This is an insult to your playerbase. Nerf DH and do tuning already
I agree, the wow team needs to refocus and group. They have spread their crew too thin (Era,SoD,WotLK, Retail). Itâs a slap to the face when SoD is getting feedback what seems, almost every single day. We all pay the same to play, why do they get treated far better? O.o
say, can you address an issue to blizzard, regarding the Fearless Spectator and Renowned Explorer titles being lost and regained at random? iâve (along with several others) mentioned this bug in countless bug report threads, and blizz gives us no response, figured theyâd respond if a Community Council member addresses the issue, they might listen to you
wow i cant wait!!
March 12, 2024
Classes
- Druid
- Restoration
- Rejuvenation healing increased by 12%. Does not affect PvP combat.
- Restoration
- Evoker
- Preservation
- Developersâ notes: Preservation has been underutilized lately, in part due to the range restrictions of the specialization. To help compensate for that, weâre increasing the healing and defensiveness of Preservation so they can traverse the battlefield more easily and safely.
- Time of Need cloneâs overall healing increased by 100%. Time of Need cloneâs Living Flame healing increased by 16%.
- Live-Giverâs Flame heals for 40/80% of damage done (was 35/70%).
- Inherent Resistance reduces magic damage taken by 4/8% (was 2/4%) for Preservation Evoker.
- Attuned to the Dream increases healing done and received by 3/6% (was 2/4%) for Preservation Evoker.
- Hunter
- Marksmanship
- All damage dealt by you and your pets abilities increased by 3%.
- Survival
- All damage dealt by you and your pets abilities increased by 3%.
- Marksmanship
- Mage
- Frost
- Flurry damage increased by 25%.
- Waterbolt and Water Jet damage increased by 25%.
- Frostbolt damage increased by 10%.
- Ice Lance damage increased by 5%.
- Frost
- Monk
- Mistweaver
- All healing reduced by 6%. Does not affect PvP combat.
- Sheilunâs Gift healing increased by 6%.
- Jadefire Stomp healing and damage increased by 6%.
- Expel Harm healing increased by 6%.
- Mistweaver
- Rogue
- Subtlety
- Eviscerate damage reduced by 6%. Does not affect PvP combat.
- Subtlety
- Shaman
- Elemental
- All damage increased by 3%. Does not affect PvP combat.
- Elemental
Dungeons
- Black Rook Hold
- Addressed an issue where Amalgam of Souls can trigger 2 soul burst simultaneously if the last Restless Soul is absorbed at 15% Health.
- Dawn of the Infinite: Galakrondâs Fall
- Addressed a Blight of Galakrond issue where Blight Seep left behind by a previous enemy will stop inflicting damage when the enemy is no longer in combat.
Players versus Player
- Fixed an issue that caused Lightâs Protection, Soulburn: Drain Life, Icy Feetâs lockout effect, Master of the Elements, and Fury of Elune to be vulnerable to enemy purge effects.
- Demon Hunter
- Havoc
- Demon Hide (talent) physical damage reduction is now 3% (was 5%).
- Scars of Suffering (talent) Versatility bonus reduced to 2% (was 4%).
- Illidari Knowledge (talent) Magic damage reduction is now 3% (was 5%).
- Will of the Illidari (talent) max health bonus reduced to 3% (was 5%).
- Essence Break (talent) damage bonus for Chaos Strike/Blade Dance reduced to 40% (was 50%).
- Resolved an issue that prevented the 50% PvP reduction to the Throw Glaive cast by Screaming Torchfiendâs Brutality (2-piece) from being applied.
- Havoc
- Druid
- Adaptive Swarm can no longer be cast during arena or battleground preparation.
- Fixed an issue that caused the Well-Honed Instincts debuff to not clear upon the start of a PvP match.
- Feral
- Frenzied Regeneration is no longer reduced by 37.5% for Feral and Balance Druids in PvP combat. Restoration druidsâ Frenzied Regeneration remains reduced by 50% in PvP combat.
- Wild Attunement no longer activates when Cyclone is cast on an immune target.
- Restoration
- Fixed an issue that caused Reforestation stacks to persist past the starting room in PvP instances.
- Fixed an issue that caused Reactive Resin to apply to the Restoration Druid if heal over time effects were dispelled after being spell stolen.
- Hunter
- Beast Mastery
- Kill Shot damage increased by 25% in PvP (was 10%).
- Survival
- Raptor Strike damage increased by 5% in PvP (was 11% reduced).
- Mongoose Bite damage increased by 5% in PvP (was 11% reduced).
- Beast Mastery
- Mage
- Ring of Fire (PvP Talent) now deals 18% of its targetâs health over 6 seconds (was 24%).
- Arcane
- Prismatic Barrier now reduces magic damage taken by 10% (was 15%) and reduces the duration of incoming magic effects by 15% (was 25%) in PvP combat.
- Fire
- Fevered Incantation now increases Critical Strike damage by 1% (was 2%) per stack in PvP combat.
- Meteorâs damage increased by 30% (was 11%) in PvP combat.
- Fireballâs damage increased by 35% (was 18%) in PvP combat.
- Scorch damage increased by 300% (was 200%) in PvP combat.
- Fire Blast damage is now reduced by 8% (was 14%) in PvP combat.
- Living Bomb damage increased by 800% (was 440%) in PvP combat.
