- Program the Herbalism, Mining, and Skinning trainers to teach all xpacs. Fishing already does this.
- Disenchanting scrapper-like tool that allows more than one disenchant at a time. Let me load up 20-30 items at a time and “disenchant all”
Frankfuter…second on your list would be GREAT !! A “Disenchanting Scrapper” for any 2 more items would be a nice item to add to Engineering, specially if it would required ‘old world’ mats. It would inject a bit life into into this profession and maybe make a use for some of the old world mats some folks have squirreled away. Thanks for the suggestions.
/Salutes
Thanks for starting this tread. There are a few I would like to see:
~ A way to change an / some items from BOP to BOA. This could encourage more players to spend the time running old dungeons and raids and visiting the old world. Maybe add this to Inscription profession using old world mats ??
~ A way to convert previous currency rewards to current/next expansion rewards. I am sure that any self respecting Goblin would be more then willing to set up shop in the major cities to do this…for a modest donation to the Goblin Finance Exchange of course !!
/Bows in Respect
Id like all crafting professions to be like Enchanting where your mats come from the profession itself instead of having to waste a second prof slot for gathering mats.
If I take Eng or BS, mining should be included. Why Enchanting the favored child here makes no sense.
that or make gathering ore, herbs and skins like fishing, all secondary skills
Excellent ideas and similar idea to your second point: mass milling for inscription and mass prospecting for jewelcrafting (let us put in huge stacks and mill them all at once)
You can do this now right? You select milling/prospecting, add your material, and let it go.
The only issue I have with it is that it gets confused when you don’t have enough material (e.g. 3/5 of the required herbs) in you bag for the operation but you have it in your warband bank. It will stop every time and never consume the materials in your bag.
They just need to expand this interface and let you select multiple types of materials.
I’d like a simple indicator (maybe a different colour on the map) that lets you know if an Alt has done a Delve for the first time instead of having to enter it.
The mats are more difficult to gather at will though. If you want easy access to dust and shards, you will need a crafting profession to generate blues for you.
Tailoring is usually paired with Enchanting for this reason - i.e. tailoring is enchanting gathering profession. In turn tailoring recipes often require enchanting mats.
An expanding “container” in the enchanting crafting window you can put stuff to be disenchanted would be great.
Or at least allow us to macro it somehow.
How?
They’ll never do this. They want everyone starting out at the same level for expansions and seasons. They see hoarding currencies to convert into new ones as giving people too much of an unfair advantage and minimizes doing current content.