmorax’s platform.
    • Destruction
      • Fixed an issue where Channel Demonfire would not be usable after being resurrected before Immolate expires.

Dungeons and Raids

  • Aberrus, the Shadowed Crucible
    • Colossal Draconic Golem no longer has a visible ‘True Sight’ aura but retains its ability to detect invisible units.
    • Echo of Neltharion
      • Fixed an issue where players could get stuck with Sundered Reality during phase 3 of the encounter.
  • Mythic+
    • Brackenhide Hollow

      • Fixed an issue that caused Shoot used by Rotbow Gnolls to inflict more damage than intended.
      • Gutshot
        • Fixed an issue that could cause the encounter to reset if Gutshot wasn’t attacked for long periods of time.
    • Halls of Infusion

      • Fixed an issue where Khajin the Unyielding’s Hailstorm, Gulping Goliath’s Overpowering Croak, and Primal Tsunami’s Tempest’s Fury could target player pets.
    • Neltharion’s Lair

      • Fixed an issue where Dargrul’s Crystal Spikes could target player pets.
    • Neltharus

      • Fixed an issue where Forgemaster Gorek’s Forgestorm, Forgemaster Gorek’s Blazing Eruption, Forgemaster Gorek’s Blazing Hammer, and Magmatusk’s Magma Eruption could target player pets.
      • Qalashi Warden should no longer using Blazing Slash simultaneously.
    • The Underrot

      • Fixed an issue where Crawmaw the Infested’s Tantrum, Sporecaller Zancha’s Festering Harvest, Living Rot’s Foul Sludge, and Blood Tick’s Blood Burst could target player pets.
    • Vortex Pinnacle

      • Fixed an issue where Minister of Air’s Overload Grounding Field could target player pets.

Items and Rewards

  • Ashkandur, Fall of the Brotherhood now sheathes closer to the center of the player’s back.
  • After logging out and back in, off-hand items will now correctly count towards a character/account’s peak (used to determine the threshold for upgrade discounts) on off-hand items (including shields) for Paladins and Shaman.

Player versus Player

  • Classes
    • Mage
      • Fire
        • Fixed a bug that caused Ignite to deal increased damage when spread while using the Glass Cannon PvP Talent.

Quests

  • Reputation gains from Zaralek Cavern will now be correctly boosted by the Sign of the Emissary from the ongoing World Quest event.
  • “I Need… a Tailor” will no longer consume all Vibrant Wildercloth Bolts in a player’s inventory on turn-in.
1 Like

? no hot fix for enhance and sub rogues doing unhealable damage?

boomy as well?

Should look at Chargath pet interactions also.

https://cdn.discordapp.com/attachments/1018388878115209276/1108566828608917546/image.png

Preetty sure the dragon strike targeting the imp is not intended and im almost 100% certain this is what caused the gounding spears to fail to cast.

holy crap good thing I didn’t have my stack of 1000 R3 vibrant wildercloth in my inventory when I turn in the 75 R2’s… I would have been suing you

They didn’t take 3s, mine are still there in my bag. However, the couple 2s over the 75 or whatever it was are gone.

1 Like

:clown_face:

Are they refunding the consumed Vibrant Wildercloth Bolts via the in game mail to all effected players, or should we raise a ticket to have them reimbursed?

Outlaw Rogue is one of the best DPS but okay.

PVE doesn’t matter

Oh you meant PvP, yeah who cares about that, it’s a pointless side game. Balance doesn’t matter there.

It’s a “side game” that offers better rewards than the “main game”.

Who plays outlaw in PvP lol? Never seen that ever…

Haha good joke. Nice one.

Another day, another hotfix, no mention of WW.

Me.

/10char