Please fix the dot spread of the legendary axe for death knights. Rime howling blast doesnt spread it, obliterate cleave doesnt. Only frost scythe does and its super weak at the moment using it is a downgrade. Thanks
Has this gone live already? Because I’ve noticed atonement still working if so.
Very nice !!!
Here are today’s hotfixes and the hotfixes that will be going live with this week’s realm restarts:
January 22, 2024
Achievements
- Fixed an issue where kills on Evokers did not count towards the achievement It Takes Class.
Classes
- Death Knight
- Developers note: Changes are live after realm restarts.
- Blood
- Bone Shield now grants armor based on 80% of Strength (was 70%).
- Frost
- All damage dealt increased by 4%. Not applied to PvP combat.
- Unholy
- All damage dealt by you and your pet’s abilities increased by 4%. Not applied to PvP combat.
- Druid
- Developers note: Changes are live after realm restarts.
- Feral
- Rip damage increased by 10%. Not applied to PvP combat.
- Rake periodic damage increased by 5%. Not applied to PvP combat.
- Primal Wrath damage increased by 10%. Not applied to PvP combat.
- Feral Frenzy damage increased by 5%. Not applied to PvP combat.
- Lunar Inspiration damage increased by 10%.
- Rampant Ferocity damage increased by 25%.
- Restoration
- Swiftmend now costs 1.4% base mana (was 1.6%).
- Grove Guardian now costs 1% base mana (was 1.2%).
- Wild Growth now costs 3.8% base mana (was 4%).
- Regrowth now costs 2.8% base mana (was 3.2%).
- Efflorescence now costs 3% base mana (was 3.2%).
- Evoker
- Preservation
- Dream Breath, Fire Breath, and Spiritbloom will no longer go on cooldown and fail to activate in circumstances where you are crowd controlled at the same time as completing the empower cast.
- Preservation
- Hunter
- Developers note: Changes are live after realm restarts.
- Survival
- All damage dealt by Hunter and Hunter’s pet’s abilities is increased by 4%.
- Monk
- Windwalker
- Blackout Reinforcement is now correctly consumed when an empowered Blackout Kick is used against an absorb shield.
- Windwalker
- Paladin
- Developers note: Changes are live after realm restarts.
- Holy
- Shield of the Righteous damage increased by 30%.
- Consecration damage increased by 30%.
- Retribution
- Wake of Ashes damage increased by 20%.
- Truth’s Wake damage increased by 28%.
- Seething Flames damage increased by 28%.
- Blade of Justice damage increased by 20%.
- Final Verdict damage increased by 10%.
- Priest
- Developers note: Changes are live after realm restarts.
- Holy
- Holy Word: Sanctify’s healing increased by 25%.
- Heal’s healing increased by 25%.
- Flash Heal healing increased by 15%.
- Holy Word: Chastise’s damage increased by 30%.
- Smite’s damage increased by 30%.
- Shadow Word: Pain’s damage increased by 15%.
- Shadow
- Mind Blast damage increased by 10%.
- Devouring Plague damage increased by 10%.
- Shadowy Apparition damage increased by 20%.
- Psychic Link now causes direct damage spells to inflict 30% of their damage on all other targets afflicted by your Vampiric Touch (was 25%).
- Shaman
- Developers note: Changes are live after realm restarts.
- Restoration
- All healing increased by 5%. Not applied to PvP combat.
- Lava Burst damage increased by 20%.
- Flame Shock damage increased by 20%.
- Lightning Bolt damage increased by 20%.
- Warlock
- Affliction
- Resolved an issue causing the cooldown of Soul Swap to sometimes display incorrectly.
- Affliction
- Warrior
- Developers note: Changes are live after realm restarts.
- Arms
- Cleave damage increased by 10%. Not applied to PvP combat.
- Dreadnaught damage increased by 30%. Not applied to PvP combat.
- Deep Wounds damage increased by 15%. Not applied to PvP combat.
- Amirdrassil 4 set bonus - Bonus damage for the triggered Thunder Clap increased to 200% (was 100%). Not applied to PvP combat.
- Protection
- Vanguard now grants a 40% increase to Stamina (was 35%).
- Ignore Pain absorption increased by 5%.
