WoW Classic 1.13.3 Patch Notes

“So you have chosen death” -> Flamelash

I play on a “low” population server, and we still have about a High-population Vanilla server worth of people.

Single-server BGs would not have been an issue whatsoever.

Still too chicken to post with your main?

:frowning: :frowning: :frowning: :frowning: :frowning:

I’ll believe you when I see it with my own eyes.

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i’m ready! i’m ready! i’m ready!

Nah, just taking count and names of the allies im gonna slaughter today.

Yea, wasn’t too happy about this either. Was hoping for Battlegroups at max.

Bye Bye Thalnos!

its why its not being implemented but just having support; aka they are not gonna let people move how ever and whereever they want; like faeralina will be unable to transfer on to most likely for the forseeable future; also say faerelina opens the gates and kromcrush does not then you will not be able to transfer to kromcrush from faerelina server (per the rules in Vanilla)

So they went through the trouble of adding the framework, backend and systems to do it. Then claim it might not be enabled? Ok sure lol

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Bug Fixes? Do we have a list of the bug fixes or we just need to discover those ourselves?

- Knocks over the bucket and then blames the water.

I can’t wait for servers to be more scuffed than they already are…

is the update almost done?

trust… i been waiting clicking every 10 mins lmfao

See, here’s the thing: If patch notes were posted we would at least know that patch notes exist. There was no downside to them being posted during vanilla.

I mean, what is the issue posting the actual patch notes as they did below?

Battlegrounds arrive!

The Warsong Gulch and Alterac Valley Battlegrounds are now available. The Warsong Gulch entrances may be found in the northern Barrens near the Mor’Shan Rampart (Horde) and south of Silverwing Outpost in Ashenvale (Alliance). The Alterac Valley entrances may be found east of Sofera’s Naze in Alterac (Horde) and in the Headlands of Alterac (Alliance).

General

  • Wands - The Shoot Wand ability is now a toggle. While active, it will continue attacking with the equipped wand until cancelled (e.g. moving).
  • Pet speeds have been increased when out of combat and following their master.
  • Berserking (Troll Racial) - Updated tooltip to clarify ability only usable following a melee critical.
  • Hardiness (Orc Racial) - Fixed a bug that caused many abilities to ignore the additional resistance.
  • It should no longer be possible to disarm traps created by friendly players.

PvP

  • Honor system
    • Dishonorable kills - Gained by killing a trivial Civilian NPC. Now has a negative impact on a player’s honor. Enough dishonorable kills will reduce a player’s rank to zero.
    • Players will now see an “estimated honor point (formerly contribution point) value” in the combat log for an honorable kill. Note that this value does not take diminishing returns against the same player into account and is therefore “estimated.”
    • “Team Contribution Points” has been renamed to “Honor”
    • Added tooltips to the different elements of the Honor System UI
    • Players will see their last week’s kill data in the “Last Week” section of the Honor System UI even if they did not achieve the 25 honorable kills required to gain standing or rank.
    • Fixed a bug where the PvP trinket rewards which cleared incapacitating effects were not always usable while incapacitated (e.g. Polymorph, Fear, Stun).
    • Knight-Lieutenant’s Lamellar Gauntlets effect changed to the originally intended effect for that item.
    • Sergeant Major’s Leather Armsplints for Druids is now set to the appropriate level.
  • Sitting characters will now stand up immediately after an attack, even if stunned.
  • Players can no longer swap inventory gear while dueling.
  • Dueling is now allowed within Everlook.

Druids

  • Barkskin - Now has a new visual.
  • Viper sting will not drain mana from Druids while they are shapeshifted.

Hunters

  • The Hunter Epic quest has had some of its Demonic Corrupters retuned. Players will no longer be able to bypass the single-player portion of the encounter by using another class to do their tasks.
  • Tranquilizing Shot - Is now properly affected by Efficiency and Hawk Eye talents.
  • Unleashed Fury - Fixed a bug where the damage increase was lower than stated in the tooltip. It should now increase damage by the listed amount.
  • Growl - Rank 1 effect improved.
  • Volley - Damage increased.
  • Pet speeds have been increased when out of combat and following their master.
  • Removing a dead pet from a stable no longer prevents the pet from being revived. Players also can no longer train more pets than the stable can hold.
  • Spirit Guides in Battlegrounds will now summon/resurrect dead Hunters and their pets.
  • Fixed a bug where magic shots were missing too frequently when used on a target with Blessing of Protection active.

