Yes, many private server admins have admitted to adding difficulty. WoW Classic is true to patch 1.12 - they have the actual data and code from then - and the devs have checked potential discrepancies people have reported.
Note that there were several buffs to players and nerfs to certain dungeons throughout Vanilla. My understanding is part of why they’re using 1.12 is because that’s the only snapshot of data they have.
I was worried about that. For me Private servers seemed the perfect difficulty. This does seem a little easier but nothing dramatic so far. Although I hear the dungeons are much easier which is a major bummer if true.
Conversely to the claims here about private servers adding difficulty, we also have claims that damage is turned too low (mostly incoming). No evidence provided yet.
Blizzard explained in detail why they chose 1.12 for the version of ‘vanilla’ they were using for Classic … of course, it may have been a ‘fib’ to cover the fact they had lost other versions but frankly I think that’s pretty unlikely.
Note that I’m specifically talking about data, not code.
I may be remembering incorrectly, but around when they first publicly announced they were doing this, they released a blog post explaining how they jump started the process, and I believe they said they initially thought they couldn’t do it because they didn’t think they had the data from back then, but found some random old machine with data from 1.12.
They also have explained several times that they don’t actually have the original Alterac Valley. Which also seems to imply they don’t have all the data.
I definitely have heard them say what you’ve said, but I’m also pretty sure I’ve heard them say it’s all they have when it comes to the data. Both can actually be true though.
While they say they did find Vanilla Data, they didn’t specify it was 1.12. They just said it was vanilla data. It could’ve really been any patch after 1.12, and most of 1.12 stuff would still be there.
They picked 1.12 because they felt that patch was the most stable since launch, not because it was the earliest they had. They discussed going earlier, but preferred starting with 1.12.
They had to recreate a bunch. the file they had wasn’t complete, they were missing a bunch of stuff. Its why recreation took so long. So I’d say patch 1.12 probably was not the data they had, but rather the hallmark that they were aiming for when recreating vanilla.
Go watch the original Blizzcon 2017 talk. They say they can roll the code back for forever, and that they found an offsite backup from 2008 with a folder labelled “final 1.12 data”.
Then with that code and data, they were able to internally run that and actually login. My understanding is they use that as a reference to verify things are working correctly during the process of porting it to the new client and server code.
maybe you can find an old video from vanilla of the same mobs and compare them, joana’s leveling speedrun is a good one, then put on the same armor and use the same spells from classic and see if it’s the same
Your level of stupidy and ignorance is amazing lol
Give 1 week before the gold-sellers start to spam you.
The reason for “WE ARE HERE” is because we are tired of the CASUAL is WOW-RETAIL pendeja lol. If they release casual-classic-wow this will be a dam failure
I feel you deserved a delicious answer on the same gross&vulgar way you posted when nobody was offensive with you