What about Rend head though? This is the exact same issue for horde players who end up on the wrong layer when a Warchief’s Blessing goes out.
I’ve added the Head of Rend Blackhand to the note. It was a subject of this fix.
How does this play with the cooldowns. Will a drop on one layer trigger the cooldown on the other or are cooldowns entirely unimpacted?
It sounds like announcing a buff is dropping, but not specifying the layer. Please correct me if I am wrong.
ony head just dropped on my server and only people on 1 of 2 layers got buffs !?
If you killed a NPC on either layer the NPC’s get out of sync and the buff no longer drops n both layer, basically breaking this implementation. You need to make it start the event on both layers even if the NPC isn’t reset on the other layer, NPC’s are out of sync on every server atm also until server restart. Basically the buff won’t drop on both layers any time the NPC’s are out of sync and it will stay broken for the whole week until server restart in most cases, all it takes is one NPC kill during the week and it’s out of sync until the realm manages to not drop any heads for hours on both layers.
Edit: This has been tested already btw, it’s not just a guess.
Just purge all the world buffs when we zone into a raid, the whole thing leads to such degenerate behavior.
Remove layering
Remove cd’s on world buffs that have a cd (Ony/nef/rend) etc.
This isn’t hard concepts
Open the transfer PLZZZZ
Still layering 11 months after release
You mean PvP behavior.
how many months later and hunters are still dog crap buggy with fd/traps
So, instead of this, how about just removing layers from servers except for ones that have an extreme need for it?
Seems like there’s been a second hotfix just now but it’s broken more than it’s fixed, explained here.
https://www.reddit.com/r/classicwow/comments/hwyrp9/theres_been_a_second_hotfix_for_world_buffs_just/
People playing is more important than no layering. Pretty simple
July 24, 2020
- Fixed a bug that could allow stacked periodic auras such as Ignite to persist past their final tick.
Could you make this any less vague as to what the bug was and how it was fixed?
No update on the second change to world buffs? Your post above is no longer true, both event dialogues aren’t started anymore, they changed how it works again.
changed from 4 seconds to 2 seconds
Can we get some additional clarity/specifics on this as it pertains to Ignite? The tooltip for Ignite states that the additional damage is done over 4 seconds. In-game this shows as two separate ticks at 2 and 4 seconds.
Is that still the case or does Ignite now tick at 1 and 2 seconds? Or maybe one tick for the full amount at 2 seconds? i.e. did yall just cut our Ignite debuff duration in half?
If I land a crit at the 3.5 second mark, is it still going to refresh the Ignite?