Mages

  • Mage Armor - Now has a new, unique icon.
  • Fixed the range for Arcane Missiles when used against large creatures.

Paladins

  • Fixed a bug where a Hunter’s magic shots were missing too frequently when used on a target with Blessing of Protection active.

Priests

  • Inner Fire - Now stacks with other effects that increase attack power and armor.
  • Holy Nova - Cooldown decreased.
  • Feedback - Casting a higher rank of the spell will now replace an existing, lower-level effect.
  • Unbreakable Will - Fixed a bug that caused many abilities to ignore the additional resistance.

Rogues

  • Riposte - Fixed a bug where the ability was not usable against a disarmed or unarmed target.
  • Vanish - Should be a lot more responsive when used to avoid incoming attacks.
  • Combo points are removed when your target is dead.
  • You no longer lose combo points when your target is blinded in a duel.

Shaman

  • Fixed a bug where Fire Nova, Flametongue, Stoneclaw and Windfury Totems had incorrect level caps when cast by higher level Shaman. All totems should now be summoned at the level of the caster.
  • Flametongue Totem - Tooltip updated to clarify that only the main-hand weapon is enchanted.
  • Windfury Totem - Tooltip updated to clarify that only the main-hand weapon is enchanted.
  • Fire Resistance Totem - New icon.
  • Frost Resistance Totem - New icon.
  • Grounding Totem - Fixed a bug that allowed some area of effect spells to be “grounded” and/or destroy the totem.

Warlocks

  • Improved Drain Mana - Damage caused is now considered Shadow damage and is no longer reduced by armor.
  • Improved Voidwalker - Now increases the effectiveness of all Voidwalker spells (including Sacrifice) by 10/20/30%.
  • Improved Succubus - Now increases the effectiveness of all Succubus spells by 10/20/30%.
  • Master Summoner - In addition to decreasing casting time of summoning the Imp, Voidwalker, Succubus and Felhunter, it now reduces mana cost by 20/40%.
  • Improved Enslave Demon - In addition to reducing the attack speed and casting speed penalty of enslaved demons, it now reduces the resist chance of Enslave Demon by 2/4/6/8/10%.
  • Demonic Sacrifice - Is now instant cast.
  • Improved Firestone - Now also improves the bonus Fire spell damage of Firestones by 15/30%.
  • Inferno - The summoned Infernal will now be enslaved for 5 minutes before turning on its summoner.
  • Drain Mana - Targets with no mana will no longer be valid for Drain Mana (Rank 4), making it consistent with all other ranks of the spell.
  • Improved Drain Mana - Damage caused by this talent is now improved by the Shadow Mastery talent.
  • Conflagrate - Range increased.
  • Siphon Life - Is now instant cast, damage increased.
  • Siphon Life and Curse of Agony will now stack with similar spells cast by other warlocks.
  • Paranoia - No longer causes threat when cast.
  • War Stomp (Doomguard) - Now has a maximum of five targets.
  • Pet speed has been increased when out of combat and following master.
  • Honorable kills will now generate a Soul Shard when Drain Soul and Shadowburn are used.
  • Spirit Guides in Battlegrounds will now resurrect your last Imp, Voidwalker, Succubus or Felhunter. If the Doomguard or Infernal was the last active pet or the previous pet was killed before the Warlock, an Imp will be summoned.
  • Improved Curse of Agony - Fixed a bug where Curse of Agony (rank 1) was not improved by the talent. The talent will now work properly with all ranks of Curse of Agony.

Warriors

  • Deathwish - Is now usable while under a Fear effect, and will also remove an existing Fear effect.
  • Overpower - Fixed a bug where the ability was sometimes blocked.
  • Improved Cleave - Now increases damage bonus by 40/80/120%.
  • Blood Craze - Talent design changed. It now regenerates 1/2/3% of the Warrior’s total health over six seconds after being the victim of a critical strike.
  • New Fury Talent: Dual Wield Specialization - Increases damage with the off-hand weapon by 5/10/15/20/25%. Note: the additional damage also increases rage generation significantly.
  • Iron Will - Fixed a bug that caused many abilities to ignore the additional resistance.
  • Enrage - Increased the number of charges to 12. Decreased the duration to 12 seconds. The new duration is the limiting factor for slower weapons (e.g. Arcanite Reaper will typically get one less swing), while dual wielding and faster weapons will make better use of all of the charges over the duration of the ability.
  • Concussion Blow - Changed to an instant, stunning attack and removed the damage portion.
  • Shield Specialization - In addition to increasing % chance to block, it now gives the Warrior a 20/40/60/80/100% chance to generate one rage on a successful block.
  • Deep Wounds can now be triggered by critical strikes from combat abilities.

