The reward tooltip for “Korrak’s Revenge” now says completed after completing the quest.
Banners for the Vulpera and Mechagnomes have been added to the entryway.
Achievements
[With realm restarts] Renamed Explorer of the Shadowlands to Shadowlands Voyager to reflect the investment required.
[With realm restarts] Added a new Shadowlands Explorer achievement to mirror prior expansion exploration achievements
Covenants
Sanctums
Anima Conductor
Enhancements from the Anima Conductor should no longer re-cast themselves repeatedly in some cases.
Dungeons and Raids
Serpentshrine Cavern
The Lurker Below
The Lurker Below will now drop the correct personal loot.
Items and Rewards
[With realm restarts] Scouting Map: Into the Shadowlands now requires the new Shadowlands Explorer achievement to purchase.
Developers’ note: This is so that the Heirloom flight maps added in 9.1.5 have consistent requirements with the Heirloom flight maps from other expansions.
Fixed an issue where the shells of the Baby Murloc Satch-Shells would not hide in combat.
Korthia and the Maw
Removed the requirement of completing “Beginning the Collection” in order to accept or complete Archivist relic quests in Korthia.
Pet Battles
Timeless Mechanical Dragonling’s Time Bomb attack is now functional.
WoW Classic Era and Season of Mastery
Fixed an issue where the option to leave a battleground queue was unavailable.
Several helmets such as Expert Goldminer’s Helmet and Netherwind Crown will once again properly display.
[With realm restarts] Fixed an issue where quests below your level had a greater penalty to reputation gain than intended.
[With realm restarts] The in-game clock text should no longer be misaligned at certain resolutions.
[With realm restarts] Fixed an issue where the World Map button on the minimap would overlap with the Tracking spell indicator.
Fixed an issue that prevented Barrier absorb effects from being reduced to their intended values while using Triune Ward (Runecarving Power) in PvP combat. Absorb values should now appropriately match the current tooltip value of 35% effectiveness.
Warrior
Shattering Throw will no longer deal extra damage beyond the absorb shield when breaking large absorbs.
WoW Classic Era and Season of Mastery
Niby the Almighty now properly teaches the Inferno spell to Warlocks.
Thorns (PvP Talent) will now properly deal damage and slow attackers movement speed when cast on an ally.
Dungeons and Raids
Sanctum of Domination
Fixed an issue where the Eye of the Jailer encounter user interface could persist when using the skip to the Kel’Thuzad and Sylvanas Windrunner encounters.
Items and Rewards
Fixed an issue which caused Shard of Tel to often fail to find a friendly target to apply its shield to if it was triggered by a damaging ability.
Burning Crusade Classic
Player versus Player
Greater and Lesser Rune of Warding no longer activate in the arena if applied before entering.
WoW Classic Era and Season of Mastery
Dungeons and Raids
Sunken Temple
Non-boss elite enemies now gain Soulflayer’s Fervor over time, granting Snare Immunity, Root Immunity, and Increased Movement Speed. Crowd control abilities like stuns, fears, shackles, polymorphs etc. will reset Soulflayer’s Fervor.
The Harsh Tutelage buff from Jaithys, the Prison Blade now extends its own duration if it triggers again at the same power level while it’s already active, up to a maximum duration of 9 seconds.
Player versus Player
Paladin
Protection
[With realm restarts] Word of Glory’s additional healing on friendly targets provided by Hand of the Protector (Talent) has been reduced by 80% when engaged in PvP combat.
WoW Classic Era and Season of Mastery
Fixed an issue where the Gnomish Death Ray trinket was not firing a giant death ray.
Molten Core
Magmadar
Fixed an issue where Lava Bombs and Core Hounds weren’t despawning properly when the encounter resets or is completed.
When’s the hotfix to undo yalls dumb shadow buffs to mobs in Mage Tower gonna happen? It was already challenging in PTR from what I saw and then yall decided to make it more dificult than mythic raiding for some stupid freaking reason
More than anything their radio silence on the sheer outcry on this is telling that they give less then two shakes or a rat’s back end about the players at this point
I would say a 10% across-the-board boss health nerf and buffing the “friendly” NPC health by about 30% would suffice for the MT scenarios of most classes.
NPCs “suddenly” getting 1-2 shotted midfight just isn’t very forgiving for the average casual player (who might be out of position, miss an interrupt, etc). And because a single “allied” NPC dying automatically ends your attempt - even if you played boss mechanics perfectly - it really seems like friendly NPC health is undertuned relative to the incoming damage.
I remember these encounters had more leeway/room for mistakes during Legion, this 9.1.5 “you made literally ONE mistake during a 6-8 minute fight?? you lose!” design is not very casualy-friendly at all
So no changes to the Ones that were actually problematic or having totems spawning in the floor during the blood totem encounter, but hey you nailed it here… i am all for making it difficult but bugged is a different story. considering this is the first content(recycled) since June and it has come out as a bugged over-tuned mess shows a lack of care and general lack of leadership.