Problem is it has more flaws then strengths. I see more esthetic strengths then game play strengths.
Also got your in game mail but you never accepted me.
Problem is it has more flaws then strengths. I see more esthetic strengths then game play strengths.
Also got your in game mail but you never accepted me.
The answer is NO. I like the current retail version of WoW a lot more than Classic.
I think Blizz will incorporate certain aspects of Classic but keep most of retail. They talk a good game about class fantasy but then strip retail of it. They could learn what class fantasy is by playing a little Classic.
There is good and bad in both retail and classic, no matter which one prefers. I hope blizzard brings the good stuff from classic and not the bad.
I want fun rotations and mechanics. I want long term things to earn. I want to be able to invest time into things that generate gold via the auction house. I want more sockets and enchants. I want cool looking transmogs and mounts.
I currently dont like the following: line of sight boss in EP, saving titan res for 3 weeks to get the same garbage piece repeatedly, and fortified trash with op abilities in m+.
I’d be fine with Blizzard taking some aspects of Classic/BC/WotLK and tweaking them to fit for Retail.
Revamped talent tree. Not necessarily how the old ones were with 0.2% passives with 5 points to unlock X but give us a bit more depth. More options. This current model of 1 point every 15 levels for a choice that is nothing more than an illusion of choice due to balancing is a joke.
Give classes depth again. Spec fantasy over Class fantasy was one of the dumbest things they ever did. Classes play vastly superior now than in Classic but they feel hollow because so much has been pruned. Though Blizzard openly acknowledged they took pruning and the spec > class bit too far. So hopefully they will make good changes to those next expansion.
Making crafting better is nice, and I’d welcome that. But I also agree with others that all crafting recipes should be accessible. Reputation recipes are fine. A few raid recipes would be fine too but the raid recipes should drop on all difficulties and not be this 1% drop garbage like the recipes for Engineers and Blacksmithing from Operation Mechagon and Motherlode currently. I wouldn’t be opposed with each raiding difficulty having its own tier of recipes(so Heroic recipes would be better than Normal, Mythic better than Heroic, etc…). That makes sense, but again, recipes should be accessible to everyone. A ton of people only play to craft.
They should also bring back reforging. The reason it was a headache originally was due to people having to get to hit and expertise caps and whatnot. With those gone, it’d be a lot more straight forward. I need Crit and Haste as Shadow? This pair of gloves is Crit and Mastery? Easy! Lemme reforge a bit of Mastery to Haste. Woo! Upgrade!
I mention reforging because Blizzard seems unable to make primary matter more than secondary so upgrades aren’t always upgrades due to how much impact our secondaries have. Reforging would make it so almost every upgrade was an actual upgrade. Barring a few situations at least.
I also don’t think we need to go back to Classic/BC era style gearing. God forbid you recruit someone new. Welp, there goes progression for a couple weeks since we have to rerun this old stuff to get the new guy geared up or attuned. Keep that crap away.
TLDR: I rambled. Revamp talent tree. Give classes depth. Improve crafting so it matters. Keep the downright boring and tedious aspects away. Also, reforging was great, bring it back.
I would as long as they didn’t gate everything behind groups. There should be rewarding content for solo players too.
I’m simply too old to deal with politics, and my server is dead and I refuse to xfer.
Agreed, but I had no idea how much I missed meeting new people out in the world when you need a little help to complete a quest. I’ve met quite a few very nice people while playing Classic. I can’t tell you the last time I needed anyone in the world of retail to help kill something.
They would still be repetitive to a extent. It is more the difference between slave pens and shadow labs or shadow labs and magister’s terrance.
I don’t believe content should be endless.
Personally I would not be against there being a closer spread in terms of power as we progress through the tiers. This legion (even though I loved legion) and bfa jump of the new tier’s normal being equal to the prior tier’s mythic is excessive. Bring it more in line with what we had in WoD and I believe MoP (even though mop was ilvl staggered like a zipper, not stacked on top of each other). WoD had current heroic be the prior mythic ilvl. Less ilvl bloat. Do that while having less of an ilvl jump between difficulties (5-7 ilvl inbetween), and make the stats gained between each ilvl more impactful than they are now. +1 crit in the new system will feel more impactful than +1 crit in the current post squish bfa (while still having the same rate of play).
Lastly, I disagree with the existence of LFR as it is now. It is too easy and should return to what it was during MoP. Or at least there should be more bosses that hard stuck people like g’huun, Jaina, Durumu, Lei’shen, archimonde, KJ, Thok, etc. And its introduction into the game should come at a time when that raid is not current (but still relevant). Meaning LFR should come into the game for the first tier of the expansion, while the second tier is the current content. It would serve as the catchup mechanism to catch everyone that fell behind and bring them up to speed and back up with the pack, if they chose to do raid content.
That wouldn’t be a classic esque model as classic wasn’t progressively harder or hard to begin with.
As far as going back I’d go back to a wrath model for the majority of it. I’d still include LFR and I’d drop M+ as a progression system. I think its utter trash and ruined the game. I hate it’s RNG nature, it’s timed everything, and using generic affixes as “content”.
Classic is so good that they need 2 classics, so when you’re bored of classic you can switch over to classic.
I don’t believe content should have a nearly instant expiration date either.
I am completely fine with having stuff to work towards to, and not quitting WoW due to nothing to do.
No. I am a thirty year old woman with a full time job, a soon to be niece or nephew on the way, and a somewhat healthy possible relationship with someone of an intentionally vague gender because I don’t want creepers trying to track me down thinking I’m their soulmate for the second time in my life. I do NOT have time to be sitting on a game for 100+ hours a week grinding my face against the ground to do Endgame content a year after it releases.
NO. I refuse to go back to the dark ages. I played that crap when I was a teenager. Never again.
No, because if I wanted play that I’d be playing classic.
The entire challenge of m+ is the timer, the actual mechanics are all entirely trivial outside of the that.
And for world quests, there are literally no challenges in the open world. I often round up an antitrust area worth of mobs just to AoE them down, even on my freshly dinged alts. The idea that that kind of content can award gear at or above raid gear is a little crazy, which is why I suggested replacing them with meaningfully challenging scenarios, a skill based alternative to the timer/team based M+. The idea would be you’d have multiple end game gearing paths with diminishing returns (but not entirely lock out) for doing all of them.
It’s a primal matter thread what do expect lol. Here’s a idea op. Lets talk about lfr for the millionth time, and repeat the same crap over, and over.
I would be in favor of an expansion that doesnt invalidate the previous raid when a new one is released. It shortens the life of content and dampens the RPG element. Gear would be meaningful again if you actually had to progress through each tier before moving onto the next.
Nah, no interest in face roll raids that drop 2-3 pieces of loot for 40 people.
Oh, your title mentions Classic model but then you talk about TBC model in your body. The two things are completely different.
The TBC model will just be unfriendly to alts new players. It’s not worth making mediocre players feel special because they’re past the 1st raid tier. Good players will also be bored until the most difficult tier.