Hey, y’all. I was writing up some ideas for WoW 2’s theoretical story (if it ever happened). Here are all my dumb ideas:
- The story takes place about a hundred years into the future (technology has, unsurprisingly, not progressed beyond medieval times. Tragically, people still use outhouses regularly). The world’s leaders (Thrall, Jaina, Anduin, etc.) have all passed away due to age, and the immortal leaders, like Tyrande and Velen, have stepped back from world politics for the most part. Those appointed to lead are leaders with only second-hand relationships with the opposite faction leaders.
- After all the wars have ended, the populations of the world’s denizens begin to skyrocket. Horde and Alliance nations begin to turn to more domestic issues, and the factions as a whole begin to mean less and less as each nation looks after itself. Eventually, the Horde and Alliance leaders elect to dissolve their factions entirely and create a type of “United Nations” council thing instead to see to international relations.
- Oh, and all the heroes of Azeroth are pretty much dead too. No more god-like champions running around. Immortal heroes and whatnot fade into legend and step away from the world’s matters. Without the world’s champions committing genocide on everything that has shiny things in its pockets, many monstrous races like murlocs, gnolls, centaurs, and ogres also begin to have huge population spikes, making the wide world more dangerous for travelers.
- As the nations begin to isolate themselves and expand their territories, occasional conflicts arise between the Horde and Alliance races for the diminishing resources, land, and other coveted gains. Some of the main races remain loyal to their nation, while others seek opportunity among even races of the former opposite faction in the form of pirate crews, mercenary groups, and neutral factions.
- Now, it is up to YOU, a random nobody who will soon become a somebody as you prove yourself within this newly changing world.
Other random story-point ideas in no particular order:
- Goblin Imperialism and the Southsea War: The Steamwheedle Cartel holds a monopoly on the world’s major ports (like Booty Bay, Gadgetzan, Fuselight-by-the-Sea, etc.). They begin to get greedy (as goblins do) and employ a very aggressive system for their shipping and port economy. The Steamwheedle kick the former co-owners, the Blackwater Raiders, out of Booty Bay so they can retain their massive trade empire. The Blackwaters retreat to Zandalar to work with the Zandalari as they expand their fleet and island territory. They temporarily work with them to get by and even open up shipping lanes between the newly obtained Zandalari islands. Eventually, the Blackwaters start colonizing islands near the Maelstrom, including mainland Kezan. They plan to insert themselves in the world’s greater shipping industry and endeavour to take the abandoned island of Tol Barad, but the Steamwheedle have the same plans. Both goblin cartels run aground on the island not too long apart from each other, and conflict erupts. Then, the two have a big ol’ war in the South Seas, taking islands, having naval battles, and recruiting pirates to join them. What fun.
- The New Gorian Empire: The ogres of Dire Maul also increase in population and begin to rebuild the Gorian Empire in Feralas, converting the ruins of Eldre’Thalas into a massive imperial seat. Reluctantly, the world leaders negotiate with the ogres to grant them sovereignty as they begin finding their place in the new world. Ogres become a playable race, and they begin establishing a massive empire in the forest, complete with an abundance of roads, outposts, towns, and garrisons. They establish the New Gorian Legion, build up their army, establish a large harbor at Kalimdor’s west coast, and begin to open trade negotiations with races like the orcs, goblins, and night elves. The ogres also love land, so they’ll start to take Thousand Needles (which is drying up now) and make war on the centaur, invading Southern Desolace.
- Tol’vir, Yo. The tol’vir kinda just become super rich and get a bunch of land. No one wants Silithus. They take it. No one likes Southern Tanaris. They take it. No one wants to go into the dangerous wilds of Un’Goro (except the Venture Company looking for oil). So, they take it. They become a very powerful nation within Kalimdor.
- Those Darn Trolls. The troll tribes begin to grow in prominence. The Farraki tribe takes more land in Tanaris, and even the Southern Shelf area in Thousand Needles. They even open trade with the Tol’vir. The Gurubashi take the Swamp of Sorrows and engage in battle with Booty Bay as they take land deeper south into Stranglethorn. The Amani try to unite the tribes in the Northern Eastern Kingdoms and begin to control parts of Arathi, the Hinterlands, as well as Zul’aman itself. The Zandalari have been rebuilding their fleet for years to restore it to its former glory. They also want an imperial empire thing, and start taking lots of islands with the help of the Blackwater Raiders. They take the Isle of Giants (again) and lots of random islands around the Maelstrom and across the ocean. They have also built up a great animosity for the Kul Tirans and seize several of their vessels that travel into their ocean territory. They also take islands near Kul-Tiras, which escalates tensions with Boralus. Maybe a Cold War-type thing happens with lots of blockades and threats being thrown around, while nations like Stormwind, Orgrimmar, and even Ramkahen try to calm both sides down.
I hope some of these ideas were somewhat interesting. I think they’re fun to come up with, and I know some people like to think about “WoW 2” concepts. Let me know if y’all have any lore ideas in this way. I’d love to hear them.
Thanks for reading. Have a cookie: ![]()