As someone who doesn’t usually raid, fewer bosses would feel less intimidating to me and might make me do one, so I’ll say yes but also don’t think my opinion on raids really matters cause it’s not my thing right now
I think having multiple raids adds “fun” to the game, at least for me. Tiers 4 through 7 all had multiple raids and it was nice to have a change of scenery on different raid nights.
I would be happy to have the now standard 8 boss raid with another 1-3 boss raid for a tier.
I really like the micro raids, and I would love to have more of 'em.
… but I understand why they don’t do 'em. In general, they aren’t well-liked and a lot of people treat them more like a quick chore rather than anything else … and they require A LOT of work to make and for their return, it just ain’t worth it.
What might be an idea would be if they focused on making 9-11 boss-raids and they made the first 1-3 bosses into additional bosses for the raid. Like imagine there being two raid entrances to the proper raid, and these 1-3 additional bosses are just another way of getting into the raid … or if they make it into a .5-update, it could be some narrative bosses using the same raid.
Basically they would have to figure out a way of making the bosses worth it to make more of 'em. Also, it might just be a case that another dungeon is a better option than just additional raid bosses.
Smaller raids would be a great addition to the mid season content updates.
Super easy win.
Idk. If they are used for mid season and thrown into a hole in the ground in the smaller zones. I think they would be mostly inexpensive.
I wouldn’t mind copy/paste mechanics from older raid bosses.
Like imagine a reskinned desolate host from ToS, but void themed or something. Then maybe maiden, void themed as well. Boom 2 bosses. Copy/paste some titan architecture from DF, change the contrast…
Bam. 2 boss raid
Thats also why I think scaling up old bosses would be a fun one-off.
Personally, I’d enjoy getting a raid together to fight an updated Lich King or Gul’Dan
That’d be less work for sure, but I don’t think it’d be the fun event you imagine it would be.
Gul’dan I could see, but not old bosses like the Lich King. The reality is that most of people’s fondness of older bosses stems from our memories, not from the bosses themselves. Not many enjoyed seeing the Lich King mechanics back during the TWW-prepatch.
How Gul’dan escapes this is by quite literally just being a more recent boss, at a time when raid bosses could have meaningful mechanics … rather than simply just lethal dps checks.
The problem with copy-pasted bosses is what I just said above to Twisty: they are mostly just … memories. Not actual fun fights. So we don’t get a huge amount if they need to be massively redesigned to be engaging for modern WoW.
Sure we don’t need the architecture but, if all they do is just go “kill the Lich King, here’s a portal”… Isn’t that just what they did with the Time Rifts except more interesting since they were at least alternate timelines?