- Monk
- Mistweaver
- Vivify healing decreased by 10% (was 20%) in PvP combat.
- Invigorating Mist healing increased by 12% in PvP combat.
- Soothing Mist healing increased by 15% in PvP combat.
- Soothing Mist (Jade Serpent Statue) healing increased by 15% in PvP combat.
- Mistweaver
- Paladin
- Holy
- Denounce (PvP talent) damage increased by 70%.
- Judgment damage increased by 50% in PvP combat.
- Greater Judgment absorb increased by 30% in PvP combat.
- Holy
- Priest
- Discipline
- Smite damage increased by 25% in PvP combat.
- Atonement healing increased by 8% in PvP combat.
- Discipline
- Rogue
- Outlaw
- Float Like a Butterfly (talent) effectiveness is now reduced by 50% in PvP combat.
- Precision Shot (talent) damage reduction is now 3% (was 5%) in PvP combat.
- Take Your Cut (PvP talent) haste granted reduced to 10% (was 15%) and duration reduced to 10 seconds (was 12 seconds).
- Outlaw
- Shaman
- Enhancement
- Healing Surge healing is now increased by 25% in PvP combat.
- Enhancement
- Warlock
- Soulburn: Demonic Circle now lasts 4 seconds in PvP Combat (was 6 seconds).
- Soulburn: Demonic Circle now increases movement speed by 30% in PvP combat (was 50%).
- Call Observer health reduced to 6% of Warlockâs health (was 8%) and Laserbeam damage reduced to 8% of enemy health (was 10%).
- Destruction
- Flame Rift damage from the Amirdrassil 4-piece set bonus is now reduced by 30% in PvP combat.
- Warrior
- Cacophonous Roar damage threshold is increased by 100% (was 200%) in PvP combat.
- Arms
- Execute damage increased by 25% in PvP (was 15%).
- Fury
- Execute damage increased by 65% in PvP (was 50%).
kindly wake up and stop ignoring pvp for once
we really gonna have to deal with mages 100-0ing people for a dot until next wave of tuning (aka 2 months)?
Are there notes for DK that didnât get posted? Or did the class get forgotten again?
All the PvP changes and yet they still wontât fix the BS rating system. Lose 17 points and only win 7 back⌠It punshies you twice what it rewards you.
So rather than make the spec actually useful for ranged healing you are doubling down on keeping the range limits?
You know⌠you should give them a toolkit to do both and see where they focus. Healing at midrange is just weird to me. I bet youâll find healers prefer extended range.
Why are you nerfing a healing spec this far into the patch before it ends??? Congratulations, you just buffed the raid encounters for any team relying on a mistweaver in their healing comp, and for what?
claiming by writing a message?
whereâs the notes on how you screwed up hpriest? I donât see anything, but itâs clearly been changed.
Agreed. That and verdant embrace being a critical part of healing but moving me around, and having to get your teammates in some cone for dream breath are things I donât personally enjoy about preservation evoker. Unrelated to the range complaint but I also dislike echo as a lot of its healing is backloaded when it comes to unexpected damage which is most damage when pugging. It is just way too hard for me I like significantly easier specs, I am not a hard core I donât think most healer players are
Love the holy priest rework you guys thank you for making emp blaze easier and not take up a bind anymore <3 <3
March 20, 2024
Dungeons
- Afflicted cast time increased to 12 seconds (was 10 seconds).
- Incorporeal now spawns closer to the groupâs general location.
- Developersâ notes: The changes above were originally intended for Dragonflight Season 4, but we decided weâd prefer to have players to experience them sooner.
- Addressed an issue where Afflicted Cryâs debuff duration was increased by 2 seconds instead of its cast time.
Items
- Fixed an issue that could cause raid bosses to not drop tier tokens as expected.
- Fixed an issue where items from the Cache of Overblooming Treasures awarded from the Superbloom were dropping at a lower item level and upgrade track than intended.
- Fixed a bug that prevented some mounts, such as the Auspicious Arborwyrm or the mounts associated with the Dragonflight achievement A World Awoken, from being accessible to players who previously earned them.
- Fixed a bug that caused some gear to unintentionally become as powerful as it will be when Season 4 starts.
- Developersâ notes: Weâve set these pieces back to their Season 3 item levels for the remainder of Season 3.
Transmogrification
- Players can now view the Plunderlordâs Finery Transmog Set on their retail characters as they work towards earning all the pieces during the Plunderstorm event.
Not sure if the server hasnt reached me or something yet, but none of the mounts are appearing still, including the black scales for the netherwing.
Dear Mr Kaivax,
Please send the nerfs for Mythic Fyrakk in the name of all that is holy.
I beg you.
Best,
Batebingtonerdog the 4th
All 6 new achievement mounts are still missing.
The only new achievement mount we have is the Shalewing from Que Zaralek.
The other 6 are not visible in the journal or useable.
Also, to note, Taivanâs model seems to be missing from the game. No one can get him for a minimum of 6 more days, but hereâs what I mean:
Has this actually happened yet? Or is this just something that is âcoming soonâ? I am refusing to do the Superbloom until it is acatually fixed. My characters need the loot to complete the set.
Are we just screwed for no arena mmr changes? Can you at least say that this is intended? For all this listening to feedback, why is it still radio silence for arena players?