Hello I been having problem with the loading screen only on my main character on Dragon Island and when the one time I manage to log in it crash not long after is it that the servers are unstable.
did you accidently nerf this on feral as well - dying today when I shouldn’t be and since it wasn’t supposed to affect feral I didn’t keep track
I’ve seen no issues with Fury Warrior personally, but Havoc DH, and Guardian Druid are disgustingly broken, Shadow Priest needs a small nerf, and Sub Rogue and Enh Shaman need their intital burst reigned in slightly (especially Shaman because they have 2x the survivability of most classes).
This change should have been made only for Free For All PvP zones since raid groups go against the design of those areas. In fact the primary offenders of bloody token farming were only in these FFA zones and limiting the change to those areas will already solve the problem.
Yet to make this sweeping change is to even discourage any sort of raid group vs raid group battles in the open world.
Organized raids vs other organized raids in the open world is much more healthier for world pvp.
Just disable the rewards in raids in the FFA zones…don’t disable it everywhere…you just killed all the exciting world pvp potential.
And if the concern is that the tokens come too easily in a raid group…then just add a diminishing return on raid groups…at least if people still get rewarded, albeit at a reduced rate, it’s still worth forming big groups to fight other big groups.
Moving forward, any large scale wpvp will be dead with this change.
So yall thought buffing marksman hunter would solve something? and not nerfing fury warriors since they are doing stupid dmg and having a 40% healing debuff? not to meantion DH yal have to be joking this is why yall are losing players.
DH pvp nerfs when
- [With weekly restarts] Improved Maelstrom Weapon increases the damage and healing of spells by 8%/15% per stack of Maelstrom Weapon in PvP combat (was 10%/20%).
- [With weekly restarts] Raging Maelstrom increases the effectiveness of Maelstrom Weapon stacks by 3% in PvP combat (was 5%).
- [With weekly restarts] Stormstrike and Windstrike damage increased by 30% in PvP combat.
- Developers’ note: Damage and healing from fully stacked Maelstrom Weapon are higher than intended in PvP, so we’re reducing the value of the associated talents. Separately, we’d like for Enhancement’s sustained damage to be more well-rounded in PvP, so we’re increasing Stormstrike’s damage.
As an enhancement shaman that had already put the class down due to getting absolutely steamrolled by Fury Warriors and Demon Hunters, these changes make absolutely no sense.
If the buff to stormstrike is supposed to be compensation for the decrease in damage this nerf, how is it that the healing has been left as is? The maelstrom effectiveness nerfs basically leave you praying for a crit both when healing or dealing damage.
The sustained damage shift is fine but Enhancement gets absolutely destroyed in the 1v1 against specs like Fury and Havoc. The healing done by those classes requires zero conservation, whereas maelstrom heals require so much more.
Shamans have to spend their stacks on now a less effective heal in order to stay alive.
This makes the spec effectively unplayable, especially when considering the matchup against ranged classes.
I would have expected to see some baseline heal buff, or a buff healing from Earth Shield by 10% or increase surge baseline heals, but if we are going to reduce the “pop” of maelstrom instant casts, then maelstrom stacks should be MUCH, MUCH easier to generate.
Please reconsider these nerfs, the class has gotten absolutely shafted while problem specs run wild with self heals. How can enhancement be labeled a “hybrid” spec when it does less healing than every pure dps class?
There is also currently a bug with Maelstrom only being able to stack up to 8 in PvP… At least I hope this is a bug because otherwise this is terrible and kills the class even more.
i truly am in disbelief at the changes, how can these nerfs land yet no nerfs to DH or Fury self healing?
I beg the developers to simply 1v1 both of those specs with enhancement and provide a written response as to how this came to be.
The spec felt awesome, not overpowered, and required immense skill managing maelstrom instant cast healing and damage. Now it feels unplayable.
All these people complaining about tuning issues. is this your first wow expansion? the season hasn’t even started yet. worst part of wow community are all the “nerf this its too op” whiner babies.
Hey all! Here are today’s hotfixes.
December 6, 2022
Classes
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Death Knight
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Blood
- Fixed an issue with Voracious increasing Death Strike’s minimum heal by more than intended.
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Blood
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Hunter
- Fixed an issue where enemies that were immune to the knockback from High Explosive Trap were still being affected by Binding Shackles.
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Priest
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Shadow
- Psyfiend health reduced to 4% of the Priest’s maximum health (down from 10%).
- Psyfiend is no longer immune to debuffs and channel effects.
- The channel duration of Psyflay from Psyfiend is now 12 seconds to match the creature’s duration.
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Shadow
Creatures and NPCs
- Fixed an issue where Enkine the Voracious could not be summoned.
Dungeons and Raids
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Halls of Infusion
- Fixed an issue that was preventing Death Knights from returning to the dungeon using Death Gate.
Items and Rewards
- Fixed an issue where if a player dies while equipped with the Primal Ritual Shell the chosen buff resets to wind.
- Adjusted the drop rates of Rousing Ire across all forms of content. In general, gathering should be providing substantially less, while participating in instanced PvP should be more rewarding.
- Dreamscape Prism now correctly increases your Mastery.
- Food buffs received from the Valdrakken Feast will no longer be cancelled when using your Hearthstone.
- The “Fully Ruby Feasted” debuff has been fixed to allow the players two simultaneous Ruby Feast buffs, and will no longer affect any of the cosmetics received from food here.
- Fixed an issue where trading Bundle O’ Cards: Dragon Isles and Soggy Clump of Darkmoon Cards could cause the client to crash.
Professions
- The number of first-time crafts that can grant experience has been reduced to 30 (was 60).
- Developers’ note: We made this change to better support gaining XP from crafting during leveling, while minimizing the incentive to take on several throw-away professions just to level yourself faster.
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Fishing
- Fixed an issue where Tuskarr Fishing Holes were not available to players with Iskaara Tuskarr Renown rank 4 on the account and Dragon Isles Fishing.
Quests
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The Azure Span
- Made some backend changes to the Community Feast to reduce lag.
- Developers’ note: Please let us know if you see unusually high lag, particularly if it happens only in the Iskaara area, or if it only happens while the Community Feast event is occurring.
- Made some backend changes to the Community Feast to reduce lag.
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Ohn’ahran Plains
- The quest boss for “The Field of Ferocity: Master of the Hunt!” should now behave properly when both left unengaged in combat and when being defeated.
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Thaldraszus
- Fixed an issue where players and NPCs were floating during the “Back to the Future” cinematic.
- Fixed an issue in “Cracks in Time” where the extra action button was not displaying while dragonriding.
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The Waking Shores
- Fixed an issue where Disgruntled Riverbeast Matriarch was not displaying the proper tooltip during “Wildlife Rescue.”
RIP DK’s, But hey, DH keep on rockin’…
Not gonna fix enhance only stacking 8 Maelstrom?
Turnip Punching Bags are causing the lag in the soup event now, I think.
oh cool thanks i can pw:shield my psyfiend again
Please fix enhance only stacking 8 Maelstrom in PVP
Awesome. An effective 37% nerf on the minimum heal - now even worse in PvP despite the back-to-back nerfs. Why not just remove Death Strike from all specializations?
Can we please get some proper tuning adjustments to Havoc Demon Hunter in PvP, the specialization has unbelievable self-healing paired with the best damage in the game right now so much so that they’re in their own special tier above S.
They are way too tanky for how much consistent and burst damage they can dish out to everyone else.
This broke the quest chain and world quest completely
This is still happening, today, 12/7/22.