Items

  • The following item sets have had their statistics, effects, and set bonuses updated: Arcanist, Netherwind, Prophecy, Transcendence, Felheart, Nemesis, Cenarion, Stormrage, Nightslayer, Bloodfang, Giantstalker, Dragonstalker, Earthfury, Ten Storms, Might, Wrath, Lawbringer, and Judgement.
  • Mature Blue Dragon Sinew and The Eye of Shadow can both now drop off appropriate-level demonic and blue dragonkin monsters. It should be noted that both Lord Kazzak and Azuregos will guarantee a drop of the aforementioned items, but getting the items from the lesser creatures will be a much rarer occurrence.
  • Essence of Eranikus now has a poison cloud graphic around it when used.
  • Murloc Scale Belt and Breastplate recipes now are white items instead of green since they are vendor bought.
  • Gryphon Mail Gauntlets now have a proper inventory icon.
  • Ogre Toothpick Shooter now uses the proper attack animation.
  • Distracting Dagger now sheathes properly.
  • Mountain Giants in Feralas now drop loot more appropriate to their elite status.
  • The Druid of the Claw quest in Teldrassil will now provide a weapon choice more appropriate for low-level Night Elves.
  • The Dreadmist set now has a bonus for wearing all eight pieces of the set.
  • Cutthroat’s Loincloth name changed to Cutthroat’s Pants.
  • Ritual Kilt name changed to Ritual Leggings.
  • Felstriker effect’s name changed to Felstriker to reflect the previously patched item name change.
  • Ogre Pocket Knife, Peacemaker, and Lok’delar, Stave of the Ancient Keepers now sheathe properly.
  • Dragonbreath Chili’s visual effect fixed.
  • The Oblivion’s Touch wand properly shoots now.
  • Deepstrider Tumors are now a 100% drop off Deepstrider sea giants in Desolace.
  • The Book of the Dead and Ancient Cornerstone Grimoire now summons a level 60 skeleton.
  • Tome of Arcane Brilliance now appears as a rare item in your inventory.
  • New art has been added for Nightslayer, Lawbringer, and Beaststalker’s item sets.
  • The Arcanist Crown has updated art.
  • Spry Boots appearance fixed.

Professions

  • New engineering firework recipe added.
  • Added leatherworking recipe for mid level blue bracers.
  • The recipe for the World Enlarger now only makes a single enlarger instead of three.
  • Dragonbreath Chili proc rate has been reduced.
  • Restorative Elixir name changed to Resorative Potion with potion cooldown timer. Functionality has been changed so it should be more effective as it now dispels one harmful effect every five seconds for 30 seconds.
  • Two new transporter recipes have been added, with one for gnomish and one for goblin engineers. Gnomish engineers can get their recipe from Gadgetzan, Goblin engineers from Everlook.
  • Small Throrium Veins now sometimes will have Emeralds or Diamonds.
  • Engineering vendors now sell Blacksmith’s Hammers.
  • Both types of the engineer-made Jumper Cables now share a cooldown. It was never intended to allow a player to use Jumper Cables XL and Jumper Cables within the same period of time.
  • Solid Dynamite was inadvertently broken in the 1.4 patch to require harder materials than it should. This has been fixed.
  • Wicked Leather Bracers Plan is no longer bind on acquire.
  • Jumper Cables no longer have a chance to break when they fail.
  • Elemental Flux added to blacksmith vendors.

Raids & Dungeons

  • Molten Core
    • Firesworns that are moved too far away from Garr will now become enraged until they move closer to Garr.
    • The eruptions from the lava in Ragnaros’s Lair will now always happen while Ragnaros is in combat. However, these lava eruptions occur less frequently, do less damage, and the damage they inflict is now resistable.
    • The maximum range of the Wrath of Ragnaros spell has been increased.
    • Choker of the Fire Lord stats have been increased.
  • Additional new raid items have been added to the treasure lists for Azuregos, Lord Kazzak, and bosses in Molten Core.
  • Onyxia - Fixed a bug that was causing Onyxia’s Tail sweep to no longer cause knockback.

