Pretty severe title to grab attention but it fits the post.
Seasonal affixes weren’t the problem its the design and interaction with the current season affix with the current and previous mythic + affixes thats the issue. For the senior game director to be this out of touch with the player base is extremely concerning.
The player base’s opinions have been negative to most of the older affixes being “nuisances” as they are mostly nuisances and not gameplay enhancing. Explosive is just annoying and does not improve anyones gameplay. Bursting and grievous aligning the same week is considered gameplay enhancing?
There are multiple posts in reddit and these forums with more context and understanding of their peers concerns. That also provide very insightful ways to improve and update the current systems affixes and difficulty scaling.
Just removing a seasonal affix won’t improve or “fix” mythic +. The only positive thing in his comments is that they will look at level 7 affixes. Which should be their priority. Maybe not spending dev hours on a seasonal can help improve the original affixes but the most loved affixes have always been interactive, fun, and rewarding. Reaping is a good seasonal example.
I mean, we have zero clue that they’re gonna do with level 7 affixes. Maybe they make them all kiss/curse, so I don’t understand why the dooming before we have all the information. Seasonal affixes gone isn’t a problem, they were way too mixed bag, anyway. For every encrypted or tormented we had a prideful or an infested.
The logic behind removing seasonal affixes is sound though. The whole point of seasonal affixes was to keep dungeons fresh, but now there’s no need since the pool changes every season.
If you remove 2-3 abilities off every mob then base dungeon mechanics are going to be rough for normal/heroic OR the move up in difficulty is going to jarring. At least now the key itself and the vault pane both indicate that there is something else to expect.
If some random mob starts popping off because you didn’t CC it, but it only matters after like +10, that’s not satisfying to wipe your first couple times there to it because the game does an awful job of telegraphing what mechanics are meaningful.
Unskilled players kick everything or nothing, rarely stopping key abilities like heals, shields, or heavy aoe.
I agree. There were some seasonal affixes that were amazing and missing out on the chance for that sucks. If they revamp the 4 and 7 affixes making m+ just better overall maybe they can just add seasonal back later.
Here’s just one of the many problems with affixes.
The thundering graphics covers up Odyn’s rune graphic. And when thundering goes off just before you get assigned the rune that additional time to drop thundering or the time and focus required to pick up the rune underneath the thundering graphic can mean you’re going to die.
And again this is just one of many bad luck interactions you can have that are both random and novel occurrences.
The problem isn’t the affixes, and the problem isn’t the instances. The problem is neither of them is designed to take into account the other.
If the dungeon mechanics were designed in such a way as there was time set aside for the affixes to occur in, or the affixes were designed in a way that you don’t end up in situations where one mechanic is forcing you to group while another is forcing you to spread, then it could work.
At this point going back and reworking all the instances so there’s time set aside for affixes to occur in is probably too big of an ask, so another solution needs to happen.
I’m not in the M+ circle so can’t comment but these game directors and devs have been clueless for a long time. I keep asking why they chose to do X or Y and end up face palming a lot when they have their interviews
I don’t think so. Groups take too long to form and people are way too picky about who they invite. It’s not good for player engagement the way it is. Lowering the bar of expectations means randoms are more likely to play their role sufficiently enough. This means people will be less hesitant while forming groups.
Especially if they get the level 7 affix changes right. I think they are moving the game closer and closer to a reality where addon users will be seen as cringe by the majority.
I don’t fully agree as they are rotating old dungeons. Its nice and a change of pace but I don’t believe it removes the need for new and innovative affixes.
That’s fine as long as vetting happens when it should: when pride is the only thing you have to gain.
If there are in game rewards to gain and you’re required to use out of game addons in order to even participate, that’s a failed balance in my opinion. If you need raiderio to get +21 clears and become someone actually esteemed in the m+ community? That’s fine, that’s great even, because it means they are truly committed. But it shouldn’t be like that until the rewards become imaginary.
A neat idea was a stacking buff for each explosive you popped that had a small duration that can be increased. So your group needs to pop them but also its a competition if the buff is worthwhile. No more “I can’t hit explosive its healer job” lol