I understand the other stuff but I don’t understand why anyone want this:
These are clearly bugs and they don’t bring anything to the game except frustration and confusion. Why would anyone want to leave it as it is?
I understand the other stuff but I don’t understand why anyone want this:
These are clearly bugs and they don’t bring anything to the game except frustration and confusion. Why would anyone want to leave it as it is?
They weren’t bugs back then, at least, not the first two. That was how the game functioned as intended at the time; Blizzard later made changes based on feedback, but that was later on, and therefore, not included in Classic.
The inconsistency in quest markings may or may not have been a bug, but quite frankly, it’s not game-breaking and just lends to the authenticity of Classic, which is Blizzard’s ultimate goal. Again, it was something they fixed/changed later on.
“Bugs,” in this case, would be defined as a conflict between the old code and current client. Something that should have functioned a certain way during Patch 1.12 that isn’t functioning that way currently. There are a few certain exceptions they’ve made in order to prevent cheating, etc., but for the most part, Classic is turning out to be very much like Patch 1.12 Vanilla, right down to the same bugs that were present during that time. Those are not bugs that Blizzard will fix.
That happens a lot. Even in current game.
Two of them are clearlya bugs. If you click to DO something. You expect character to DO it not to just stand on its place in one frame of non animating. It looks buggy, I checked cause I played Vanilla/Stress test and always was displeased with the fact that there is no animation for opening or salvaging or piclocking, etc.
Inconsistency in one logic is always a bug, in any game, in any application. If you go to the place of your interest on a bus every day, and you always have a sit. But suddenly randomly this bus will not have a sits at all, this is inconsistency and thus making it buggy and annoying.It doesn’t bring learning situation or some kind of patter, cause it’s random and you can’t know when this bus will have sits and where it will not.
Whatever. People who create addons will fix that for them. Cause it is stupid to leave it as it is.
That dead zone. I never had a problem with that dead zone. Unless I died.
Hi All,
I’ve just updated the OP with the following:
Great. If you paid to put classic on another account you can but right now your unable to attend your mythic raid and not lose your login to the server. Please god don’t tell me this is permanent.
Agreed. Not letting us not be able to log into both is pure evil.
I’ve been in queue for Classic for over 4.5 hours and suspect i have another 2 or 3 to go. I have things to do in BfA but cant because I’ll loose my spot in line. I’d understand you cant be logged into a character on each; I don’t understand why you couldn’t be in line for one and playing the other. Hopefully queue times go away quick or this is fixed.
What about the boats not running on several servers???
currently playing on Deviate Delight and I know other servers having same issue… seems like all the servers that were brought online today 8/26/19… any reason boats and Zep not working? any info is greatly appreciated
It has always been the case that if your game account is logged into another client while you are currently logged in, you will be disconnected. BFA and Classic are two versions of the same game that share login credentials. They aren’t different games like WoW and Overwatch.
For Combo Point classes (Rogues and cat Druids): changing target clears combo points. This is not a bug; it is standard vanilla behavior.
I dont see my bug report in your list there, where terrain is obstructing the ability to “Target Next Enemy” (terrain should not be doing this, just like the old days). I’m glad cause I am pretty sure it is a feature of the new client… and should not be part of Classic imo (it can make the difference between life and death for my characters).
I wish Classic and Retail could be played at the same time. I like to play multiple games at once. Even now, I have a Steam game open while I am waiting around in Classic, and visa versa when I wait for stuff in the steam game.
The not being able to be logged into classic, and retail, at the same time needs changed. You shouldn’t be forced to choose which one you want to play. It would be nice to be able to work on classic leveling, or a profession, while waiting on a dungeon queue, on retail, for instance. There is no logical reason for this, other than Blizzard’s typical you don’t know what you want attitude.
Added the following to the list above:
My hunter will swing his quiver as a two handed axe. I trained for two handed axes, and when I switch between range and melee I will find my self hitting the enemy with my hands around the arrows and them still in the quiver.
I didn’t know this was ever a thing, that’s pretty cool. So this means solo questing in some areas with a lot of players is more difficult than with fewer players around?
I did the same thing… though now sometimes there is just no loot. So i think some mobs just don’t drop something sometimes.
Are mobs that try to flee walking away in the same direction where you were damaging not a bug? I seem to remember being able to “control” mobs you were damaging, meaning that when they flee they’d walk away in the opposite direction of you. At least as of now in Classic, they walk right through you sometimes. Just wondering…