Quests

  • Searing Gorge has a new quest hub for both Alliance and Horde players called Thorium Point. The supported level ranges are 45-52. Crafters will be happy to know that the Thorium Brotherhood has opened up many new opportunities to gain favor amongst their clan (even for level 60 players).
  • The Hinterlands has a new Horde quest hub known as Revantusk Village, located on the eastern coastline. Horde players level 44-52 are encouraged to visit Revantusk Village and assist the Revantusk trolls with their myriad problems and tasks!
  • All members of both the Horde and Alliance are reporting low stockpiles of various textile resources! Donations of cloth are now being accepted in the following locations: Darnassus, Stormwind, and Ironforge for the Alliance; Orgrimmar, Undercity, and Thunder Bluff for the Horde. Seek out an official Cloth Quartermaster for more information.
  • Several quests have been added to Feralas for level 45-52 characters.
  • Krueg Skullsplitter has moved from Thousand Needles to a more appropriate location at Camp Mojache in Feralas.
  • Highlord Demitrian is back! For those players unraveling the mysteries of Thunderaan, you may once more speak with the Highlord.
  • Dwarven Priests may now undertake the Molten Core discovery quest: “Attunement to the Core.” In fixing this bug, we had to open the quest to all players once more. If you have already done the quest, you will not be required to do it again in order to access the Molten Core via the portal.
  • Highlord Bolvar Fordragon should no longer despawn when “The Great Masquerade” is activated.
  • Characters on the “A Strange Historian” quest are now correctly prompted to find Chromie in the northwest corner of Andorhal, where she and the ruined inn have been moved to.
  • Musty Tomes now spawn on the ground in the town hall of Andorhal.
  • New art given to the Roughshod Pike in lower Blackrock Spire, to coincide with Omokk’s head on a pike in the Urok event.
  • Sergeant Bly’s health was increased.
  • Changed the log text of the Continue to Stormwind tutorial quest, to better describe the location of Osric.
  • The Gordok Courtyard Key and the Gordok Inner Door Key are now zone-bound items. These items only exist within the Dire Maul zone instance, and players will lose these keys from their inventory if they leave the zone.
  • Everyone’s favorite Alliance quest, “Deep Ocean, Vast Sea” now gives a substantial coin reward in addition to the choice of item.
  • Rage Scar Yetis in Feralas no longer give the quest item for the “Mark of Quality” quest.
  • Completing the “Mark of Quality” quest now gives Darnassus and Thunder Bluff faction increase where appropriate.
  • Merideth Carlson should only hand out her free horse feed now to people who have already completed the quest for it.
  • The “Unfinished Gordok Business” quest has been fixed to allow access to it for certain Human Priests that had previous difficulty accepting it.
  • Sea Elementals and Sea Sprays in Feralas should now be giving out the proper version of Oglethorpe’s distress beacon.
  • The end of the Paladin Epic Mount quest “Grimand’s Finest Work” now makes it clearer that Lord Shadowbreaker’s acquisition of the Arcanite Barding is only temporary.
  • Added log text to the Fragments of the Past quests, explaining where to complete the quest.
  • Fire Tar, quest item for the Fire Tar quest, now drops off of any Razormane caster in the Barrens.
  • Jeziba in the Ruins of Andorhal now faces the correct direction when pointing to his Catalogue of the Wayward.
  • Fraggar Thundermantle now correctly tells you to return to him, and not his evil, two-eyed twin, Frobe Thundermantle when completing the Skull Rock Clean-up quest.
  • The Branch of Cenarius no longer drops off of Prince Raze. It now properly only drops off of Geltharis for the quest, The Branch of Cenarius.
  • Failed quests will now indicate (Failed) in the quest log so it is easier to see them.
  • Typos fixed in the Paladin Epic Mount quests.

