WoW Difficulty Level

Hey guys,

I just had a thought that Blizz might be able implement a difficulty level in retail WoW for questing. After all this hype for classic - part of that being the increased difficulty of questing - I thought how could they implement things in the retail version to be more like classic? I figure a “World” difficulty setting, with some scaling rewards - maybe increased material drop rate or something similar. They’ve already got mob level scaling, so I figure they’ve got some tech already that could help.
It’s prob insanely more complicated than that, but I wanted to post in case it was an idea Blizz liked.

Cheers!

1 Like

Something that causes the mobs to scale a couple of levels higher than your own might do it. If you’re level 45, the mobs might be level 48, or something of that nature.

I don’t think I will ever be able to go back to World Of Warcraft: Candy Crush RNG Slot Machine Edition again after playing Classic.

None of the people on my friends list log into retail. None.

I hope they release an alternative timeline for Classic and just scrap every other expansion since, or release Burning Crusade: Ultimate Edition with new raids, zones, etc, while not (((screwing))) with gameplay mechanics, classes, or in-store mounts/boosts/gold/etc

1 Like

The increase in quest difficulty is from the fact item level used to be closer to the players level. Common items would be same level as the player, uncommon +1 level, rare +2 and very rare +3 … or something like that.

As WoW moved farther away from it’s origin, item levels started to outpace player’s level. In BfA for example, player’s level is 120 max, but the item levels are 455(?) max in 8.2.

It’s gotten to the point where, quests still recommend 3 players and usually winds up being one player fighting “trash” mob(s). Not that there’s anything wrong with it.

Oh, just wait until you hit 60, when classic becomes World of Warcraft: press 2 buttons while watching tv or youtube and win.

They already said they won’t do this. They don’t want to develope 2 mmo’s, and they aren’t going to scrap their highest earning game.

4 Likes

extremely low and extremely high

A world scaling increase system yes, an increase in drop rates, maybe, scaling loot definitely not.

Players are going to turn up the difficulty and than yell and scream it is too hard, than when we point out they can just turn down the difficulty they will yell and scream it is not fair others get more loot from he same kills and ignore entirely the fact there is a difficulty slider.

Why will this happen? LFR is why. Players join LFR and say it is too easy, say they want better loot, than complain when we tell them to join raids. Players turn on warmode and than complain they are being ganked and how it is not fair, than complain when we tell them to turn off warmode and say it is not fair those with warmode get more.

A bad player will yell and scream that the harder difficulty is too hard, it needs to be made easy, the loot needs to be improved and it’s JUST NOT FAIR!!!

Why do you think we have 4 raid difficulties? Normal was too hard by admission of more, they made it easier, than hardcore raiders said it was too easy, so they made heroic. Than normal raiders complained heroic was too easy, they made it easier, more complaints, LFR, more complaints, mythic.

Complaints made normal and heroic dungeons, further complaints paved the way to M+, people STILL complain, mythic raiding is too hard, M15 is too hard, LFR is too easy.

A bad player will complain endlessly about everything that they cannot do because they think they are the best there is and don’t realise, maybe your skill is limiting you to what difficulty content you can play.

Knowing Blizzard though, if enough yell and scream about it, it will come into play, than we will have 12 difficulty levels and players complaining about unfair loot not realising it’s just their own skill stopping them getting the same loot.

I hate leveling, many people hate leveling, that is why i won’t go to classic, i started in bc on another account. Why on earth would i want to take days to get to max level? No thanks, classic is fine when you have no job, family to take care of etc. But don’t bring that to retail, they will lose way more subs that way.

3 Likes

While I would love increased difficulty option, like a warmode shard, my fear is they would just slow down xp gains and reduce drop rates and leave it at that.

That’s just literally Diablo 3. I wouldn’t mind it, the problem is it doesn’t work with an MMO when its based around you playing with others either directly or indirectly. It doesn’t work as it just creates more separate instances alienating other players from interacting with each other.

At this point I think they want to limit how many server instances they do with players, we already have normal and warmode separating players, sharding is a little out of hand with this as well. Adding more ways to split the players will increase the illusion that WoW is dead and nobody is around.

2 Likes

I agree completely. Sharding/Layering/Phasing is out of control in the retail version of the game. Classic uses layering only. Areas that I have been in are constantly populated. Quest difficulty is higher, but I can always find people to group with no matter what I am doing. I don’t want to play Diablo. I want to play an MMO and be at least sorta social about it.

Just go to a vendor and buy common quality gear. Then don’t use any gear that has actual stats on it. There, you’ve made it more difficult for yourself. And you’ve got itemization like Classic, to boot!

4 Likes

get a uber-lousy ISP plan, where you average around 376ms ping, and enjoy the random rubber banding and disconnects during pulls that when you log back in you’re already on a corpse run

1 Like

This already happens.

When I level, mobs level with me, but my gear does not. It takes some time for my gear to “catch up”.

Scaling is just a terrible idea. Full stop.

The last thing I want is for mobs to be permanently stuck at +3 from my level such that I have absolutely 0 “progression” against them.

4 Likes

The problem becomes where stats scale dramatically. They would be pretty much elite mobs.

Leveling in Classic is an awful grind. I’m only doing it because I want to see what the zones looked like back then. If they made retail as difficult as Classic, I’d quit playing. There are some things I like about Classic though, the lack of level-scaling for one.

2 Likes

The single most important take away from classic is that a community that lasts is built around rewarding players for investing their time and effort in the game. Warmode was a step in the right direction for BFA - it was fully opt in, and you were rewarded for your trouble. Blizzard needs to learn it is better for the health of the community to ignore complaints from people who want to avoid investing time and effort.

That not to say that there shouldn’t be content for folks who are too busy to consume the game at its highest level - LFR is fine for people who just want to see the story. But giving better loot in LFR than can be crafted by folks who invest their time and effort leveling a profession is undermining the very people who invest most in your game.

It’s OK to ignore complaints that an LFR boss doesn’t drop the same loot. It’s GOOD for there to be exclusive items (not just re-tints) only rewarded to the top tier of players. That’s how we build prestige and a sense of real accomplishment - and more importantly - a community that lasts.

Except, if Blizzard actually ignored players we would still have one raid tier and no M+. We are were we are because players yelled too much and got what they wanted and thanks to that notion, plus with this entitled generation we have means players will keep yelling and screaming until they get what they want.

Well if you are alliance hordemode (warmode) can be significantly harder than pve for questing…

Unless you are over on OCE where the alliance out number you 10:1 , and yes, they actually out number us about that much on warmode. Try join an OCE Nazmode server one day and laugh at us, we find it quite funny how bad it is.