Would WoW benefit with a single player mode to gear for High end content?

To set the stage for the topic—I don’t want this to turn into a debate over free gear or not—the idea would be for the content to mirror something similar to the first Mage Tower in the earlier patch, not the last one. Something with some teeth to it, where the average player isn’t expected to clear it easily.

Right now, an “issue” I see with end-game content is the sheer amount of grinding through trivial content required for players who want to engage with the game’s harder difficulties.

I think WoW would benefit from having eight or so challenging single-player encounters that are not gear-dependent but instead place you in a pre-selected template. The idea would be that once cleared, it would reward you with a full Mythic set of gear—or near-full Mythic set (though unoptimized)—to instantly get you into end-game content.

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Delves are a single player mode that gives you high end gear.

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I don’t remember grinding anything. What are you going on about?

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Delves are group content except your only teammate is an idiot.

All the downsides of playing with a party, and you don’t even have a real person to be mad at for it.

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Even if I had full mythic raiding gear I would be denied from joining Mythic+ dungeons because I don’t have raider-io ratings. I would likely be denied from public heroic raids and definitely mythic raids as well since I don’t have the AOTC achievement to link to get in.
That’s okay, I understand people not wanting to waste their time wiping raids all night. I don’t want to either.

I think the problem is in a lot of raiders and mythic dungeoners minds; they think their hard work to scale items up is diminished if I’m not below them… It’s like an item level hierarchy that must be followed. I imagine they would cry a river that filled an ocean if I were able to get the same item levels by delving on my own time.

Transmogs and mounts for that and the next expansion should be the real flex imo. The transmogs and mounts I won’t get for 3-5 more years, you have now.

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if high-end content is group content, why on earth would you make a single player mode for group content? That’s like going to NASCAR and saying hey we’re only gonna send one car around the track at the time and whoever gets the fastest time actually wins. :rofl:

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So you hit max level, do a handful of scenarios that are ultimately easy because they are solo, get fully geared immediately, go clear whatever the peak level content for your skill is because you are already geared for it, and then quit out of boredom because you are already geared and finished the content you are capable of?

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I think mastering the social aspect of WOW is the true end game. Gearing is a distant second.

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Just roll an alt?

Im gonna be blunt. Does anyone actually stay subbed for the great vault hype train?

I never get the push back against letting good players quickly get back to their preferred difficulty.

Solo content isn’t “easy” by default. Most mythic raiders didn’t clear mage tower during the first patch barring the feltotem encounter.

I say yes it doing well.

The mage tower didn’t ignore your gear though IIRC? Or did it work like that at the start and get changed?

Pretty true to be honest.

Slumming it in feeder guilds atm and they can’t read logs and have developed a weird quasi religion around why they can’t kill a boss.

I tried pointing out what they are doing wrong and it didnt go well.

It could be that I didn’t get enough sleep mixed for what promises to be an unusually tedious day at work but…

Are you admitting you have zero idea of the difficulty being discussed while simultaneously dismissing it as to easy?

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Well, I did all 3 original mage tower challenges on this character and several others, but I didn’t do it when it was immediately released because I wasn’t playing at the time. When I did it, it was difficult sure, I think the tank scenario took me about 40 tries. But, because its a solo encounter with no dinking around with forming groups and such, 40 tries takes very little time or commitment. So yeah, when someone says do 8 mage tower scenarios to get fully geared to a level that I’ve never accomplished through group content as a casual player, that seems a bit off to me.

With the incoming changes to delve loot, I will probably be able to reach a higher gear level than I have in a very long time as a casual mostly solo player; but it will take a long time because the gilded crests will come slow. I think that’s fair since it will be easy solo content and that will give me something to work on over the season rather than just poof I’m geared in one week and now no gear from the content I do means anything to me.

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Fixed. This could have come straight out of an anthropology field report from the 50’s.

“The natives gather at their meeting place weekly. Some bring food. Others break out into dance. Some point excitedly at nothing in particular. There seems to be a variety of objects being used for worship. Some of these objects turn the natives into different forms, mimicking what can only be mythical creatures. Others give off beams of light and shifting color. Some take the form of grotesquely monstrous vegetables that they then beat upon with no mercy, half from fear and half from rage at childhood memories of Sunday Dinners gone wrong. Overall, there seems to be no purpose to these gatherings.”

I think we play such vastly different games that we wouldn’t normally run into each other… It sounds like you did the mage tower during the last patch with and memory fails me here so the number might be off…70-80 more ilv then during its initial patch.

Gear is just a grind… outside of unavoidable dmg im not threatened in keys and even then most of that can be done at 600ilv in a 10. Assuming you preemptively use def cds.

Sort of feels that way… they are over healing but not prehealing queensbane. Im listening to them argue passionately about healer parses as half the raid rots out from aoe healing over direct heals.

No.

/10char

619 ilvl is beating the game on single player. Nothing poses a challenge anymore.

Except maybe Zekkie ?? and that’s designed to be a rough ride.

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I think the issue is the difficulty cliff of wow.

The game goes to almost no difficulty to lots of difficulty with no inbetween.

Its the same problem I have with diablo. I want to play in nightmare. Its the difficulty I enjoy. I can’t start in nightmare though and as I grow older I have less and less patience for beating trivial difficulties to get the difficulty I want.

I am also aware most diablo players see nightmare as trivial.

As a solo player…

No. Stop giving us a bad look. We have delves. Gear from that is, probably, fine. You do the hard group content stuff; you get the hard content gear. I’m all for more single player content, but it should be in reason.

No single player stuff is going to be on the same difficult as hard team stuff. It literally can’t be. Example: Group content you know you’re going to have at least 1 tank and at least 1 healer, so you can design around mitigations, and sustained healing… You can’t do that with single player. Some classes are squisher than others. How do you balance that? DPS checks… Sucks to be a holy priest then, or you make it so healers and less DPS centric classes can hit the check and then the DPS class single players are basically doing things in their sleep.

Solo players are fine with getting gear relative to the content we want to do. Which is usually delves, old content farming, leveling, etc. We don’t need mythic gear. We aren’t doing mythic content. And if you want to do mythic content…Well you’re not a solo player. You have to play group content (or else it’s not fair to the people who do) That’s the rules sorry. Or learn to solo current content dungeons. I’ve seen it happen.

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You mean having to run tons of heroics/timewalks to get crests to upgrade to other crests, along with valorstones? Or do you mean the leveling process in general? Or having to satisfy requirements for the Great Vault? Even with your clarification, there’s no shot Blizzard adds what you want, even if it would be better overall.

Pretty much this. I managed to find a guild where I can actually get into M+. I had zero chance while unguilded. I couldn’t even get into a normal Nerub’ar, despite overgearing it. I just wanted the achievement.