Would it be possible to Dual wield as JUST transmog?

I know dual wielding shows up a lot on the forums for SV, and I know it wouldn’t be that easy to just implement as a talent. But would it be possible to make it just a visual thing?

Maybe similar to how some Artifact Weapons mainhands override the appearance of the offhand, could it be possible to give the illusion of dual wielding?

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They did implement 2h for Death knights and it didn’t require any reworks, no dire consequences or repercussions. They added it, people were happy and everyone moved on.

Dual wield is not a new thing. It’s already there. We can in fact even use two melee weapons already! The single only thing they would have to adapt is our two melee attacks, raptor strike and carve, so that they read “require melee weapon” instead of “require 2h weapon”. As easy as that (I mean nothing in coding is easy but yeah).

But since I saw several posts in the Dragonflight alpha: Hunter thread today I am hoping we could get a reply from @Nimox or anyone blue about it. I could almost forget the disaster that is the SV tree if I at least got to dual-wield.

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I would get behind this. I don’t known if it is a technical issue why there is no glyph of DW or glyph of 2h but whatever… For myself I don’t really want DW because hunting for 2 weapons is a pain…

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That’s not how it works at all.

They’d need to adjust ability AP coefficients for the entire kit to account for 2h vs DW, it’s a lot of work, a lot of math, and if it isn’t perfectly balanced, half the class is going to hate you.

There’s a reason that Enhance didn’t get 2h.

ya so let us just TMOG DW i wanna be Rexxar^^

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You’d have to be throwing those hatchets if you want to be Rexxar.

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i mean i did ask for throwing tomahawks back from legion^^

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Yea i recently read another post on here talking about the balance issues of switching from 2h to 1hs. So I totally think transmog is the best route, or maybe a glyph. Or maybe just a base passive similar to ‘Titan’s Grip’.

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No

Cow goes moo

We know they have extensive tools for this kind of work but obviously they would have to do the work. That does not mean its hard or not worth it.

Somehow they thought it was worth it for DK frost fantasy? But its for some reason not worth it for enhance and survival? It obviously can be done and it cant be that much work because then they’d never have done it for DKs.

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DK abilities were created in Wrath with 2h or DW in mind, they had talents designed to balance it out, and there were still swings from patch to patch where one was vastly better than the other.

I still think it’s worthwhile, but don’t pretend it’s an easy thing to change when it objectively isn’t.

By it you mean raptor strike/mongoose bite and carve/butchery?

So max 4 abilities they’d have to change?

Sounds mad tuff bro

No, every ability that uses weapon damage or AP in the calculation, which is just about the entire kit.

You make it sound like it’s this huge undertaking. And stop “objectively” so much, you don’t use it right.

But yes, it would take some work obviously. But the work is mainly some additional code to our abilities that makes it calculate damage based on if we are two handed or dual one handed. It’s not hard math, it’s not something they haven’t already done for DK (whatever weird reason you bring out… Hunters spent half their history with dual-wield so?) and it’s requested on a, daily basis. I get it, you like 2 handed. But let’s embrace that we are not all enjoying the same thing?

And yes, a pure transmog option works as well. I don’t really care how they do it. But I am arguing that a feature that is so highly requested might just be worth the hours for the few men/women that it would take. No need for new art or new abilities or reworking some core code that is 17 years old. Adjust the abilities to adapt their damage calculation based on 1h or 2h.

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  1. The abilities need to have the weapon requirement changed.
  2. The ability coefficients need to be replaced with a new formula accounting for 2h or DW.
  3. Determinations need to be made as to what that looks like. Does it inherit half the OH weapon DPS? Does it inherit the full DPS? What about enchants and temporary effects like weapon oil or sharpening stones?
  4. Determinations need to be made as to whether it’s a single large hit accounting for both weapons, or two smaller hits. If they do two hits, how does that impact chance on hit procs, trinkets, etc?
  5. Determinations need to be made whether 2h vs DW should be competitive, or if it’s okay for one or the other to be the default.
  6. This needs to be continually balanced in raid vs pvp vs m+, every patch, because as gear improves any divergence between the builds will be amplified.

Objectively, this is a lot of work. Objectively, this would require many hours of developer time that might be better used fixing the talent trees or balancing specs/classes.

A better option is the transmog route - since DW melee Hunter has never been a thing, there is no mechanical reason to do all the extra work for something that maybe nobody uses because 2h winds up doing 3% more damage and has bigger crits.

And yes, we could dual wield since vanilla up to Cataclysm. That entire time, none of our abilities considered anything other than MH weapon damage, because we were never a melee class, so figuring out DW calcs was never worthwhile. The primary historical reason for Hunters to DW is that 2x 15 agi enchants were better than 1x 25 agi enchant.

And this would require new animations for all our melee abilities, as none of those aside from Wing Clip were designed with a 1h or DW in mind when they were redesigned for Legion.

They also have done it for monk now too.

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  1. This is the only actual work needing to be done. When this is done it’s done.
  2. This is what the first line is. This is the same work, these two are two parts of the one job that needs to be done.
  3. Yeah again… this is exactly nr 2 but in other words…
  4. this is an irrelevant decision that would probably be done over a discussion of 2 whole minutes during this job. And it would probably just be copied over from any of the other dual wielding classes/specs…
  5. I mean again, this would be handled during a few min discussion after the first 2 minutes on point 4… And would again, probably just be copied from how it’s handled by other classes. We have some perfect really recent work to reference here (monk and DK changes in SL).
  6. It does not have to be “continually balanced” in any way, shape or form more than it already is. This is what is called tuning. And it happens all the time. Doesn’t matter if it’s for 2h, 1h, dual wield or ranged or melee abilities etc. It’s tuning the abilities to make them do more or less damage to balance the power of classes and specs.

See, that wasn’t so hard. Half the list was all the same thing, the actual work that has to be done. But again, I mean they just did it in SL for the DK and Monk class so let’s not pretend they have to reinvent the wheel.

And I am sorry what? There is plenty of animations in the game both used and unused that could be used in tandem with the actual spells animation. Trust me, take carve as an example. Take the generic weapon attack animation from dual wield for humans and add the effect from carve on top of it and it would look just as good as it does today. It’s not like our 3 melee attacks have unique and superflashy animations. Come on! It’s a generic 2h attack with the abilities effect layered on top.

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Yeah I saw that mentioned in another thread. That completely went past me. So we have 2 classes that got it in SL and somehow Adreaver thinks it’s “too much work for too little benefit” or something?

A change like this will always be catered to a relatively small part of the playerbase. But without them the game would be dead. This is the very core of class/spec fantasy!

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100% agree with you here

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There aren’t generic attack animations anymore, not since WoD, excepting for auto attacks.

Back in the day, animations were things like “Male Night Elf 2h Special”, and it would be the same animation for Raptor Strike, or Mongoose Bite, or Obliterate, or Cleave, or Heroic Strike, or Execute, or whatever. Those generic animations were straight up removed between WoD/Legion, replaced with ability specific animations. Notice that on a Hunter vs Warrior vs Paladin vs DK, all using the same 2h, all the animations for the 2h attacks are different.

You want them to copypaste some janky animations so you can transmog two axes over a spear? I don’t. If they are going to do it at all, I want them to put the same level of effort they put in to any other new animations.

I boggles my mind that you guys can rip into Maizou for wasting developer time on Serpent Sting, which is one of like 5 abilities that SV has baseline on live right now, but you don’t care at all about wasting developer time on a vanity transmog option for the least played spec in the game.