Well, I think the game would have to provide a real incentive. What that is is going to differ from player to player depending on who you ask. For me? A return to a more “classic” style MMO. If they were making that kind of game I’d absolutely be willing to wait for a WoW 2. If it were just more of what we have now but with better graphics? I would wonder what is the point.
I think thats the point, our characters need to die off, the story needs to advance and we begin new ones… we need a clean break to change the entire game layout.
For starts I would want players to be agnostic of Horde vs Alliance and be able to work for either on a conflict by conflict basis… I would also want each race to be its own loosely unaligned race so that we could interplay between them like an Orc merc working for humans or a human gladiator fighting in the orgrimmar arena. There still being that old hatred teeming just below the surface but an uneasy true that allows a human champion in that spectacle (to the chagrin of the local orcs).
There’s no need for a WoW 2. Modern WoW is only a few gameplay design philosophy changes from becoming a smashing hit in the video game industry in my honest opinion.
I would just unsubscribe if that’s what you’re asking then resub when wow 2 came out
I would, investors won’t.
The game engine is over 20 years old. It is at end of life. It simply cannot do what is required to keep WoW at the cutting edge of mmo experience. It is amazing that the coders have been able to coax the few new tricks out of it that they have in the last few years.
None of which I care about (not to say it doesn’t matter or isn’t a valid desire).
If all my stuff collected transfers over
A huge part of why MMO communities tend to stay seperate is sunk cost fallacy. i.e. look at how much time I have, it would be a waste to play another mmo and lose that progress. Removing this and starting over would lose a massive portion of the playerbase.
We’re all waiting for WoW 2
I’m hoping that all this time… all the Devs that “left” are all secretly working on WoW 2!
What do you think is required to keep wow at a the cutting edge?
A new engine that can perform tasks the old code simply cannot accommodate, as well as a fresh start to avoid the unavoidable pitfalls of spaghetti coding over old code.
Once there, it’s just a matter of developing concepts to their fullest extent before releasing them based on customer feedback rather than metrics.
Or were you asking for more personal, detailed content ideas?
I believe more would jump than you might think. In my case, I’d miss all my old stuff and characters, but on the other hand some stuff like mounts have become so numerous that getting new stuff really isn’t all that interesting… it gets tossed in with the rest only to be pulled out once every 3 years.
A reset paired with all new everything can restore that magic, at least for a while.
Yeah. What are these task the old code can’t accommodate? I’m genuinely curious.
I would like you share these as well.
I’ll try to knock down both questions with one example. The current engine cannot express pixel collision detection in order to prevent different faction players from walking through one another. There for you cannot create an impassable wall of one factions players that must be fought through in order to pass.
To even attempt to redefine things could lead to catastrophic break downs across the code even larger than what we have seen with the level squish affecting scaling with previous expansions.
I would love to see pixel collision detection enabled to prevent opposing factions from walking through one another.
With a different dev team that make the game for gamers, yes. Not with current devs.
WoW2 has so much potential. With a new engine, a lore reset and fresh new gameplay ideas (content that isn’t 90% endgame raiding/mythics) borrowed from other mmos as well as good-faith communication with the community, it has all the ingredients needed to save this ailing franchise.
Sadly, it will not succeed under the current team of out of touch, egomaniacs.
A problem with c++ code is that any line or chain of lines can influence another seemingly random line or lines elsewhere in the code. This problem is magnified exponentially as more and more lines are added. This is one reason why it becomes increasingly difficult to QA and troubleshoot each expansion and patch.
The core can also only handle so many threads being called on. This adds to the issue when more code is added by later dev’s who aren’t aware of past coding “shortcuts” used to make things happen that normal processes can’t make happen.
A real world example is the rocket engine used to propel Saturn rockets into space. The Rocketdyne F1 engine was designed by engineers on paper, but when it was being built 1000’s of errors were discovered in the practical application of the design by the craftsmen physically putting it together. These master craftsmen improvised on the spot to make it work, and took careful notes on how they changed the original design to make it work.
We cannot recreate the Rocketdyne F1 engine today because NASA lost all those notes. We still have the original designs but without those notes and those master craftsmen that made them, they’d have to start at step 1 all over again. It’s less time, resource, and labor intensive to simply redesign a new engine.
Same concept with game engines.
I wouldn’t mind WoW 2.0 if and only if it is an upgrade to our current WoW and NOT a separate game where we lose all our character progress.
Something like a Realm Reborn scale revamping of the game.
Perhaps an engine upgrade. A model upgrade. Much more variety of things.
as long as ion and his current round of goons dont touch it then ill take whatever new wow game comes out
Because this is how you encourage those people who make decisions to listen to feedback.
they dont anyways. who cares?