Ele had a build and now it’s removed with nothing to compensate them and Enhancement had a HUGE QoL change only to be destroyed making the spec feel really weird to play now.
I’d rather see a change in how much damage flame shock does rather than have this change to flame shock (at least the refresh part, the rest is ok)
Removing lava lash refresh is annoying and doesn’t really change anything so why would you take it away? Everytime enhancement starts to feel good you guys do stupid things like this.
Edit: Just saw on shaman forums they are going to put back in refresh in another hotfix thank you !!!
Address the concerns of your elemental shaman community, thier nerf wanst based on class performance and had a huge negative affect on class performance. This isn’t right and the developers and forums blue commentators on going demonstration of apathy is actually alarming. We need to know you are on this and it will be fixed
Qualified characters have been awarded the Tormented Hero: Shadowlands Season 2 achievement and title.
Classes
Death Knight
Blood
(2) Set Bonus: The Strength buff and Dancing Rune Weapon duration extension effects will now be correctly applied to Heart Strikes cast by the Death Knight’s Dancing Rune Weapons.
Unholy
(4) Set Bonus: Harvest Time will now be correctly applied when the target is killed by Soul Reaper.
Shaman
Enhancement
Lava Lash will once again refresh Flame Shock on your primary target.
Fixed an issue where refreshing Flame Shocks with Lava Lash would not prioritize targets with Lashing Flames in some situations.
Dungeons and Raids
Sepulcher of the First Ones
Adjusting the location of devourers in Ephemeral Plains to help make pulls clearer and reduce the concentration of enemies.
Vigilant Guardian
Vigilant Guardian’s health reduced by 5% on Raid Finder difficulty.
Lihuvim, Principal Architect
Degeneration Automa’s Degenerate now has a maximum range of 30 yards.
Halondrus the Reclaimer
Decreased the amount of damage Eternity Overdrive gains per application to 42% of its original value on all difficulties (was 50%).
Fixed an issue that caused Halondrus to sometimes delay Relocation Form while casting other spells in quick succession.
Fixed an issue that caused Shatter to not display its entire visual effect if Projected Textures were disabled in System settings.
Fixed an issue that caused the stone gates in the Shimmering Cliffs to not close properly when the encounter ends in failure.
Mythic+
Encrypted Affix
You now only need to destroy 1 relic to summon your desired automa. After destroying the first relic in a set, the other two are destroyed automatically.
Developers’ note: This should be a small quality of life improvement in terms of both the amount of damage required to summon an automa (especially on bosses), and the amount of time extra nameplates spend on the screen.
Fixed an issue where the wrong automa could be summoned after defeating a set of relics.
Adjusted the spawn locations of several Xy Relic Dealers.
Halls of Atonement
Echelon
Fixed an issue causing Relics to not properly spawn when arriving in the encounter area.
The Necrotic Wake
Amarth
Fixed an issue causing Relics to not properly spawn.
Surgeon Stitchflesh
Fixed an issue that caused Stitchflesh’s Creation to hit Wo, Vy or Urh automa with Meat Hook.
Developers’ note: The Vy Interceptor frequently teleports to a new location, which can be a frustrating obstacle to a well-aimed Meat Hook during the encounter. This change should remove the unfair overlap of these two abilities.
Tazavesh: So’leah’s Gambit
Hylbrande
Vault Purifiers no longer immediately attack players as soon as they land.
Items and Rewards
The Sandworn Chest minimap icon will no longer appear once a player has looted the chest once that day.
The Sandworn Chest can now be looted by more players before despawning.
Fixed an issue where Reclaimer’s Intensity Core trinket would unintentionally pull nearby enemies toward the user after the Automa Medic expires. It now has learned who’s friendly and who’s not.
Player versus Player
Fixed an issue with the trinket quest “A New Deal” that prevented the trinkets from being obtainable by players as intended.
Developers’ note: If you’re still encountering the issue and can’t see the trinket rewards, relogging back into the game should resolve it.
(4) Set Bonus: Fixed an issue where the free Heart Strike counterattack was providing more stacks of Endless Rune Waltz than intended during Dancing Rune Weapon.
Warlock
Destruction
(2) Set Bonus: Fixed an issue where Ritual of Ruin would cause the Infernal’s stun to be permanent.
Dungeons and Raids
Sepulcher of the First Ones
Fixed an issue that could cause doors or bridges to block progress on a reset of the zone.
Skolex, the Insatiable Ravener
Skolex will no longer use Wormhole Jaws on Raid Finder difficulty.
