WoW Classic Hotfix -- Raid Party XP Bug

this is great. the game is not even week old they need to revert the experience gained in the exploit (not all just the amount that was wrong) this is ruining the economy / game for the people that didn’t cheat

2 Likes

What about all the big streamers who abused this exploit? They get a slap on the hand and nothing?

Anyone who used this bug should get suspended for X amount of time or their levels should be rolled back which you’ve done before.

1 Like

Nobody “cheated”. If you didn’t take advantage of the extra dungeon XP, it’s no one’s fault but your own. Some people want to enjoy the leveling experience out in the world. Others have done enough of that and just want to get to 60 to play end game content? So?

Either trolling is getting more subtle these days or…

1 Like

Definitely not. Abusing glitches is an integral part of being first. Right from the beginning.

? This wasn’t in vanilla?

Can you tell us who reported this exploit/bug. Was it actually the people that are 60 now and done with it? :open_mouth:

Could be a smart move to stop the competition ))

1 Like

So what’s their response to all the 60s in control of the entire server economy by doing this? Just let it go?

5 Likes

Seriously Blizz, you have all these 60’s that took full advantage of this bug knowing it was a bug and broken XP values. This completely destroys a server economy because those 60’s can now control all markets.

We need an official response by the devs on what they are doing about this.

You can’t just wish this away, it happened! You did all this talk about not wanting to provide unfair advantages and yet these select 60’s KNEW this was broken and exploited it to the fullest potential for a week!

To put this into perspective, no reasonable person or group of players would ever 10 man any dungeon knowing you get a lot less XP, but as soon as they realized what was going on, they quietly take advantage.

Instead of stopping exploiting, they pushed on with no F’s given.

8 Likes

? How would this have any effect on how many friends you can bring to an instance?

As a minor note your referring to democracy* as strong arm tactics is orwellian.

*Absurd in this context, yes I know.

Crazy, right? It’s almost as if there’s some standard by which they measure the effect of the exploit on others. Weird.

This is total bullshoit. You should have left the bug in. Way to screw over everyone else, and invalidate everything. Classic is already retail now. Didn’t last long.

Also, how do you not catch this in testing? It can be totally automated to calculate. I think Blizzard did this on purpose.

1 Like

You’re not going to convince me that they didn’t know this was a thing. They’ve been working on this for two years, and somehow forgot about this? Please. They gave into pressure like they always do. It’s the same thing that made the retail game so bad that people wanted to go back to the original version in the first place. People wanted to get as close to the original MMO experience that WoW used to have. Not the current “you can only have 5 people in a group for everything” ruleset that actually punishes you for being in a guild or having more than 4 friends. Phasing, sharding, group limits. These are all major issues that led the retail product in this downhill slope it’s been on.

4 Likes

Well I would actually agree that they couldn’t possibly have missed something this obvious. This is the kind of thing that the interns you bring in until to break the program find in the first week. I’ve literally been that intern.

However this is assuming that it wasn’t some more insidious bug, something that only arises under certain conditions or something that snuck in as they erected servers.

I would point out that you’re blaming a symptom, not the illness. The symptom is raid groups offering reduced experience but the illness is a game designed for five men groups instead of raids.

I suspect this is one of the intentional design decisions meant to differentiate it from early, more hardcore, MMOs.

This is not really accurate IMHO. It was always known going with more people in a raid gave you less XP. The reason for doing this was for the kill and the loot, not XP. I knew this immediately when I joined Stockade 10 man farming and it was good XP. I said to myself, “this is not what is supposed to be occurring.”

Taking this away right now just as people are getting near doing SM runs, after having seen so many people doing then to level faster, is really bad form for Blizzard. You’re going to reward a minority and offend a majority.

Yeah, why don’t you go in a corner and QQ a little more.

Amen, I couldn’t get into an SM armory run because I didn’t have the weapon… that drops in the Armory.

Calm down. It will be fine.

It’s not a “world first”. LMAO. THAT happened in 2004…

My thing is, if they used the 1.12 patch as the base client, this was already patched out. I remember 40-man strat/UBRS runs being a thing early on because of the ease in which you could clear these places with 40 people, and the exp gain was huge. It’s how every server first guild got their server firsts when they did. You’re not going to convince me that they didn’t know about this. My point is, it’s not a bug. They’re trying to play dumb, but I’m not buying it. Now, I’m not saying there’s some conspiracy here. But I find it convenient that they “found this bug” after a bunch of people already utilized it and got to 60.

1 Like