Wow classic Guild halls

Why don’t they do something similar to what guild wars has done for vanilla . Update it where when you create a guild you and your guild members get to feather and go and fight a certain boss that is inhabiting a certain area. When you defeat boss that area unlocks to become your guild hall. You then as a guild have to work together to unlock certain npc and perks which then those npc require certain things or crafted things from professions to unlock to upgrade your guild hall. Like a guild bank, certain potions for xp bonus from the bar you and your guildies help unlock. I know they done this in an expansion at one point but they did that as an individual thing instead of a guild thing. I think if they did it as a guild thing it would make everyone seem as some value to there guild even if they didn’t have time to raid . Maybe they would rather go grind that certain thing to help upgrade that thing to unlock so the guild gets that perk from the hall.

Though guild halls sound interesting and while they could bring a benefit of sucking gold out of the economy thru “taxes”, the reality is they don’t really serve that much of a purpose, and might be counter productive at this point. While you could potentially have your own portal stones, merchants, etc, the problem is they suck people out of the capital cities, making everything seem emptier, which could hurt server longevity, even though someone sitting AFK in front of the AH, isn’t really any different then if they were sitting AFK in front of their own “AH” vendor, it would make the world emptier.

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This is a great idea for whatever new “season of …” next up. NOT for era. Era already has way to many changes in it.

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In guild war 2 they solve that problem problem by not having AH in guild halls or even crafting stations. Making it where you have to frequent major city’s. But there all lots of other things you can unlock as a guild as you upgrade such as mining nodes that can only be mined once a day by everyone bar tavern that as you upgrade unlocks xp potions or xp crafting potions and when you lvl tavern it unlocks even higher ones for higher lvl characters.also you hall itself has a total lvl that gives everyone in guild certain buffs.

I think if they ever added a guild hall, it should have NO resources available in it, at all. It should be 100% decoration, non-functionality. Where you can display trophies, and such. And, just a place to hang out. I hate the idea that everything needs to have some kind of “reward”, no matter how small. Why can’t something exist, just to exist for fun?

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Yeah, I bet you’ll suggest an xp buff in that mess.
How about everyone that doesn’t like Era ‘as is’ go play another version. Good grief.

Good grief don’t get so bent on just having a discussion on a possibility.

Not bent at all pal, just discussing.
Fact: if peopke want something different than what Era offers, they have options. No?

Not looking to change the who game just wanting to maybe make guilds more than just I’m in a guild. The game is in fact a great game , Time has proven that. If not what I was saying maybe at the least add guild banks . I’m not looking to change it at and individual lvl. I’m looking at a guild benefit. A lot of people would agree it seems unfinished so they could push towards burning crusades. Just trying to make professions more viable in game and bring value to current game.

Here’s where I see it differently. The reward of being in a guild is the friends you make. Adding rewards will change those communities. As in the past, you get players joining the more advanced guilds merely for the perks. They aren’t there to build a community, they shop for one that will benefit them because rewards. I remember when guilds could build up gold from player activities, they mass invited to get their coffers full. Leaders would make a bunch of gold, pocket it all empty the vault and disband.
I agree with Healonly here,

I think rewards for guilding would be abused. We need to move away from the view of “why should I join a guild/do a dungeon etc. if I don’t get a reward”. Isn’t the fun you have with the friends you make enough?

Ignoring the “no changes/should we alter classic argument” the idea of guild housing always sounds good initially, and having played games with it (DAOC, never tried Guidlwars) it had its uses, as I mentioned, what better way to get rid of all that gold from all those PvP kills, then to allow you to have your own space of pixels where you can hang a few dragon heads and put chests full of potions to use in your future conquests?

The issue though is really what’s the whole point of sitting in a room by yourself, or even with a guild, when all your doing is chatting in discord or in /gu. Things like player housing really start to make more sense when we start looking at VR type games, where you do away or restrict unlimited distance/private communication and where they could be a more social meeting place, for gatherings outside of raiding/leveling etc. In WOW it just seems to end up being an expensive way (complex UI to design, etc) for ultimately giving people guild perks, and just granting guild perks would be way easier and cheaper.

It would also make more sense if there was a larger RP presence, but if you look at most of the RP servers, they are all low population, and even most of the players on those are there for the more mature environment, not to RP.

These are the main issues I see with it.

  • Encourages mass inviting “cashflow members”, players who only serve to help unlock all the perks. Guilds just become a transaction, very bad for what guilds should be.
  • Individualized instanced content gets people quitting in droves. Guild halls would probably go somewhat the way of garrisons. Imagine there being nobody in Orgrimmar that isn’t just passing through because they are all in a guild instance doing town stuff.

People seem to be happiest with the game long term when they can see on their screen that lots of other people are playing and doing stuff too. Epic moments in the game happen in the open world, and this is especially true on PVP servers.

Garrisons are a larger part of why I stopped playing retail. It felt like if you didn’t keep up with them, you started falling behind. And, it made WoW feel like a facebook game.