WoW Hotfixes - May 7

Just wanted to add here, That I recreated an elemental shaman this morning and I’m very near level 30, So far I can tell a small difference in what was adjusted. Let’s hope that these adjustment will continue past level 30 as in the past they did not or have not which is one reason why I discontinued playing retail.

So after reaching level 30, my elemental shaman’s spells are not as effective as they use to be… IE lava burst was hitting for 500 etc. So I reset my talent tree to restoration and the lava burst now hits for 1000 etc…

One thing I’ve never liked about the current retail talent tree is that it forces you to select what ever trait that’s available to you… Plus I don’t get the double tree as as I want to focus more on the damage side than I do the restoration or healing side. Also, during the adjustments of the restoration… why is the healing totem listed twice… once on the damage side and once on the healing side… this should only be listed once. The healing totem on the damage side should be removed and replaced with something else

Along with the talent tree, I see that one can adjust this talent tree on the fly. but I do not like being forced to use points when I do not like where I have to put them. Again the talent tree should completely over hauled as to allow the placement of point that I want and not be force to place point in traits that I’ll never use. I would suggest reverting the talent tree back to how it was/is in classic.

Lets hope that the current talent tree is NOT implemented into the reboot of Cataclysm…

When you get a hot minute, mage needs some help.

Pallies are still broken. Hpally cant do ANYTHING. Our aoe is such trash.

Warlocks do NOT NEED BUFFS. Are you serious?

Give Worgen Tails.


January 30, 2024


  • The Title and Achievement Champion of the Dragonflights are now available to those who have completed the quest “Fair Skies and Strong Winds”.
  • Adjusted Sergeant Quackers’ responsiveness so that he is now more lenient with the number of nearby ducks he requires before joining the fight for Ducks in a Row.


  • Shaman
    • Resolved an issue causing Poison Cleansing Totem to not ignore line of sight.
    • Elemental
      • Corrected an issue where your character could sometimes get stuck in a state where they cannot use Lava Burst when previously having been talented into Elemental Blast.
      • Resolved an issue causing Primordial Bond to be incorrectly removed when an elemental dies or despawns while another elemental is active.


  • Atal’Dazar
    • Addressed an issue where the Rezan encounter can unexpectedly reset.
  • Dawn of the Infinite: Rise of Murozond
    • Addressed an issue where the visual for Spark of Tyr does not snap to ground.
    • Addressed an issue where Spark of Tyr will immediately trigger if the target has immunity.
  • Everbloom
    • Addressed an issue with the Ancient Protectors encounter where players can get stuck in combat and unable to release if Dulhu is pulled out of the boss area.
    • Addressed an issue where Witherbark can be pulled out of the encounter area.


  • Fixed an issue where immunity effects on the player could prevent Fyrakk’s Tainted Rageheart from dealing damage to enemies.
  • The Verdant Gladiator’s Shotel cosmetic should now be purchasable from Glamora.

Player versus Player

  • Iridal, the Earth’s Master damage-on use-effect now deals 10% of its damage (was 30%) in PvP combat.
  • Death Knight
    • Unholy
      • Resolved an issue causing Outbreak to not apply Virulent Plague to enemy totems, Psyfiend, and Observer.
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Feel like totems should be immune to poison/disease.
I can’t imagine this applies to warlock gateways (no hp) or monk statues (seemingly immune to debuffs).
But sure okay, seems like a very strange edge scenario here if Outbreak does just enough damage, and it’s to cause a refresh of plague to enemies around it and no one wants to just punish the UH DK player for deciding their disease vector is the inanimate object with only a spiritual pulse.

February 1, 2024


  • Fixed an issue in which the achievement Battle Mender: Season 3 was not providing progress.


  • Mage
    • Shifting Power’s visual will now appear smaller and should be less disruptive for the Mage’s allies.

Dungeons and Raids

  • Amirdrassil, the Dream’s Hope
    • Fyrakk the Blazing
      • Flamebound and Shadowbound are no longer private auras.
      • Developers’ notes: We’ve observed that the common strategy for players executing the Flamebound and Shadowbound mechanics on Mythic Fyrakk involves cumbersome addon/macro setup and execution. Our goal with this change is to remove this burden for players who are progressing on this encounter and refocus the challenge on the gameplay.
  • Blackrook Hold
    • Fixed an issue where the enemies around Lady Velendras Ravencrest do not have linked aggro.
  • Dawn of the Infinite: Galakrond’s Fall
    • Fixed an issue where Manifested Timeways can occasionally cast Unwind during keystones.
  • The Everbloom
    • Fixed an issue where the Ancient Protectors encounter can fail to respawn.
    • Fixed an issue where Archmage Sol can cast Cinderbolt Storm twice after gaining Fire Affinity.
    • Fixed an issue where the mages before Archmage Sol were not resetting their health after they left combat.

