Outlaw rogue too the reason it was “easy” before was a trinket that got nerfed. Go watch the guide vids if you dont believe i hope blizz realizes that.
You made the guardian druid encounter harder by making nether horrors stop in place when channeling. I had a ton of attempts prenerf and was consistently getting into P2 now these nethers are killing velen if you don’t aggro them at the right time.
How about y’all nerf the Tugar Bloodtotem fight for BM hunters??? Tug has waaaayyyy too much health and then you are required to nuke Jormog for phase 2? Hell you have to pop all cooldowns before you even get to nuke Jormog. I’ve done this fight easily over 200 times between my hunter and my gf hunter, fully buffed and gemmed out and still seems like this fight has to be executed perfectly to even get to phase 2. At this point, after playing hunter since 2006, I’m at a point of just throwing in the towel ffs.
i can last phase him but even with killing kram/ not killing kram raest hast way to much health
they need to add cov ability’s/ legendary and reduce damage raest does after u kill kram ive ran out of mana trying just to stay alive 10+ times last phase
Typical blizzard: “Lets make changes with out testing while ignoring all player feedback from PTR and social media platforms”.
Nerf Assassination Rogue Boss Health
OMg please nerf the Sig fight. For the love of god idk how many times I would have killed it if it weren’t for the bosses having so much health because you shadow buffed it prior to release.
Still not seeing anything about Sigyrn.
Tomorrow is big patch day so they might be waiting till tomorrow
I think people are going to be disappointed.
probably, yeah, they really needed a W with this but decided to drive away the regular player base more
what is going on with mage tower? for the guardian druid challenge the nether horrors are following me again while casting nether storm. did the hot fixes get reverted?
is this happening to anyone else?
literally 30 mins ago they were standing in place while casting it.
Nah, they just didn’t format what was happening
The nether’s stop moving when CHARGING the storm, they still move when pooping it out
Lol yeah they’re chasing me while charging it.
Odd, what I’m running into is no cast bars anymore
The mage tower nerfs didn’t do anything. Still way way too overtuned. Do the people making these changes actually play the game?
Honestly doubt it, more feels like they get high by spitting on the player base since they can’t do so by stealing breast milk anymore
Hi!
Here are today’s hotfixes:
DECEMBER 13, 2021
Dungeons and Raids
- Timewalking
- Mage Tower
- Guardian Druid
- The change made to the Nether Horror’s ability to cast while moving has been reverted.
- Developers’ note: When we were looking into Guardian Druid difficulty we thought that by making the Nether Horrors stop to cast their spell we’d make it a little easier by creating some more time to react to them; but it turns out we were wrong and we made it harder. So, we’re reverting that change to back to the way it was (which is once again identical to the way it was in Legion).
- Holy Priest
- Corrupted Risen Soldier damage reduced by 30%.
- Timeworn Mythic+
- Eye of Azshara
- Players can now interrupt Binder Ashioi’s Magic Binding spell.
- Vault of the Wardens
- Tirathon Saltheril
- Darkstrikes damage reduced by 25%.
Items and Rewards
- [With realm restarts] Various trinkets from Legion dungeons now split their damage between all enemies struck, and deal increased damage for each enemy struck, up to 5 enemies. Additionally, their damage has also been increased. Tooltips will be updated in a future patch to reflect the new functionality.
- The following trinkets damage increased by 50%:
- Windscar Whetstone
- Giant Ornamental Pearl
- Corrupted Starlight
- Caged Horror
- The following trinket’s damage increased by 500%:
- Mark of Dargrul
- [With realm restarts] Gems found in Burning Crusade Heroic dungeons now scale properly with character level.
- [With realm restarts] Fixed a scaling issue with several Legacy weapon modifications (sharpening stones, weightstones, and enchantments such as Major Striking) that added flat damage to weapons, causing these modifications to be much more powerful than intended.
WoW Classic Era and Season of Mastery
- Trash Blade, Carrot on a Stick, and Rune of the Guard Captain are now Unique-Equipped items.
- Developers’ note: The ability for players to get another copy of Trash Blade, Carrot on a Stick, or Rune of the Guard Captain was meant to exist only as a means to restore a lost or deleted iconic quest reward without contacting Customer Support. Equipping two copies of the item was unintentional.
If you had two copies of these items equipped, the second copy should be pushed into your inventory. If you happen to have a full inventory at the time of this change and the item is missing, if you free up an inventory slot and log in and out of the game then the missing item will reappear in the open slot.
Hey Linxy,
Thank the team for giving us the MT… it has been very much appreciated!
Keep up the good work!