Final Fantasy XIV is a game that has been lauded for having a large focus on story, characters, and player involvement in the narrative. Player expression, which includes glamour (their version of transmog), housing, and player-driven content has been known to take center stage. However… there isn’t much else. Many players on their forum have complained that their expansions have become painfully formulaic: For the past 9 (?) years, expansions have included the same amount of instances, the same mechanics in these instances, the same amount of zones, the same content within those zones, all on top of an entirely stagnant, unchanging selection of side activities. Class ‘design’ has been so slimmed down that all 21 classes play almost exactly the same as other classes within their role. If FFXIV were a symphony orchestra, it would be a group of masterful musicians whose repertoire only encompassed playing a single chord. It’s a pleasing chord, and it sounds perfect, but there’s no substance.
You all know WoW, I’m sure. Over the years its gameplay has been placed on a pedestal as an example for all other games like it to follow, and for good reason. For all the problems that modern WoW has, its class design is not one of them, with all 39 classes* (13 classes with an avg of 3 specializations each) being unique and, for the most part, fun and engaging. New instances have new mechanics to learn, with even new types of instanced content to enjoy. The endgame hamster wheel is greased and is engaging for long enough to be considered passable. But once one get’s bored of the hamster wheel… what’s left? WoW’s story and characters have always been duds, professions are annoying at best and obtuse at worst, and all content from previous expansions is either painfully easy or completely worthless unless you’re farming collectables. Player expression is in the toilet unless you desire to RP, and even what expression we have is locked behind high currency costs or time demands. One might say there is little to do but run instances, over and over again. There isn’t even any significant community to interact with, because WoW’s community is… well, WoW’s community. If WoW were a symphony orchestra, it would be a single man with a sound system playing Beethoven. Sure, it might sound good, but there’s no heart.
If I had a genie and three wishes, one of them would be an MMO that successfully reconciled the smooth gameplay, encounter design, and progression of modern WoW with the story, metagame, and player expressability of FFXIV… while also boasting the resources and community that the two have. A proper symphony.
Hell, I’ve yet to find one that does this without the resources and community. Probably for a good reason.