Would you rather be level 70 or 140?

They could make level 1000 ‘god’ level and we’re immortal and indestructible. :rofl:
Just make it take forever to get there

Level cap should be level 71 just to make people’s eyes twitch.

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With a half filled xp bar that never goes away.

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Now we’re talkin’.

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Here’s a crazy idea: what if there were only 20 levels? Guild Wars 1 did that. Most of your power gains came from getting new skills, and very rarely, from gearing milestones.

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Whether the number by your name says 70 or 140… The game remains the same.

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I was really hoping they would use the level squish for good this time. I was kinda shocked when they announced they were raising level cap to 70 again. I envisioned 10.0 coming with no level cap increase, but a paragon system. It is so nice to not have to re-level every class 10 levels every expansion. You level a class 1-60 once, and then any xp that class gains afterward goes toward account level, like how it works in ESO and GW2. It’s a perfect system with so many benefits.

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Definitely 140.

There are very few things that last in this game, taking away everyone’s levels was a dumb move.

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  1. Smaller numbers better
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I support the level squish. It gives more hope that you are cliser to max level.

Being a lower level than Classic always felt strange to me.

I feel like 60, 80, or 100 were good numbers.

Beyond 100 feels weird, 100 is a good number to stay at.

I will say, since the several squishes we’ve had, I can’t really tell the proper level for legacy content anymore.

The squishes hurt more of the legacy of WoW than anything else, imo. All lvl originally lvl 60 content is lvl 30ish content now I think? And Cata/MoP is like 40-45? But so is Legion?

Also, older content including classic dungeons are still abnormally harder since the squish.

It gets strange.

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Level 140… Mostly because that means BFA Raids would be easier to solo today. However, maybe they will actually fix this like stated in recent interviews.

Level 70.

Leveling up to 140 at a reasonable pace would feel ridiculous. Leveling already feels very fast, but imagine if you doubled the number of levels and halved the amount of XP required for each level. It would just feel silly.

Retail WoW is just not a game set up for an extended leveling process, either. Most of the players are at endgame. Leveling would barely feel social if you made it twice as long to facilitate better level pacing in a level 140 game.

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Just make it like Diablo or ESO. Max out skills access at 30 and then add to boost much like classic does.

Or just add paragon levels so that people can in theory be even more powerful. Have it work like AP did in Legion.

Then your alts could share in the paragon levels except in group content. But conversely make so that I solo dungeons but with fewer rewards.

Or Have paragon dungeons work like CP, champion points, and the dungeon scales to you individually and everyone has a fair challenge whether I’m 810 or 81

:dragon: :ocean: :dragon: :ocean:

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Non-gear, non-level character advancement is exactly what Blizzard did in Legion and Battle for Azeroth, and it went over about as well as a turd floating in the punch bowl.

Cannot believe anyone would actually suggest that with a straight face.

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I liked AP in Legion :person_shrugging:

:ocean: :dragon: :ocean: :dragon:

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I was expecting someone to use this as a rebuttal. If that’s the case, then what’s the point of 140 then? It makes the number arbitrary and inflated. Reducing the level cap like they did is just fine.

if the time it took was the same what’s the difference?

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I would like to see the squish every expansion and have 60 be the cap. Just my preference. or another option i could get behind is level to 100…then squish to 100 every expac thereafter

I guess you missed the part where I explained my qualm with it.

Not to mention Blizzard already ran into the problem with highly inflated numeric values that posed issues with numbers scaling so high it began to ran into errors.

But who am I to judge if someone wants to hit a mob for 1059e40^9 damage.