Dungeons and Raids
- Return to Karazhan
- Opera Hall: Westfall Story
- Defeating Toe Knee too quickly will no longer prevent the encounter from continuing.
- Opera Hall: Westfall Story
Items
- Fyr’alath the Dreamrender
- Developers note: We’ve heard feedback about the ease of use of Fyr’alath’s active ability and are making adjustments to address this and further encourage its use without significantly affecting overall contribution. These changes will be going live with realm restarts.
- Mark of Fyr’alath is now correctly applied to all secondary targets of Obliterate and is additionally applied by Rage of Fyr’alath’s final strike.
- Mark of Fyr’alath damage decreased by 20%.
- Rage of Fyr’alath duration is now affected by Haste.
- Rage of Fyr’alath damage increased by 15%.
- [With realm restarts] The Manuscript of Endless Possibilities should now be the Vial of Endless Draconic Scales. If you had acquired the manuscript you should now be able to find the Vial waiting for you in your toybox.
Player versus Player
- Developers note: PvP changes are live with realm restarts.
- General
- Cloth specialization classes now gain an additional 35% armor in Arenas and Battlegrounds.
- Plate specialization classes now have their armor reduced by 30% in Arenas and Battlegrounds.
- The Gladiator’s Distinction 2-piece set bonus now increases Stamina by 15% for Damage Dealer and Tank roles (was 5%).
- The Gladiator’s Distinction 2-piece set bonus now increases Stamina by 20% for Healer roles (was 15%).
- All fear and root effects in PvP may now take 100% more damage before canceling in PvP combat.
- Death Knight
- Unholy
- Festering Wound damage is now increased by 180% in PvP Combat (was 195%).
- Death Coil damage is now increased by 60% in PvP Combat (was 70%).
- Necrotic Wound now absorbs 3% of healing received (was 4%) and heals for up to 3% of the Death Knight’s maximum health (was 4%).
- Unholy
- Druid
- Bear Form now increases armor by 175% in PvP (was 220%).
- Moonkin Form now increases armor by 100% in PvP (was 125%).
- Deep Roots increases the amount of damage required to cancel Entangling Roots or Mass Entangle by 75% (was 250%).
- Feral
- Frenzied Regeneration is no longer decreased by 20% in PvP for Feral Druids.
- Restoration
- Mana regeneration now reduced by 50% in PvP combat (was 45%).
- Healing reduced by 5% in PvP combat.
- Mage
- Rigid Ice increases the amount of damage required to cancel Frost Nova by 20% in PvP combat (was 80%).
- Frost
- Amirdrassil 4-piece set effectiveness is no longer reduced in PvP.
- Monk
- Windwalker
- Amirdrassil 2-piece set effectiveness is now reduced by 80% in PvP combat (was 60%).
- Windwalker
- Priest
- Discipline
- Amirdrassil 2-piece set effectiveness is no longer reduced in PvP.
- Discipline
- Rogue
- Subtlety
- Eviscerate damage reduced by 10% in PvP combat.
- Subtlety
- Shaman
- Elemental
- Armor reduced by 12.5% in PvP.
- Restoration
- Armor reduced by 12.5% in PvP.
- Elemental
- Warlock
- Nightmare increases the amount of damage required to cancel Fear by 30% in PvP combat (was 60%).
- Demon Skin increases armor by 22.5%/45% in PvP (was 45%/90%).
- Warrior
- Armored to the Teeth effectiveness increased by 45% in PvP.
- Fury
- Anger Management now reduces Recklessness and Ravager’s cooldown by 1 second per 15 rage spent (was 20 rage).
Quests
- Players who are trying to turn in the raid quest, “Aberrus, the Shadowed Crucible: Sarkareth” but are unable to, should return to the Seat of the Aspects in Valdrakken and find Ebyssian. He should allow you to turn in the quest now.
- Fixed an issue with the Research quests/world quests of Azerothian Archives where all players could see the arcane familiars being summoned whenever any player began them.
- Added a plank in Gilneas to allow people to complete the quest “What Tomorrow Brings”.
- Developers note: In 10.2.6, we will remove the gates (and also remove the plank) to allow people to complete the quest as intended.
Cool any chance we can get the numbers of how the bad luck protection works? Some of us are worried we will not get our Lego this expansion at all even if we clear the raid every week.
