Personally I would rather wipe more often and be able to play M+ consistently then to try to join a hundred groups for an hour and never be picked. I am there to play, not to wait for ever or not even get to do a dungeon in the hour I have to play.
Ive never sat all day waiting for a group to form.
If it doesnʻt form in ~20 min i re-queue and that seems to work weirdly. Id figure id go to the very end of the list but it seems to help make the queue pop faster the 2nd time around.
Wiping in an M+ wouldn’t be an issue without a timer.
The bar for entry to get invites into PUGs wouldn’t be so high if wiping only wasted the three minutes to run back instead of wasting the 20 or so to find a group and the 20 or so to run the dungeon.
If this were true then PUG heroic raids wouldn’t expect applicants to have AOTC. Completion groups wouldn’t care about IO.
People care about their real life time whether there is a physical timer on the content or not. And since M+ is designed and balanced with the difficulty added by the presence of a timer, it’s reasonable to assume they would find a way to add some of that difficulty back with aspects that require a higher level of play to overcome, at least for the same level of reward. I am very skeptical that PUG groups would be any less selective without a timer; the meta itself would be different, but the strict adherence to it and high qualifications group leaders look for likely would remain.
Yep, which is honestly rather silly. Blizzard openly acknowledges there is a demand for scaled timerless dungeons. Yet they insist on keeping them the stepping stone into M+. They should create a completely separate path for those who don’t want the timer that scales as high as you want. Both groups get the experience they want and then we all get real metrics to figure out where the community actually stands.