Does anyone else think all the “WoW clones” and “WoW killers” failed (in comparison) because they copied Wrath instead of Vanilla?
Nope.
Considering that Wrath is one of the two best times in WoW.
They failed because they didn’t offer that much different and people were highly invested in their WoW characters.
That and the MMO genre’s popularity has steadily declined over the years.
They’d have failed in comparison even if they had copied Vanilla.
You don’t beat the super popular thing by being an exact clone of it.
You gotta innovate somehow. Even if it’s just what Vanilla WoW did which was “it’s like Everquest, but casual friendly”. That opened up the genre to a whole new market of players that had never played MMOs before.
I played a few of the “WoW killers” back in the day and it was always the same question: Why am I playing this when it’s basically re-skinned WoW, and all my friends are already on WoW?
The Old Republic failed due to a lack of a fleshed out end game and that it copied the worst parts of WoW, notably remote queueing dungeon and PvP content. A shame since it was a superior game in just about every way imaginable.
No they failed because they were just bad games, since wrath was the most successful version of WoW if they’d actually gotten it right they would have succeeded.
You can’t go wrong using any of the ones from the holy trilogy. However, you have to bring something else to the table or people have no reason to switch.
WoW clones never succeeded at copying WoW’s smooth combat.
If they came close, nothing was going to pull people away from WoW lore which they were more familiar with.
Basically this, those games copied the failures of WoW instead of its strong points.
There hasn’t been a good MMO in 10 years and MMO popularity has declined… Well there are a lot of people that want to play MMO’s with no game to play. Now that there are more people to play MMO’s and Classic releasing we will see why it becomes the most popular MMO in history. Finally people have a great game to play and many new gamers will test the water to see what all the talk is about.
MMO’s could be at the height of gaming again. Like they should be.
HAHA!
Oh wait, you actually believe that Classic will be the most popular MMO ever?
HAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA!
Thank you for a great hearty laugh to start my Wednesday.
It’s a real shame they failed miserably at making endgame content. To this day SWtoR is the best leveling experience I’ve ever had. Also the professions were pretty terrible from what I remember.
Wrath wasn’t even the sub peak. Subs topped out in early cata. Also wrath was when the game pleateaued (spelling?). The sharpest growth was during vanilla and TBC. Believe it or not I know a lot of players who quit in WotLK because they felt the game was becoming too casual
False. Wotlk is
If we count the number of players gained per expansion, then vanilla still was the most populair. So classic has the most chance to be it again.
False. WotLK & MoP are
TBC is
Vanilla was
2019 =/= 2004. Flash in the pan. Right game, right time. Nothing more.
U sure act like a troll druid, scream hard and run away with your tail between your legs when it gets too hot.
And you act like a troll human, but that’s ok. I’ll simply report any of your responses to me moving forward.
Have a great day.
i have 3 kids and asked them to give me their top 5 favorite games of all time.
2 of them said mass effect.
the other said kingdom hearts.
as #1 favorite.
so i branched out and asked a few friends that play video games. almost unanimously, they said mass effect. i still dunno why cause i never played it.
I always come back to a phrase, often imitated never duplicated. I was super hyped for swtor, and the story was great but everything else just didn’t mesh well (instancing was a huge issue for me). i remember after going through hoth looking at the scenery, it looked like the mobs were just ctrl+v all over the map. None of them moved, they were all the same setup with 1 strong 2 weak, or 4 weak. It never changed. End game was atrocious, pvp coulda been great (i loved huttball) but the gearing and progression was just so bad.
Guild wars 1, i loved and think that was probably the closest mmo experience i enjoyed aside from wow. The rest, guild wars 2, wildstar, warhammer, and so forth and so on just couldn’t put together the product WoW did.
To the OP, I would say yes. WoW copied EQ and DAoC. Seems to me they copied the best of both games in their vanilla state with their own twist and improvements. Thats why you had flight paths instead of teleports everywhere like EQ did with planes of power i believe it was. You know, like retail does now.
Imo
that was the secret sauce…