Could MS and Activision-Blizzard work together to make such a thing? Or VR and Haptic suits?
Blizzard isnât going to swap engines to unreal for WoW. I know folks want that because they see how beautiful some of the zones folks have created are, but Blizzard uses their own proprietary engines for their game development.
Thereâs a good reason for this too. It allows Warcraft to keep its cartoonish style which has aged quite well over the past 17 years, and it allows Blizzard to add new features and tech over time, when they deem it necessary. The last part is key, because engines like Unreal are powerful, but they only allow you to do the things that Epic programs into them. If you want to do something that Epic hasnât programmed into the engine, or something that they have programmed in is unwieldy and difficult to grasp, well too bad, you canât tinker with the engine and try to add the tech or try to change how the feature is programmed because that can potentially get you in trouble with Epic.
I hope WoW never ends up on that engine. Iâm so tired of every game looking the same because of that engine.
Unreal 6 please.
Unreal 7 please
Might look good, but its the current graphics what people like about wow⌠many of us.
You also canât just swap game engines like you can with textures and models. The way a game is coded depends on the engine itâs built on. For instance, questing systems are developed on Creation Engine in a very different way than on Unreal Engine 4, so you canât just take Skyrim and somehow simply put it on Unreal Engine 4 because Skyrim isnât programmed to work on Unreal Engine 4.
I donât know anything about Unreal engine , but theses trailers videos always look insane , but ingame , it donât look close .
You can check Ashe of Creation using Unreal 5 , and donât even look close to that Unreal 4 Nagrand video lol
Yep, exactly.
Theyâd have to rebuild the game from the ground up, and theyâre not going to do that.
What they will do is continue to improve on the game with their own engine, which runs quite well without any major performance issues. Well, unless youâre running the game on a potato, then you have performance issues.
They can also try and port it to another engine, but thatâs also a massive amount of work. For a game the size of WoW, it simply isnât going to be feasible to put the game on a completely different engine.
It would be better to just improve their own engine for WoW.
you dont want wow to look amazing?
It already looks amazing exactly like it is. Thatâs how itâs supposed to look. Thatâs how it was created to look. Itâs got issues, but so does every game engine.
50%+ of Wow players wouldnât be able to play the game with theses graphics
Why do they call it unreal?
Because itâs not real.
The unreal engine is overrated. Much like the other editors (Unity, Lumberyard) it has a use for new developers and those wishing to learn game developing.
Thereâs a reason why most companies use in house engines rather then using Unreal.
The video linked in the op, looks âniceâ but doesnât look like Warcraft. Games made on those other engines tend to age poorly.
Yeah no, thereâll be a huge riot within the community about this. This could potentially decrease the subs if they never port the game to consoles. I say keep it the same as it always been, itâs definitely a great look even though thereâs unreal graphics.
Unreal is highly unsuitable for MMO development. You have to do so much engineering on your own plugins that youâre just about as well off starting from scratch. Unreal is designed to be a visual interface for dragging and dropping assets. It is great for making arena shooters where youâre tracking a very limited number of actors in very specific scenarios. Once you start piling on 20 systems it totally falls apart. The rigging in Unreal MMOs is outrageously stiff and hideous. Unreal MMOs typically have extreme performance issues and try to mask it by limiting how many players can be in any one place at a time to a comical degree. Never gonna happen here, Blizzardâs standards have dropped, but not to that degree.
Are you trying to break my toaster of a PC?
Thereâs more to game engine choice than just graphics. The game engine also has to have features that fulfill the needs of a project. For instance, Unreal Engine 4 isnât a good engine for 2D game development (UE4 has the Paper 2D stuff, but itâs an abandoned side project and youâd be FAR better off using Unity or Godot if you want to make a 2D game), and the Creation Engine probably wouldnât be good for making a racing game.
It depends on the needs of a game project, the budget, and whether or not the studio has a game engine design team or can assemble one or hire a contractor to have one custom built.
Reusability of a potential proprietary game engine is also a major consideration as well. It usually wouldnât make sense to make a new game engine for every single new game project.
Many companies do build their own custom engines, though many also use engines like Unreal Engine. A lot of times when a company makes an in-house engine, itâs designed to be used for many different studios within a big publisher (like EAâs Frostbite engine, for instance).
A common trade-off I see with custom-built engines is that while they can be more tailored towards specific needs than a more general engine like Unreal Engine, custom-built engines can be a lot harder to work with and custom built engine editors are often not as well optimized (like Destinyâs engine, which reportedly takes hours to load up the engineâs editor).
Unreal Engine 4 also isnât super well suited for big open environments, either. The level streaming system for big open environments is a mess that involves âorigin shiftingâ and such.
Unreal Engine 5 is moving towards having better systems for big open environments. Something about a cell-based system or something.
Perhaps a 13.0 but doubt itâll be 12.0
It may even be a side project.
But these businesses just look at $$$$$