WoW Bandwidth Usage

Hi.

I'm going on a training course in mid-November, so I'm taking my laptop with me to play WoW in the evenings on the hotel WiFi. I was told by a friend that some hotels block ports so I might not be able to play WoW.

I know how to tether over my smartphone's dataplan connection and WoW works on that (tried it for a few minutes). I'm curious about the bandwidth consumption per hour when playing WoW so I can make sure I don't go over my dataplan limit.

I could figure it out myself but my stats is not realtime (updated once every four hours).
I do not know the Usage, but I have honestly had zero issues in hotels playing other then maybe a slow connection.
11/03/2018 02:38 PMPosted by Delmia
I do not know the Usage, but I have honestly had zero issues in hotels playing other then maybe a slow connection.


Thanks for the reply. I can handle slow....I would likely just quest anyways while on my training course. I have to be up early for the classes so doing an overnight dungeon run would probably be a dumb idea. :)
I live in a remote area in West Virginia, no internet available but my Samsung Galaxy cell phone hotspot, which gets 1 bar of signal to the nearest cell tower. Latency is usually around 120ms both sides. I'm retired and play WoW on average 4 to 7 hours daily. I just checked my usage for last month for WoW on my Windows 10 pc (which breaks down bandwidth usage per application), and I used 600megs.

Now, here's the trick though:

Disable the WoW Voice Proxy and WoW Browser Proxy in your Utils Folder in World of Warcraft folder. Those are 'bandwidth hogs'. Do this by letting the patcher run, then when you hit 'Play' for WoW game, drag those two applications out of the Utils folder and put onto desktop, then use Task Manager to stop the Voice Proxy application (insert them into the folder again before you run the patcher if you close out the game, so the patcher will not try and to install those again). That reduces a great amount of bandwidth and latency. Also do not let the patcher run in the background and allow no streaming, do this per your settings on the patcher window.

I also disable everything in chat window but what is important: /tells, /guild, /raid, /instance. All other chat is nothing but spam and not worth reading anyway, so that takes away more useless data that doesn't need to be transferred.

I never have any latency issues, and run everything on high/ultra graphics, unless it's on Blizzard's side. On raids, I just lower the particle density a little. Hope this helps.
Grimm, it does indeed! Thanks!