Would you play a new expansion with a classic progression model?

Let’s say the impossible happens. A new expansion is announced and it follows the older expansion models of tbc and openly states that difficulty will slowly increase each patch and current gear systems would be overhauled or removed in favor of the old budgeted item system with a few outlining items that stand out as more powerful.

Production trade skills once again rely on patterns being scare for the best items and those who have them find them in high demand. Mobs do not drop standardized loot and some are inherently more valuable then others. Dungeons are their own progression system without relying on the current repetition mythic + does.

Would you play such a expansion if so why not?

10 Likes

Would never happen in a million years

The .2 expansion will always skip the first two

But duh that’s way more fun

1 Like

No, Because Classic is a terrible mess, and if you revert back to Classic Style, your just breaking the game for the sake of breaking it.

I wouldn’t be against Professions mattering again, but that’s not a “Classic Progression Model”.

65 Likes

How did I know u would say that.

Insta gear for all! No work needed

9 Likes

Oh look, a strawman.

What a surprise.

44 Likes

Why do classic fans insist on trying to ruin the live game by shoving their terrible mechanics down our throats?

No the gear system should not be changed to the old one. Difficulty does increase as we move forward, until your ilvl catches up and then things balance out until the next update.

Im fine with proffessions being relevant again, but locking BiS gear behind some guy whose going to charge out the yin yang for it does not sound fun. Let me get my gear from raids and dungeons, or pvp.

This entire idea sounds awful, wow needs a lot of fixes but these sure as heck are not the fixes it needs.

42 Likes

Called hyperbole not straw man

7 Likes

Because… you chipped aay at the game we enjoyed for a decade. While I enjoy classic I think we all know the end will come in time.

Now though I recall everything was lost and I want to reclaim it.

4 Likes

Nope. I like m+, i like current end game. If they changed leveling to be a bit more like classic i wouldn’t mind. End game though, is way better currently.

9 Likes

So you are just petty and/or a troll? Right nothing to see here.

14 Likes

I’d gladly take a linear progression model over “play the patch”.

Unfortunately people would lose their minds if that happened. Effort?? Having to gear through all the raids??? THE HORROR!!

13 Likes

No, what you did was, most definitely a straw man, you presented what I said as something other than what I said, and mocked the thing I did not say.

24 Likes

It’s all ready ruined. Where have you been the past year?

5 Likes

That doesn’t mean they need to run it farther into the ground.

2 Likes

A straw man is when you make an argument under false pretenses

I made a crazy joke blowing your view way out of what you said

Didn’t honestly think you would consider me serious as most people wouldn’t

2 Likes

I would not play that because what I enjoyed about “classic” WoW had nothing to do with its progression model. I enjoyed the RPG aspect of it, the questing, class trainers, and exploration. Professions also were a part of that but that is because for me crafting adds to that experience and therefore my over all enjoyment.

There is nothing wrong with having both easy and hard content. There is nothing wrong with have multiple ways for people to gear. The problem is that the reward system does not reflect the “effort” or difference that people put into it. So instead of trying to take things away from people the best way would be to find a way to differentiate from each gameplay path.

If Blizzard could do that then people would feel rewarded for the effort they put into the game. Rewards would feel meaningful and offer a better incentive for people to try or come back to different content than their normal playstyle.

13 Likes

Well you see opinions can differ. Bfa has its flaws sure, but i still love it. And as i said rolling back to classic is NOT the answer.

7 Likes

I prefer modern wow, but would hope that profession have enough trainer patterns to get max without requiring rep patterns. Better rep patterns are fine, but alt players like to use alts for crafting and at the moment, I have several that have no available patterns without rep. Other than that and loosening rep requirements for pathfinder, I am very happy with the current retail model and never liked the classic talents.

4 Likes

Can you expand on how this is possible? I can’t think of a single time in WoW that dungeons weren’t repetitive as a gearing system.

3 Likes

Long, difficult scenarios with meaningful rewards would be one, the more tailored the better. Raid-drop patterns. Separate raids for different difficulties instead of separate difficulties for the same raid. M+ is definitely a keeper, but needs the “consolation” for losing a key removed or lessened. No need to hand out gear for failing.

Gear from world quests is dumb, and so are bonus rolls. Currency that you can use to add item levels to your gear (up to a maximum based on where you got it) would be better. Exclusive with raid drops so that raid-loggers don’t have to do both.

Basically, you get gear based on where you succeed, that success brings rewards (craftable goodies) who’s rarity gives them value to crafters. More choices. More agency.

I’m not a fan of the seasonal model, but I understand why it has appeal. Id put it to a vote, if it were me.

  1. Each new patch, old content becomes irrelevant, catch-up mechanics make it irrelevant.

  2. Each patch, old content is buffed so guilds can choose to run one or the other. All content is relevant.

  3. Each new patch brings new content at a higher level, but no catch up mechanics, and/or requires the previous raid achievement to “attune” to the next raid, all content is relevant to someone.

3 Likes