Really? lol. So in the end it went from a armor buff to a -10% armor nerf for Warlocks. It’s already impossible to kite melee.
Whatever…
Please just…
1.) Give Affy Warlocks another spell school again after the Soul Rot nerf. Make Drain Life a nature spell. Something.
2.) For the love of RBGs, please nerf Monk’s Peaceweaver PvP talent so that DoT classes can play RBGs again.
Attempting to incentivize using the legendary on-use by nerfing the DoT component is actually one of the stupidest things I’ve seen. Blizzard continues to impress me with how incompetent they are at balancing their own game. The DoT was most of the legendary’s damage in high level content and they just nerfed it by 20%, and gave the awful on-use a buff thinking that will compensate. Lol
Boy this is a long way off. But I am patient.
You can always tell what the devs are playing… Rets, DH, Rogue, monk, Holy P… they get the buffs, everyone else gets shamed.
any spell cleave that cry about ret makes me laugh…
While I think the haste change is great, I really dislike the damage shift from the dot to the on use. For all classes it’s still a damage loss to press this during your damage CDs so those are always a priority to press. At the end of the day it’s still just a filler. Since you’re never pressing it during CDs in m+ it’s espeically hard to find windows to use it as you also have to avoide mechanics and your job to interupt/cc. The change is such a small increase in ST and a relatively much larger nerf in aoe/m+. Really not happy about that.
January 23, 2024
Classes
- Paladin
- Holy
- Fixed an issue that caused Consecrations from Righteous Judgment to be despawned by new Consecrations.
- Fixed an issue that caused Blessing of Autumn to not reduce the cooldown of Avenging Wrath.
- Holy
- Warlock
- Demonology
- Fixed an issue where Wild Imps summoned by Spiteful Reconstitution would fixate on far away targets.
- Demonology
Dungeons
- Mythic+
- Dawn of the Infinite: Rise of Murozond
- Valow, Timesworn Keeper health reduced by 16%.
- Lerai, Timesworn Maiden health reduced by 16%, and Ancient Radiance recast time increased.
- Spurlok, Timesworn Sentinel health reduced by 16%, and Shrouding Sandstorm’s recast time increased.
- Tyr, the Infinite Keeper Radiant Barrier damage absorb reduced by 15%.
- Infinite Riftmage health reduced by 10%, and Infinite Burn recast time increased.
- Time-Lost Battlefield Battle Senses / Thirst for Battle damage reduced by 20%, and Bladestorm movement reduction increased from 33% to 50%.
- Chrono-Lord Deios Temporal Breath initial damage reduced by 16%, and damage-over-time effect reduced by 14%.
- Infinite Keeper health reduced by 10%, and Chronal Burn damage reduced by 15%, and Infinite Blast damage reduced by 10%.
- Dawn of the Infinite: Rise of Murozond
Player versus Player
- Resolved an issue causing the Mettle effect from Infurious Warboots of Impunity, Infurious Footwraps of Indemnity, Infurious Boots of Reprieve, and Infurious Binding of Gesticulation to not trigger when interrupting spells.
- Shaman
- Resolved an issue causing the Mettle effect from Infurious Boots of Reprieve to grant less stats than intended when triggering the effect using Earthgrab Totem and Capacitor Totem.
Just wanted to add here, That I recreated an elemental shaman this morning and I’m very near level 30, So far I can tell a small difference in what was adjusted. Let’s hope that these adjustment will continue past level 30 as in the past they did not or have not which is one reason why I discontinued playing retail.
So after reaching level 30, my elemental shaman’s spells are not as effective as they use to be… IE lava burst was hitting for 500 etc. So I reset my talent tree to restoration and the lava burst now hits for 1000 etc…
One thing I’ve never liked about the current retail talent tree is that it forces you to select what ever trait that’s available to you… Plus I don’t get the double tree as as I want to focus more on the damage side than I do the restoration or healing side. Also, during the adjustments of the restoration… why is the healing totem listed twice… once on the damage side and once on the healing side… this should only be listed once. The healing totem on the damage side should be removed and replaced with something else
Along with the talent tree, I see that one can adjust this talent tree on the fly. but I do not like being forced to use points when I do not like where I have to put them. Again the talent tree should completely over hauled as to allow the placement of point that I want and not be force to place point in traits that I’ll never use. I would suggest reverting the talent tree back to how it was/is in classic.
