Would tanks be more popular if?

They were more useful in PvP? With DPS you can do all content. With healers you can do all content.

Tanks in pvp have a very small niche roll in some BGs. Making them pretty much PvE only.

Tanks aren’t popular because randoms expect their play to be perfect and when it isn’t, they get crapped on. PvP buffs might alleviate it somewhat, but in my opinion, it’s more of a cultural issue than a gameplay one.

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I bet they’d be more popular if pugs didn’t treat new/inexperienced tanks like garbage.

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Tanks are almost as bad for pvp as corruption.

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Tanks can switch to dps if they need more damage. You aren’t locked in to being a tank.

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Dear god no. I’d tank more if azerite traits didn’t lock me out of playing a offspec and daily quest spec for 2 months and/or longer trying to roll good traits for both specs playing the rng game twice.

It would make me happier if tanks were better or sped up group content like dailies and could decently world quest alone without relying on externals like corruption and had better healing food from big hits. 150k/800k hp food over 30 seconds this late into the expansions DOES NOT CUT IT. I am not eating for 5 minutes to top off my hp on a vdh in a ability that Zandaralari do in 6 seconds
(with a bubble to boot) and rate bad. Meanwhile on a dps whenever i need to heal i jump into the nearest mob and top off in 2 seconds… the same on my vdh? 350 seconds… might as well just change specs and back in that time…

IMO, a +50% single target boost and +30% aoe dps to tanks bump for tanks in questing pve content would do a lot. Doesn’t have to be pvp or in dungeons, just give us a dps boost for world questing pve and i could actually quest and do dailies in it without being crippled and a lame duck being picked out and laughed at in pvp unable to kill anyone in 20 minutes as a unkillable blob that can’t kill anything until getting whittled away and burned like candy to a gleeful mage.

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Yep. The reason there aren’t more tanks largely isn’t because of tanking itself. It’s because of how unpleasant it can be to tank for strangers, especially if you’re new to tanking or to the content. It’s not everyone but there are enough people who make it irksome either directly by abusing the tank or indirectly by doing things that make the run annoying (eg. pulling mobs constantly).

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guys whats wrong with people playing the class they want?

you cant FORCE people to play tanking classes, and if people dont wanna tank then thats their decision. you dont pay their sub

haha

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I thought tanks were already pretty useful in PvP. They have something to do in most BGs, and they’re great at 1v1. They’re just not really viable in places like arena, and maybe one or two BGs.

The lack of tanks isn’t connected to PvP viability, I think. It’s other things.

Another change that could help, is after buying your FIRST azerite trait, you could get offspec pieces for 25-50% of the cost like how azerite essences are for offspecs.

Instead, blizz makes you gear up two sets and mulitplies costs x64 whenever you swap your gear 3 times ( 2 * 4 * 8) and back ( 16 * 32 * 64). Do that again and swap your dps gear to tank again and its (128 * 256 * 512) and then (1024 * 2048 * 4096). That’s like a nearly 40,000g azerite bill if you try to swap your azerite traits 2 times to tank a dungeon in a single day that takes a whole entire week to decay. Not only is this expac alt unfriendly, but tank specs aren’t even a solo leveling spec and unrealistic to gear and quest in. So no wonder dps ques are 2 hours long.

While the unpleasantness is true. I think it is the nature of the role. The tank is almost always under a microscope play wise. Any average DPS player will notice a bad tank. Any healer can tell almost instantly. A group will run fine with a bad dps. A group can even handle a poor healer.

But a bad (new) tank is obvious to everyone. And can drastically slow the pace to annoying levels.

most of us stereotypical computer nerds aren’t social alpha enough to want to be the point person-man of the group. i made that discovery about my own self being in the Army (got out as a SPC because i was no leadership material)

Passive : While in tank spec and not in a group/raid , all dmg is increased by 300%(fictional #)

Something like this maybe?

Speaking as a tank it’s 100% how I’m treated by other players that impacts my desire. I make 1 error or have a bad run I’m called a noob and pooped on to a discouraging degree. Doesn’t matter that the dps have taken more avoidable damage than the tank or they did subpar dps, nope nope.

I refuse to raid tank because it’s too stressful and I don’t like being crapped on by 20 people.

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its not as easy to just “SWITCH” you have to farm the gear which is a major B**CH and essences for it.

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Not really.

PvP has an entirely different set of rules to PvE content… and quite frankly, the way tanks are designed on the fundamental level, the skill sets don’t really translate into PvP well at all.

Even looking at how tanks work on a basic level, where they’re controlling mobs and positioning them correctly… that doesn’t make a lot of sense in PvP. No tank could be a worthwhile distraction unless they actively block a path somehow (which isn’t really feasible in a game lacking collision detection between players).

Giving them strong tools for CC and re-positioning enemies (knockbacks and other stuff) also requires a VERY different skill set than to what’s applied in PvE, just because players don’t act like mobs even if it’s to obtain the same effect in the end.

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Idk i’ve seen some tank druids in pvp that are very tank and do some good damage same with DKs

You don’t “have” to do all that.

That’s not true. Pvp tanks have their niche. They can basically nearly never die and do some modest aoe dmg in addition to interrupting stunning and flag carrying or protecting a node until help arrives.

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You’re missing the point, PvP and PvE for tanks require ENTIRELY different skill sets; they’re two entirely different niches with very little overlap in utility.

Making them “more useful” in PvP will do nothing to improve their numbers in PvE… hell, tanks in general probably don’t give a damn about PvP in general because that side of the game has no relevance to their role.

Making tanks more useful in PvP will simply result in a response that could be summarized as:

“Yeah, so what?”