WoW class design based on cosmology?

It looks like all the class or at least one single spec are made related to each force.

One melee one caster:

dh = chaos melee
warlock = chaos caster
pally = holy melee
sub rogue = shadow melee
priest = holy/shadow caster, etc.
:thinking:

Yeah but what time were you born

3am and Venus was in retrograde.

A game full of different types of damage has a wide variety of classes/specs to utilize said types of damage? Uncanny.

shadow priest = Twilight’s Hammer cultist