World of Warcraft is a mmorpg along with many other mmorpgs that are identical in game-play mechanics and contents.
Mmorpgs, single player games, and mobile games have one major common denominator;
and that is Violence, blood and gore. Players are encouraged to beat-up, maim and murder NPC characters and creatures in PVE, As well as other player characters in PVP.
In the cruelest most horrible ways imaginable.
Add to this the major motion picture industry’s intentional prevalence in focusing in all types of glorified over the top violence and horror. Put all these factors together and the
result is that perhaps what we are seeing in the News almost on a daily bases, is a direct result of the entertainment industry’s pushing of Violence to everyone.
In effect creating a population desensitized to violence in general and in fact encouraging it. It has gotten to the point that some people are lead to believe that violence is the way to deal with anything that person dislikes or a way of resolving problems between people.
In gaming players can commit the most horrendous acts of violence without any real repercussions or consequences. Perhaps generating a subliminal sense that violence
is the correct course of action in the real world to their personal problems. A disengagement to reality? Could this be considered unhealthy in it’s very nature?
Or is it just a harmless pastime?
Some think that this type of depicted / interactive violence does not have an effect in the real world.
But is that true? Just look at the News.
So my question is: Has the Entertainment Industry including Wow and Gaming in general gone too far with it’s pushing of violence to it’s audiences?
That’s actually so sad if it’s true and I don’t wanna know the truth, regarding this. I want to love people but don’t poke the bear - and if you do, I’ll say some choicy words and lick ya.
Imagine if we could love in this short life vs fight.
Thats why games and any other other entertainment media have “Age Rating”.
Some games are not meant to be played by younger people. If a kid is playing a PEGI 18/21+ age rated game, so its more a parental not looking after his child problem.
If someone that has mental issues that cannot differentiate reality from fantasy and feels engouraged by imitate the acts done in whatever audiovisual activity he consumed, it should’t be playing or consuming any type of audiovisual entertainment that contains this type of content. These people need supervision and medical care to not come into contact with them.
World of Warcarft is a Cartoonish game with low graphic violence, with minimal use of blood, alchool and stuff like that. Its minimal, even nonexistent, when compared to other games. WoW is PEGI 12, so any people under that rating playing it is doing it wrongly.
So no, no changes are necessary.
EDITED a bunch of time to fix some spelling errors and still there is some
Look, I like smacking around dragon-people as much as the next guy, but do you really think because I do, I’ll be some evil Satanic follower of vile intent?
No, look at statistics for violent crimes and you’ll find that our perceived reality (everything is getting worse) is actually the opposite of what has been happening over recent years/the last two decades (decline in numbers of violent crimes). More news coverage and more access to information for almost everyone doesn’t equal more or worse crimes. It just means that now you are aware of crimes happening in places your parents’ generation wouldn’t have received news about.
And back in my youth, Bugs Bunny and Roadrunner cartoons were “too violent” and were censored. The coyote falling from great heights and cratering into a coyote shaped hole was just too much for some it seems.
This was about the same time that the GI Joe cartoon came out. And in the intro a helicopter was blown out of the sky in a giant fireball that all the occupants some how safely parachuted out of.
Now of those two, which message was more false?
The problem with movies and games has always been those that can’t separate fiction from reality.