Halondrus the Reclaimer
Fixed an issue causing druids’ Travel Form to sometimes disrupt the functionality of Volatile Charge on Mythic difficulty.
Fixed an issue causing certain spell visual effects to become invisible on hunters affected by Feign Death.
Lords of Dread
Spell visuals for Cloud of Carrion, Fearful Trepidation, and Infiltration of Dread should no longer be erroneously removed from a Hunter when they cast Feign Death.
Mythic+
Encrypted Affix
Fixed an issue where a set of relics could sometimes fail to all enter combat together.
Items and Rewards
Legendary Memories that were previously obtainable from only Castle Nathria can now be purchased from Rendle, who now also appears in both Castle Nathria and in Haven.
The Chronicle of Lost Memories now costs 15 Grateful Offerings from Covenant Vendors (was 30), or 1500 Catalogued Research from Archivist Roh-Suir (was 2000), or 400 Soul Cinders from Bonesmith Heirmir (was 600).
Player versus Player
Brawls
Solo Shuffle
While in Solo Shuffle, item levels of at least 142 will now be temporarily raised to a minimum of 239.
Developers’ note: We have applied a hotfix that will increase the item level of any item acquired in Shadowlands up to at least 239 while in Solo Shuffle (items above 239 are unaffected by this change). This change will only apply to the Solo Shuffle Brawl due to the unique nature of the game mode. We want players to be able to jump into this new experience right away, but a player with extremely low HP is quickly identified as an easy kill target for each round, resulting in a predictable match for all parties involved. We selected item level 239 to allow for gear acquisition and upgrades to still feel like meaningful power progression for a character.
Torghast, Tower of the Damned
Jailer’s Gauntlet (Layers 1—8) along with the newest Layers (13—16) for regular runs are now available in Group Finder.
Please stop making raid finder easier. Took 2 pills last time I did this fight this week in LFR with some mechanics I had the raid use to get through not only on second pull but with NO deaths.
I’d advise people to be wary of Tazavesh until Blizzard fixes some critical bugs.
Tazavesh Oasis apparently has an issue where an instrument may not spawn, hardlocking a dungeon instance. https://i.imgur.com/1l2U2MT.png
Update: It happened again.
I think if there’s trash outside that someone is attacking when an instrument is being “picked up” that causes the server to eat the instrument and bug out bricking Tazavesh.
The button for throwing the suitcase bombs into the chutes will bug if you bubble as a Paladin when picking them up. The button will stay on screen for the rest of the encounter while doing nothing.
If someone is in combat w/ trash from outside the building when an instrument is being picked up, the server 100% eats it and hardlocks tazavesh preventing the Oasis scenario from ever starting.
This is a really really bad bug. How did this pass QA?
(2) Set Bonus: Fixed an issue where Shadow Mend would consume 2 stacks of Manifested Twilight.
Warlock
Demonology
Fixed an issue where Implosion would not deal damage to Explosive Orbs (Mythic+ Affix) or totems if the Explosive Orb or totems were the primary target of the Implosion spell.
Warrior
Protection
(4) Set Bonus: Fixed an issue with Avatar not gaining an additional 10% damage while active.
Covenants
Venthyr
Fixed an issue where using The Mad Duke’s Tea item without Theotar, the Mad Duke as your active soulbind would incorrectly place The Mad Duke’s Tea on cooldown.
Creatures and NPCs
Added a delay between casts of Creation Catalyst Overcharge on the Nascent Servitors in the Catalyst Gardens.
Dungeons and Raids
Sepulcher of the First Ones
Vigilant Guardian
Fixed an issue that broke stealth abilities when the encounter begins.
Skolex, the Insatiable Ravener
Fixed a targeting issue on Riftmaw and Rend that could be overly punishing towards pets that happen to be in the area-of-effect and are not primary targets of those abilities on Heroic and Mythic difficulty.
Fixed an issue that caused the Rend tooltip to not properly display information.
Halondrus the Reclaimer
Reduced Halondrus’ health by 10% on Mythic difficulty.
Planetcracker Beams now spawn in a more consistent location.
Seismic Tremors now targets more consistent locations.
Anduin Wrynn
Grim Reflections are now immune to the effects of Wicked Star for 5 seconds after spawning.
Befouled Barrier no longer applies to player pets and guardians.
Lords of Dread
Fixed an issue where Empowered Chrysalis could cause an Infiltration of Dread target to die when unmasked.
Rygelon
Fixed an issue which caused the warning visual for Celestial Terminator to not show when Projected Textures are disabled in System settings.
