WoW Has a Particle Effect Problem

Especially in raids.

If the expectation is that players be able to SEE things happening on their screen, cluttering up the screen with every possible particle effect known to gaming just might not be the most optimal option.

Also on my hit list is set design where the camera gets moved or zoomed, or is blocked by some environmental bit. It is infuriating.

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Have you considered that the graphical settings exist for a reason?

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Almost like you have the option to turn down particle effects. Crazy.

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for both of you, I shouldn’t have to turn up or down graphical settings depending on my environment or activity. THat’s poor game design.

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You can literally set raid and battleground specific settings. What the hell is wrong with you?

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Whats wrong with me is that I believe that to be a poor design decision. If done correctly, you don’t need to be forced to pick your poison.

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And why should you be the arbiter of how it defaults? Some of us have great computers. Maybe default should cater to us with everything maxxed out.

Or you can be an adult, take 2 seconds to change your settings, and never think about this again.

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If it was done correctly nobody would need to be the arbiter of anything.

“Maxxed out” settings on state of the art computer and graphic card but where you can’t see anything because your screen is a chaotic mess of differently colored pixels doesn’t make it “better”.

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It does that. It defaults based on your specs, like every other game for the past 20 years. So thanks for showing your ignorance.

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So what I’m seeing here is you want less ranged, more melee in encounters? All you fancy wannabe wizards with your spell effects are clutterin’ up mah screen!

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Again, the specs of ones computer has absolutely NOTHING to do with what I’m talking about. A screen full of particle effects that obscure the game play is a screen full of particle effects that obscure the game play regardless of whether it’s happening on a Voodo 5 card from the late 90s to a GeForce RTX 3090.

And if your solution is to “turn off the effects”, then your solution only highlights the entire point of this topic even more.

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I also find this to be a problem, or I did when I raided back in BFA… but that’s why the bosses are so large and there’s a second set of graphics settings you can swap to for raids.

While I think that it is a design issue… I’m not sure there’s a practical workaround besides the second set of graphics settings. I mean… if there’s a bunch of mages and balance druids there’s going to be a lot of flashes and particle effects at all times.

@OP what do you think a workaround or solution would be?

so those of us who think it’s fine should lose out because you’re too lazy to adjust a slider?

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Sometimes it’s just all the mob powers overlapping.

I can’t even imagine what it must be like to play the game while color blind. Yes I know that there are color blind modes but even then, it must just be a mess of static on the screen.

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You can do a command to reduce or increase this, but hey blame blizzard for your ignorance

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In a way the settings are part of the problem.

They are very inconsistent in which ones turn off important combat / get out of fire information. If you crank them down you start dying to things you don’t see.

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part of the problem is that most of the mechanics are solved by throwing players into stacks and against walls where cameras get funky to the point where you have no option but to cross fingers and hope that you can make sense out of all the noise generated by the particle effects… Maybe design the fights such that this isn’t the expected solution.

What could possible be “fine” about a screen filled with static?

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mine isn’t filled with static. maybe you need to update your video card drivers?

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At this point the solution is probably opening up the effects on a per effect basis to the add on API.

Let the modders sort it out.

Maybe something that drops all not-you spell effects down to like 3/10 and keep only yourself at 10/10.

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