WOW....game is trash

Yeah, but don’t expect to take on multiple enemies at once, lol.

do not worry. Once you hit 340 get better. Then scaling kick in and now it’s 360. Just keep going on the treadmill.

1 Like

395 is rather comfortable for world quests. And my paladin went from 280 to 370 when I took a few hours to do it. That hamster wheel is tough

he he he he. :smiley:

I’ll take ‘What are Druid Healing Spells’ for 400, Alex.

2 Likes

Pretty sure one of the devs even said the world will keep getting harder to keep up with our power increases. The writing was on the wall when they introduced scaling in general, now we have this. Wow is a mega machine, posts like this wont change a thing, dont like it, dont pay them.

I don’t think that you understand how stat weights and what-not work.

As you get higher level you need more of X stat to meet Y percentage.

So, say you have 500 points of haste and that equates to 25% haste at 111.

Now you level to 120 without replacing the gear, or while getting small upgrades.

Let’s say for simplicity that your haste is still 500. At 120, that 500 points only equates out, to say, 8% haste.

(These numbers are not accurate and serve only as an example.)

Meanwhile the mobs have been scaling with your level BUT your stats are actually going down due to lack of level appropriate gear.

It means they get harder. You can laugh and call it trash all you want, the simple fact of the matter is that you are horrifically undergeared and that anybody with decent gear would not be having these problems, and would absolutely trash you in a dungeon.

In a normal dungeon half the folks you’re playing with aren’t even max level.

How about try listening to the folks that obviously have more experience than you in this regard that are trying to help you?

I’ll even help you gear a bit of you’d like. Just let me know.

OP is complaining but meanwhile can turtle in bear form. Get back to me when you’re trying to level a cloth wearer through it. The moment my mage hit 116 and the legos stopped I had to get real creative not to die every 2nd pull.

2 Likes

Say what now? Warforged gear from the prepatch was 225, and this was equal to heroic Antorus gear. 289 is base item level (greens) @ 120.

Kinda embarrassed for you sir. The world scales, your gear is twinked heading into BFA from legion. Q for stuff, spam warfronts or dungeons.

Sidenote, I noticed Drain Life from the Cultists in Icecrown was doing like 1k+ damage a tick while leveling my druid, so I’d die in seconds. I’m pretty sure it shouldn’t be doing that much damage at all, especially since below level 80 in Icecrown a druid has like 5-6k hp.

The answer has been given. It’s called scaling. YOU haven’t scaled but the world has.

So you got top DPS on a normal dungeon …with a tank holding aggro and a healer keeping you alive. Grats. Doesn’t negate the fact that you are MASSIVELY under geared compared to open world scaling. It isn’t Blizzard’s math that is bad, it’s yours.

You also had legendaries from Legion that stopped working at 116 factoring in. So you’re stronger against mobs at 111 than at 120 if you don’t put in any effort into gearing at 120.

OP’s character at LvL 111 could kill 2 mobs at the exact same spot

But at LvL 120 died to those 2 mobs at the exact same spot while doing the exact same thing.

What’s the problem? It’s the definition of RPG. You play RPG to watch your character get better and stronger to get that satisfaction as you watch the character grow. While the scaling is great for leveling, it also defies the very definition of RPG and leveling.
Why level when the mobs scale with your level? Why gear when the mobs scale with your iLvL?

It was a mistake to apply scaling blindly all the way and including BFA. It should’ve stopped at LvL 110. Make 1 zone for 110-115, 2nd zone for 115-120 and make the last zone only doable for LvL 120, 350 iLvL+

And you didn’t get a free mount? THE HORROR!

I read this and I was really scared. My Vengeance Demon Hunter was just leveled 120 and only had an ilevel of 278. I was going to have to risk some world quests for gear. I choose one in Drustvar. During the completion of this quest, I managed to gather 4 saurolisks and 2 of those porcupine things. I could have sworn I was dead. But I stuck to it and killed them all finish the quest.

Now, after about 20 minutes of world quests and some crafting, she is about 310 ilevel. Almost high enough to start tackling some Warfront Wars for sweet 340+ gear. And higher once Darkshore switches.

While I agree with your disapproval for mobs that scale in ilvl. Having scale with actual level is convenient. We can safely assume that at ilvl 111, OP wasn’t level 120, or at least i’d hope not. When he got to 120, with a trainwreck ilvl, he faced an encounter that was harder for him to handle because he wasn’t strong enough, that makes perfect sense to me. However, as ilvl scaling does go up, the frequency in which the player dies still goes down. It’s just that the time it takes to kill the mob can be a pain.

I used to play the game alot in my teen days, if i would play at the same rate i would have burnt out a long time ago. Taking breaks, committing to other things kinda negated all the problems that ppl perceive in today’s wow for me .

…This is the issue right here. The power curve shifts significantly from 119 to 120, and you are in bare minimum level gear for 120.

If the other characters you are trying are also around that gear level they will probably not fare much better.

Get. Better. Gear. Heck they can craft 340 stuff easily now; the AH is full of it. This is a “you” problem.

Man getting gear is so tough this expansion idk how you plan to survive OP