Pet Battles

  • Fixed an issue causing several multi-hit Battle Pet abilities to have a chance to ignore on-death passives such as Undead or Mechanical resurrection.

Player versus Player

  • Fixed an issue causing Stoneform and Fireblood to trigger a longer cooldown for Gladiator’s Medallion than intended.

What a travesty.


I think Afflicted Souls were being targeted by boss effects that normally target players, which caused the Souls to die without triggering their usual “you failed mechanics” thing.

…or it’s to stop shaman from using spirit link to instantly heal them to full health if the group’s standing nearby.

Buff resto druid please

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Which sensitive Karen of a player reported this?
Mages everywhere are re-evaluating their compatriots because clearly one of their “allies” is the worst kind of “ally”

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and yet they STILL haven’t fixed the annoying bug where players lose and regain their Fearless Spectator and Renowned Explorer titles whenever they mount/dismount

Thank you for update!

February 6, 2024


  • Shaman
    • Primordial Wave now travels faster to its target.

Dungeons and Raids

  • Amirdrassil, the Dream’s Hope
    • The Hall of Fame is full, and Mythic difficulty is now available to cross-realm raid groups.
    • Fyrakk the Blazing
      • Reduced the number of Aflame targets from 4 to 3 on Mythic difficulty.
      • Fyrakk health reduced by 10% on Mythic difficulty.
      • Burning and Dark Colossus health by 10% on Mythic difficulty.
      • Spirit of the Kaldorei health reduced by 20% on Mythic difficulty.
      • Darnassian Ancient health reduced by 20% on Mythic difficulty.
      • The Heart of Amirdrassil now begins stage two with 60% health remaining.
      • Reduced the number of Corrupted Seeds created from 2 to 1.
    • Temple of Ahn’Qiraj
      • The Prophet Skeram now properly respawns when the encounter is reset.
    • Vault of the Incarnates
      • Resolved an issue that could cause the Primal Council to not cast spells.
    • Dawn of the Infinite: Galakrond’s Fall
      • Addressed an issue where Dazhak can sometimes snap to target player on death while channeling Incinerating Blightbreath.


  • Matrix Restabilizer all effects reduced by 20%.

Absolutely no one at all anywhere said shifting power was distracting.

Can you please also fix this not working in help harm macros even when you disconnect from the necrolord covenant? It works for help but not harm since shadowlands.

Sure would be nice if our developer friends at Blizzard would consider nerfing heroic Fyrakk a little, as a treat.

February 8, 2024


  • Support Your Local Artisans now requires donations totaling 50,000 gold (was 70,000) to the Artisan’s Consortium.


  • Shaman
    • Resolved an issue causing Earth Shield casts from another Shaman to sometimes override Earth Shield.

Dungeons and Raids

  • Darkheart Thicket
    • Addressed an issue where Archdruid Glaidalis can fail to use Grievous Leap on a player standing on top of a nearby object.
    • Addressed an issue in Archdruid Glaidalis’s encounter where Nightmare Abominations can be stuck in a state of evasion when spawned on top of an elevated surface.
  • Dawn of the Infinite: Galakrond’s Fall
    • Addressed an issue where Dazhak’s Incinerating Blightbreath can fizzle if the targeted player dies during Dazhak’s charge.
    • Addressed an issue where Chronofade is not considered an AoE effect.
  • The Everbloom
    • Addressed an issue in the Ancient Protectors encounter where Dulhu’s Noxious Charge can still go off if he dies while casting.

Player versus Player

  • Priest
    • Shadow
      • Resolved an issue causing the Shadow Amirdrassil 4-set bonus to not be consumed when landing a killing blow on some pets and totems.
  • Shaman
    • Resolved an issue causing some spells to kill Grounding Totem without directly targeting the totem.
    • Resolved an issue causing redirected damage over time effects to apply to Grounding Totem. Grounding Totem is once again immune to debuff effects.

the legendary quest is broken now. if you can have someone look into that

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