Lets hope that the current talent tree is NOT implemented into the reboot of Cataclysm…
When you get a hot minute, mage needs some help.
Pallies are still broken. Hpally cant do ANYTHING. Our aoe is such trash.
Warlocks do NOT NEED BUFFS. Are you serious?
Give Worgen Tails.
January 30, 2024
Achievements
- The Title and Achievement Champion of the Dragonflights are now available to those who have completed the quest “Fair Skies and Strong Winds”.
- Adjusted Sergeant Quackers’ responsiveness so that he is now more lenient with the number of nearby ducks he requires before joining the fight for Ducks in a Row.
Classes
- Shaman
- Resolved an issue causing Poison Cleansing Totem to not ignore line of sight.
- Elemental
- Corrected an issue where your character could sometimes get stuck in a state where they cannot use Lava Burst when previously having been talented into Elemental Blast.
- Resolved an issue causing Primordial Bond to be incorrectly removed when an elemental dies or despawns while another elemental is active.
Dungeons
- Atal’Dazar
- Addressed an issue where the Rezan encounter can unexpectedly reset.
- Dawn of the Infinite: Rise of Murozond
- Addressed an issue where the visual for Spark of Tyr does not snap to ground.
- Addressed an issue where Spark of Tyr will immediately trigger if the target has immunity.
- Everbloom
- Addressed an issue with the Ancient Protectors encounter where players can get stuck in combat and unable to release if Dulhu is pulled out of the boss area.
- Addressed an issue where Witherbark can be pulled out of the encounter area.
Items
- Fixed an issue where immunity effects on the player could prevent Fyrakk’s Tainted Rageheart from dealing damage to enemies.
- The Verdant Gladiator’s Shotel cosmetic should now be purchasable from Glamora.
Player versus Player
- Iridal, the Earth’s Master damage-on use-effect now deals 10% of its damage (was 30%) in PvP combat.
- Death Knight
- Unholy
- Resolved an issue causing Outbreak to not apply Virulent Plague to enemy totems, Psyfiend, and Observer.
- Unholy
Feel like totems should be immune to poison/disease.
I can’t imagine this applies to warlock gateways (no hp) or monk statues (seemingly immune to debuffs).
But sure okay, seems like a very strange edge scenario here if Outbreak does just enough damage, and it’s to cause a refresh of plague to enemies around it and no one wants to just punish the UH DK player for deciding their disease vector is the inanimate object with only a spiritual pulse.
February 1, 2024
Achievements
- Fixed an issue in which the achievement Battle Mender: Season 3 was not providing progress.
Classes
- Mage
- Shifting Power’s visual will now appear smaller and should be less disruptive for the Mage’s allies.
Dungeons and Raids
- Amirdrassil, the Dream’s Hope
- Fyrakk the Blazing
- Flamebound and Shadowbound are no longer private auras.
- Developers’ notes: We’ve observed that the common strategy for players executing the Flamebound and Shadowbound mechanics on Mythic Fyrakk involves cumbersome addon/macro setup and execution. Our goal with this change is to remove this burden for players who are progressing on this encounter and refocus the challenge on the gameplay.
- Fyrakk the Blazing
- Blackrook Hold
- Fixed an issue where the enemies around Lady Velendras Ravencrest do not have linked aggro.
- Dawn of the Infinite: Galakrond’s Fall
- Fixed an issue where Manifested Timeways can occasionally cast Unwind during keystones.
- The Everbloom
- Fixed an issue where the Ancient Protectors encounter can fail to respawn.
- Fixed an issue where Archmage Sol can cast Cinderbolt Storm twice after gaining Fire Affinity.
- Fixed an issue where the mages before Archmage Sol were not resetting their health after they left combat.
Pet Battles
- Fixed an issue causing several multi-hit Battle Pet abilities to have a chance to ignore on-death passives such as Undead or Mechanical resurrection.
Player versus Player
- Fixed an issue causing Stoneform and Fireblood to trigger a longer cooldown for Gladiator’s Medallion than intended.