The Jailer
The release location after the encounter ends has been moved closer to The Jailer.
Tazavesh: So’leah’s Gambit
Hylbrande
Hylbrande health reduced by 5%.
Vault Purifier health reduced by 30%.
Tazavesh: Streets of Wonder
Myza’s Oasis
Crowd Control damage reduced by 50%.
Security Slam damage reduced by 40%.
Players using the drum set cannot be targeted and are now immune to the effects of Crowd Control.
Players using the drum set are now immune to the damage effects of Rotten Food.
Items and Rewards
Great Vault
[With realm restarts] The Attendant’s Token of Merit has been updated.
You may now carry 12 tokens (was 3).
You will now receive 2 tokens if you unlocked one Great Vault segment and choose the token reward.
You will now receive 4 tokens if you unlocked two Great Vault segments and choose the token reward.
You will now receive 6 tokens if you unlocked three or more segments of your Great Vault and choose the token reward.
[With realm restarts] Ko’tul in Oribos now offers many new items.
Ephemera-Infused Mesh – Add a socket to a Shadowlands Season 3 helmet, necklace, bracer, belt, or ring that does not already have a socket. Costs 6 Attendant’s Token of Merit.
Overflowing Chest of Riches – Rewards an average of 3,000 gold. Costs 3 Attendant’s Token of Merit.
Certified Vouchsafe – Increase your Renown with your current covenant by 1, up to the cap of 80. This item is bound to Battle.net account. Costs 1 Attendant’s Token of Merit.
Bottled Night Sky – Rewards 25 Genesis Motes, used for Protoform Synthesis. Costs 1 Attendant’s Token of Merit.
Treatise on Patterns in the Purpose – Rewards 40 Cyphers of the First Ones. Costs 1 Attendant’s Token of Merit.
Tribute to the Enlightened – Rewards 150 Reputation with the Enlightened. Costs 1 Attendant’s Token of Merit.
Developers’ note: These changes are aimed at improving the feeling of opening your Great Vault even on weeks when, for whatever reason, you don’t see a direct upgrade in the other items you can choose among. We’ve also heard feedback that, as a consolation prize, Attendant’s Tokens of Merit haven’t really felt rewarding enough to erase that frustration. Now in Season 3, we’re making the number of Tokens scale with the number of Vault slots you unlocked, up to a maximum of 6 Tokens per week (from 3 or more unlocked Vault slots). Furthermore, we’re adding additional options to the vendor, including an item that will add a socket to any eligible piece of Season 3 gear.
Old Warrior’s Soul trinket now only affects allies within your party and raid.
Player versus Player
Mage
[With realm restarts] Tempest Barrier’s (Conduit) absorb value reduced by 50% in PvP combat.
[With realm restarts] Pyrokinesis (PvP Talent) now causes Fireball to reduce the cooldown of Combustion by 2 seconds (was 3 seconds).
[With realm restarts] Tinder (PvP Talent) now reduces the cast time of your next Fireball by 30% (was 50%).
Developers’ note: In Season 3, Fire Mages have been overperforming across all skill brackets in rated PvP, and we will be reducing the power of commonly picked talents to better fit within other spec representation and performance. Additionally, we want to address Fire survivability, as stamina has increased with item level between seasons, and the absorb from Tempest Barrier has scaled higher than we’d like. So, we will be reducing the effectiveness of the conduit. We hope that these changes keep the overall feel of Fire in PvP intact, with a more reasonable power output. We look forward to seeing players unlock Class Set and double Legendary bonuses, and we will continue to monitor PvP balance as the season progresses.
Shaman
Enhancement
[With realm restarts] The healing increase to Maelstrom Weapon provided by Focused Lightning (Conduit) has been decreased by 70% while engaged in PvP combat.
Developers’ note: During the development of Eternity’s End, we provided a substantial increase to the effectiveness of the Focused Lightning conduit, targeted at bringing it in line with the damage potential of other potency conduit options. However, the healing provided by this conduit has increased Enhancement Shaman’s instant healing capabilities beyond what other similar non-healer specializations can bring to the table in PvP. A change to the healing portion of the conduit should allow other parts of the Enhancement Shaman healing kit to remain strong, and not affect the recent damage throughput increase to Focused Lightning.
Quests
Mawrats on the “Fleet-Footed and Fastidious” quest should appear more frequently.
Torghast, Tower of the Damned
Anima Powers
Paladin
Belt of the Mawsworn Avenger once again functions correctly.