User Interface

  • Innkeepers around the world now have a gossip option that lets you join a meeting stone directly from the innkeeper rather than going to the location of the meeting stone. Also, these innkeepers will now have background lore about each of the dungeons.
  • Levels requirements for meeting stones have been increased. The intent is that a group will not be grouped with party members that don’t really have a good chance of completing the dungeon.
  • Meeting stones have had their rules for grouping different classes of characters relaxed. This means groups who use meeting stones (or innkeepers) should have their groups formed much more quickly than was previously happening.
  • Pets of other party members will now display in the party UI. You can see pet health and harmful effects on the pet. You can turn this functionality on and off in the Interface Options menu.
  • Players can now target other players in a raid by clicking on their name in the raid window. Additional Raid UI improvements coming soon.
  • Added visual effects for healing power and spell power enchantments.
  • Your main action bar now displays the number of the bar that you are currently displaying.
  • In master looter mode, items are no longer opened up for looting by all party members after the round-robin looter closes their loot window. The loot master always distributes items over the loot threshold.
  • Rolling on items while charmed/hexed/etc. now works, as does /random and receiving items from the master looter.
  • When a player dies in an instance and then uses the spirit healer, the body in the instance now turns to bones.
  • Players can no longer mail or auction an item that they’ve just disenchanted.
  • When a ghost player is resurrected into an instance that has become full, they no longer come to life wherever their ghost happens to be standing. Instead, they get ported to the closest graveyard.
  • When a player places a bag into a purchased bank bag slot, it becomes a soulbound item.
  • Items split from stacks can now be dropped directly into (or onto) bank bags without any mysterious error messages.
  • Added a “Maximize” windowed video option, which maximizes the game window and removes the borders for a fullscreen experience. Windowed mode still remains though, so you can access other windows.
  • Trying to use a hearthstone, consumable, etc. while logging out now displays a more appropriate message: “Another action is in progress.”
  • The login interface files are now checked to make sure they haven’t been tampered with or corrupted. This is to improve account security in public game rooms.
  • Added the function TargetNearestPartyMember() to the UI scripting system.

World Environment

  • The Thorium Brotherhood faction is now peaceful - players cannot go to war with them.
  • The Wildhammer Clan in the Hinterlands is now a peaceful faction to the Alliance, meaning Alliance players cannot intentionally declare war on them.
  • A new graveyard has been added near the east coast of the Hinterlands at the Overlook Cliffs.
  • The two Hinterlands graveyards are now using a system that will ensure that the spirits of dead characters go to the closest graveyard.
  • Buliwyf Stonehand, the dwarven weapon master in Ironforge, now properly tells you about the weapons that Woo Ping can train you in, instead of talking about himself. He does like going on about his own martial prowess.
  • Krinkle Goodsteel of Gadgetzan submitted a complaint to the local Repairer’s Union and has had his ability to repair durability reinstated.
  • Brave Wildrunner of Bloodhoof Village in Mulgore no longer patrols through the kodo mounts.
  • Added new load screens for Deadmines, Wailing Caverns, Uldaman, Razorfen Downs, and Zul Farrak.
  • Discovering Valor’s Rest now also reveals the Southwind Village puzzle
  • Many of the epic mounts have gained eye glows and some have had other tweaks made to them to improve their appearance.
  • Additional mithril nodes have been added in Un’Goro crater
  • Genavie Callow in Undercity is now properly in the Undercity faction.
  • The Grow effect that Bom’bay in Sen’jin Village would sometimes cast on characters was reduced from 100% to 50% growth.
  • The Lazy Peons in The Valley of Trials now make a wood chopping sound when they are hacking at the trees.
  • The Dark Summoners of the Eastern Plaguelands have finally fully materialized and are no longer ghostly in appearance.
  • In Silverpine Forest on Fenris Island, moved a Rot Hide Plague Weaver’s spawn point from inside a tree.
  • Neeka Bloodscar of Kargath no longer speaks as if she is in the Barrens.
  • All Forsaken NPCs are now correctly marked as humanoid to be consistent with Forsaken players.

Flight Paths

  • New Horde Flight Paths
    • Valormok in Azshara - Bloodvenom Post in Felwood
    • Kargath in Badlands - Thorium Point in Searing Gorge
    • Flame Crest in Burning Steppes - Thorium Point in Searing Gorge
    • Tarren Mill in Hillsbrad - Revantusk Village in Hinterlands
    • Undercity - Revantusk Village in Hinterlands
  • New Alliance Flight Paths
    • Ironforge - Thorium Point in Searing Gorge
    • Morgan’s Vigil in the Burning Steppes - Thorium Point in Searing Gorge
  • The flight path from Undercity to Kargath no longer clips into the ground just south of Dalaran.

Bug Fixes

  • Fixed bug causing all tailoring recipes to show up as “orange.”
  • You will no longer be briefly flagged as in combat when enemy players release to the graveyard.
  • Guards should no longer become permanently stuck in evade mode.
  • The Mark of Frost is no longer cancelled by logging out.
  • Recasting a channeled spell as it is running out will no longer cause the casting to be cancelled immediately.

They don’t care that you’re putting it on the table. The character transfers have always been the same so your options are pay to transfer each, don’t transfer or quit.

The free transfers ruined the balance already. They should not allow transfers out if your faction has less than 40% nor in if you have more than 60%.

And fast queues should be at least some reward for suffering on an imbalanced server as the minority faction but not even!

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Are you serious? Why not elaborate? Is blizzard that lazy that they can’t even write detailed Patch Notes?

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