https://twitter.com/Nibellion/status/1554846305603706880
Interesting, considering they said it was based in the same universe as WoW but in a different time period. Would this have been the mythical WoW 2?
I’m honestly perfectly fine with this never coming out because I 1.) hate mobile games and 2.) would have probably gone the same way as Diablo Immortal because Netease was involved. Sad to see 100 devs get laid off, though.
Thoughts? Concerns? Giggles?
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Instead of releasing a half assed video game and forgetting about it less than a year after it came out and scrapping any plans to develop it further they’re just now actually giving up beforehand
Something something progress
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Probably would have sucked anyway.
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The idea of a different time period in the Warcraft universe could be cool but the fact it was going to be a mobile game means it would it likely would have been terrible.
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“Diablo Immortal made us more money than we expected, so we didn’t need this anymore.”
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apparently someone dropped 100k on the games gear/items and noone wants to play with them anymore lol
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I guess that mobile games are apparently big business because I read articles that say they are big business, but I don’t actually know anyone who plays them.
I love this WoW universe and I don’t even want to know how much I’ve spent on Warcraft over the years, but I would not buy a mobile WoW, not even if it had cool hats.
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Mobile game whales are genuinely terrifying people, either cause of their obscene wealth or their heart-wrenching addictive spirals. The mobile industry needs to be both regulated tighter and marketed as the luxury past time it actually is.
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My sister is a stay at home mom that was never much into video games is addicted to some tactics RPG mobile game and has dumped thousands of dollars into it.
I think that kinda answers Norman’s question regarding who plays mobile games? Likely people that never really played console or PC games.
At least that’s my theory because otherwise I wouldn’t know anyone either that plays mobile games if it wasn’t for my sister.
Anyway I legit forgot they were making a warcraft mobile game lmao
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@Norman
An immediate family member of mine is cripplingly addicted to the kinds of games you see advertisements for on your popular site of choice.
It took two near-death experiences with COVID for them to realize how damaging the affects of that are on one’s mental health as well as financially.
The mobile gaming industry is the biggest sector ever. Ever. It is all markets across the world. It is anyone who has an interest in
a) “I spy”, cats-cradle, tic-tac-toe levels of games,
b) a phone.
that’s all it takes.
When I was in middle school, the creator of a popular jump puzzle game was barely in his 20s showing off the game that he coded while he took those baby Microsoft IT courses in middle school near ours years ago. He’s a billionaire now. You probably know the game. I don’t, I just remember the presentation and how he had us come up to his devOS phone and play it.
The creator of Flappybird will never have to work again and neither will most of his descendants. This is despite them even stating they donated massive amounts of wealth to charities and erased all code & even gives cease-and-desists to other versions of the game. Something something creator’s remorse.
Mobile games are so predatory. As are most games and their anti-consumerism practices. It takes a lot for people to wake up. It’s really heartbreaking and sad.
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I wonder how them China Bucks are working out for good ol’ Bobby Even-The-Gold-Diggers-Won’t-Touch-Me Kottick?
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I play some really expensive games but I guess the fascinating thing about mobile games is how there is no limit to how much you can spend.
Like yes I own all of the DLC for multiple Paradox games which costs an embarrassing amount of money. And you can kvetch about how buying everything for The Sims 4 will cost you like $600 or something.
But that’s it! Once you spend your $600 to make your simulated SoCal suburbanite into a vampire or whatever, you’re done! You can’t just keep spending money on… whatever it is that entices whales.
I assume this only works due to gambling elements (e.g. “I really want this character in Genshin Impact or whatever with a .5% drop chance so it will either cost me 1 token or a few hundred tokens and whoops now I spend $1000”). So although it’d never happen in the US it’d be great if there was just anti-gambling legislation against these games. Put as many microtransactions in as you want, but make it finite. Sure, ok, charge $100 on a dab emote in your battle royale game and see if you get any takers, but you can’t make people gamble for it and potentially go broke.
Getting rid of gambling not only helps people who have problems with addiction, it actually makes games better. Like it is sort of ridiculous that you can spend $2000 on Euro Truck Simulator DLC, but it is the best thing in the world if you’re really into trucks. They’ve actually carved out a weird niche and made an incredibly complex game out of it, thanks to the incentives provided by their weird monetization scheme. Gambling games don’t have to create as much content or find a special niche and usually lack any creative merit whatsoever.
Again, I don’t expect any regulation like this to happen. AFAIK the EU has certain restriction on gambling in games that market to children but it seems pretty toothless in terms of how it has impacted the industry. And the EU is the only major player that seems to care about consumer protections like that, the US is the US and China is home to mihoyo and netease and all the companies that make these games. But it’d be nice
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I may be in a minority here but I don’t like playing games on my phone and definitely wouldn’t want to play an MMO on it.
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Back in my salesman days, everyone in the office was in a clan together on clash of clans, and these guys weren’t gamers. They all had decked out fortresses and knew all the silly strategies to win clan wars or whatever. I admit that I spent some money to try and catch up, but after a while it just gets egregious.
I too am in this minority. Aside from lack of interest, my physical handicaps limit me enough playing WoW. I can’t imagine how horrible it would be to try and play a game on a phone.
That said, interesting to read the comments in this thread. I had no idea it was such a predatory business. I’m kind of thinking the money I’ve spent on WoW, probably isn’t that much in retrospect.
I think this is the game my sister plays.
Also since she is not an online person her mobile game friends got her onto Discord and she used her real face as her avatar and since she’s a hot girl in real life she got a bajillion creepers messaging her and she’s like what do I do and I’m like never show your real face to lonely gamers 


She’s only a little older than me but she’s like my boomer parents and literally no idea how to navigate being online with strangers.
Anyway mobile games aren’t for me but also me buying a Switch specifically because of its capability to be a mobile gaming platform lmao
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having at least 2 buttons and a d-pad or joystick is what separates fun playable games from the rest
Surely society would be a utopia if Apple had released the iphone as something that looked like an original nintendo controller with a screen in the middle
My phone is like 5 years old and I refuse to upgrade because it has merely one button which obviously isn’t enough button but new phones have zero button!
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So of course, I got really curious about how much I’ve spent playing this game and it’s both way too much money and yet much less than I thought it would be.
Heck yah!! The most enjoyable flight (pre pandemic) was a cross country flight and I played the crap outta some Stardew Valley. I was like damn we landing already hopefully there’s a delay at the gate so I can get another trip into the mines in!!
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