Exactly it’ll be a huge positive for pve and for almost all of pvp as well.
It’s a huge nerf for PvE encounters by giving healers up to 0.39 seconds of extra reaction time that they never had in the original vanilla WoW lol…
Great start for Paladins. Seems like they have an issue with seal of blood though where seal twisting massively buffs horde pallies in tbc. Hope they see that.
More importantly, let’s make sure rogues can still batch stuff with vanish! Adds a higher skill cap to rogues and lets us do a fun flashy thing. Thanks!
Great news! Now… if you could just get rid of leeway, another 2004 mechanic not needed in 2021…
Leeway is needed, that’s why it still exists with the exact same formula on Shadowlands.
Why do you think it’s needed?
??? What happened
Oh, I never even realized that it was the same thread. My bad, I’ll answer the above question and then bail out.
To prevent melee attackers from being spammed with “out of range” errors when trying to attack someone with an unstable or purposely throttled internet connection. You know when you see a Rogue “teleporting” or rubber-banding all over the place? I’ve seen video of people trying to attack a Feral Druid on a private server without leeway and they couldn’t even hit them.
No it isn’t.
If it was turn based, you would act, then the next person would act.
You can both act at the exact same time or at any time interval in that GCD before the 1st person that cast anything, acts again.
No, what it does is make the performance of moves happen in the order they were actually made by players, which is how it should be.
If a Mage started his poly cast before another mage started their poly cast, they should not both poly each other because of a longer batching window that allows both spells to act like they were cast at the same time.
You can still have this happen in a 10ms window, but it is significantly less likely to happen than with a 400ms window.
If another rogue gets off his blind on you before you can hit your vanish, the blinding rogue that acted 1st should be penalized by a larger batching time frame that allows you to vanish even though you reacted more slowly?
That’s ridiculous.
This is how it worked for years.
This change, reducing batching windows from 400ms to 10ms, gives healers up to an extra 0.39 seconds to respond in PvE encounters that they never had in original vanilla WoW. It’s a ridiculously large nerf to PvE encounters, as well a huge change to the PvP metagame. None of this is authentic to vanilla WoW.
Too bad so sad this is a good change, sorry you won’t be able to RNG as much in pvp.
Changing the subject again, and not responding to:
What do you have to say about that?
I’ve already told you spells working the way they’re supposed to is good.
And I could care less about #nochanges over a more enjoyable game.
Nothing about this is how spells “were supposed to” work in Vanilla WoW. The coders writing these spells are experienced engineers who understand how the server processes events.
You are talking about a game that is even further away from the original vanilla World of Warcraft.
And batching is a completely server side performance tool not an actual game play mechanic. One which is no longer necessary.
As such it is perfectly acceptable to remove it, and inline with what blizzard stated about the modern architecture allowing for a better experience.
And you continue to demonstrate you don’t actually understand how batching works if you somehow think it’s always a 400 MS delay on your action processing.
It is a gameplay mechanic if you are fluent enough in the game as a player.
Except it’s not, it’s literally a server side performance tuning technique that happens to randomly have negative impact on game play.
You just don’t understand batching well enough to understand why.
I am a professional software developer and I have 16 years of experience playing WoW at a very high level. You are a walking case study of the Dunning-Kruger effect.
It’s not a “random” impact, if you are good enough you can anticipate, predict, and play around it with ease.