The issue is people don’t understand the term “Lifetime Player.”
The recent news, I’m sure a lot of you have heard, is that ESO reached 13 million LIFETIME players. That is correct. As reported by USG, the source of the news from Zenimax on ESO’s LIFETIME player count has reached 13 million.
Here is a Polygon article from 2014 on WoW’s 100,000,000 lifetime player count.
To say the phrase “ESO has 13 million players” is literally like saying “WoW has 100 million players.”
What people keep missing is the point of the phrase “Lifetime user/player.” WoW and ESO neither have 13 million active users currently. Ion admitted that BFA isn’t as bad as WoD, which dipped to around 4 million, but he was aware that the numbers are small comparatively speaking. 4 million for an mmo? That still puts WoW as the number one spot.
Active Player count for both games are actually not know. Get it straight. ESO does not have 13 million active players. NOTHING reported that at all. Lifetime users are a measurement of pride for any game. Think through the eyes of the developer. Good for ESO reach 13 million in 2019. WoW hit 100 million back in 2014. The truth hurts.
Argument is over. The semantic/terminology wars are over.
Yep. WoW is still the top MMO and I know BFA is in a low point, but its a content drought. With Classic coming millions of new players will try out both Classic and BFA.
Things should only go uphill for Blizzard at this point.
WoW hasn’t seen over ten million players since the start of WoD. Tens of millions currently playing? I highly doubt it. WoW’s population is most likely more than ESO, but you’re delusional if you think BFA has more players than Wotlk.